FWGS/xash3d-fwgs
Xash3D FWGS engine
4 Releases
Latest: 3d ago
Xash3D FWGS Continuous master BuildcontinuousLatestPre-release
buildnum 4102
Xash3D FWGS Continuous yy-twinks Buildcontinuous-yy-twinksPre-release
buildnum 4099
Xash3D FWGS Continuous mbedtls Buildcontinuous-mbedtlsPre-release
buildnum 4085
Xash3D FWGS 0.20 release!v0.20Pre-release
📋 Changes
- Better network prediction and overall multiplayer improvements.
- Implementation of some features of Quake and DarkPlaces engines(BSP2, WAD2, alias models support) that made for Unkle Mike's QuakeWrapper project, which is a wrapper that allows play Quake and it mods directly on Xash3D engine.
- Implementation of Unkle Mike's extended studiomodel format: boneweights for engine and inverse kinematics, procedural bones and other for mod developers.
- Implementation of extended map format made on top of original Half-Life's BSP30(per-vertex lighting, extended clipnodes, etc). BSP31 is now obsolete.
- Enhanced compatibility with GoldSrc: support for original Half-Life game saves and compatibility fixes.
- Customization and in-game downloads support.
- Extended API updated that made some Xash3D-specific mods are incompatible.
- ...and many other, you can read changelogs on Xash3D's [ModDB page](https://www.moddb.com/engines/xash3d-engine/downloads/).
- + 28 more
