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TrackLab

TrackLab/ViRe

A open-source VR mocap studio built in Unity

6 Releases
Latest: 1y ago
ViRe V0.13.0Bv0.13.0BLatest
SarenDevSarenDev·1y ago·January 23, 2025
GitHub

📋 Changes

  • Update to Unity 6000
  • Correct Valve Index bindings (we're still looking for feedback on this one)
  • Bump the FileBrowser plugin version to fix interaction issues (#2)
  • Completely overhaul the Audio Player, solving multiple long-standing issues
  • Update the model scaling logic to better account for player proportions
  • Fix UI input field colors to make text readable
  • Completely overhaul the update checker and various other scripts to get rid of Regex soup and object search spaghetti
  • Polish several UI elements to resolve weird or ugly-looking behavior
ViRe V0.12.0AV0.12.0
TrackLabTrackLab·3y ago·December 3, 2022
GitHub

📋 Changes

  • Implement procedural walking
  • Switch to UnityIK
  • Update to Unity 2021.3.14f1
  • Fix bugs related to settings not being loaded when starting or opening menus
ViRe V0.11.1AV0.11.1A
TrackLabTrackLab·3y ago·September 12, 2022
GitHub

📋 Changes

  • Update Unity to 2021.3.9f1 and other plugins
  • Orientate and rebind Oculus controls (Oculus controllers are now facing the correct way)
  • Minor graphical textures (some more realistic textures for the studio lamps and change of light bake resolution)
ViRe V0.11.0AV0.11.0A
TrackLabTrackLab·4y ago·July 27, 2021
GitHub

📋 Changes

  • ViRe uses the SteamVR backend again, instead of OpenXR
  • An audio player is now available and lets you load audio files, play and pause them, etc. so that you can act out scripts or dance till you drop.
  • Some general cleanup and docs have been made, the code is still spaghetti
  • Major Performance Gains from updating 3D models and settings (up to roughly 100% better performance)
  • You can now select the framerate for your motion capture. Either 15, 30, or 60 FPS is on offer.
  • The Update Notification pop-up gives you a button for the download page directly, so you don't have to look for it on GitHub manually
  • A switch to the New Unity Input System now lets you press even more buttons, this time on your controllers. Check the image to your right in VR. Bindings similar to that image are available for the Oculus and Valve Index controllers, though your experience may vary as we weren't able to test them
ViRe V0.10.0AV0.10.0A
TrackLabTrackLab·5y ago·June 11, 2021
GitHub

Welcome to ViRe Version 0.10.0A! This version gets rid of the main menu on screen, as it was incompatible with a VR program. You now have the entire menu inside VR. You also have a little side menu next to the "ON AIR" Sign. It lets you open the main menu, toggle the recording, or resize your model. The following Keyboard controls still exist, in case you prefer to use them: E - Toggle Recording Q - Resize Model ESC - Open Main Menu ViRe also has a update checker now, so it will let you know when we launch a new version! We hope this lets everyone have fun with ViRe, as for a lot of people, the menu did not respond on the PC Screen. Have fun!

ViRe Version 0.9 Alphav0.9
TrackLabTrackLab·5y ago·June 4, 2021
GitHub

📦 ViRe 0.9 Alpha

  • Welcome to ViRe's first release! This is a stable version supporting the headset and 2 hand controllers for tracking.
  • This Version has only been tested on Windows. It may work on Linux, probably not on Mac.
  • Major Bugs are known, but feel free to submit new ones, should you find any. Happy Mocapping!