GitPedia
FWGS

FWGS/xash3d-fwgs

Xash3D FWGS engine

4 Releases
Latest: 3d ago
Xash3D FWGS Continuous master BuildcontinuousLatestPre-release
github-actions[bot]github-actions[bot]·3d ago·June 25, 2026
GitHub

buildnum 4102

Xash3D FWGS Continuous yy-twinks Buildcontinuous-yy-twinksPre-release
github-actions[bot]github-actions[bot]·1w ago·June 21, 2026
GitHub

buildnum 4099

Xash3D FWGS Continuous mbedtls Buildcontinuous-mbedtlsPre-release
github-actions[bot]github-actions[bot]·3w ago·June 7, 2026
GitHub

buildnum 4085

Xash3D FWGS 0.20 release!v0.20Pre-release
a1batrossa1batross·6y ago·December 3, 2019
GitHub

📋 Changes

  • Better network prediction and overall multiplayer improvements.
  • Implementation of some features of Quake and DarkPlaces engines(BSP2, WAD2, alias models support) that made for Unkle Mike's QuakeWrapper project, which is a wrapper that allows play Quake and it mods directly on Xash3D engine.
  • Implementation of Unkle Mike's extended studiomodel format: boneweights for engine and inverse kinematics, procedural bones and other for mod developers.
  • Implementation of extended map format made on top of original Half-Life's BSP30(per-vertex lighting, extended clipnodes, etc). BSP31 is now obsolete.
  • Enhanced compatibility with GoldSrc: support for original Half-Life game saves and compatibility fixes.
  • Customization and in-game downloads support.
  • Extended API updated that made some Xash3D-specific mods are incompatible.
  • ...and many other, you can read changelogs on Xash3D's [ModDB page](https://www.moddb.com/engines/xash3d-engine/downloads/).
  • + 28 more