GitPedia
XRTK

XRTK/com.xrtk.core

The Official Mixed Reality Framework for Unity

30 Releases
Latest: 3y ago
com.xrtk.core 0.3.60.3.6Latest
StephenHodgsonStephenHodgson·3y ago·August 24, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.5...0.3.6

com.xrtk.core 0.3.50.3.5
StephenHodgsonStephenHodgson·3y ago·August 24, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.4...0.3.5

com.xrtk.core 0.3.40.3.4
StephenHodgsonStephenHodgson·3y ago·August 24, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.3...0.3.4

com.xrtk.core 0.3.30.3.3
StephenHodgsonStephenHodgson·3y ago·August 24, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.2...0.3.3

com.xrtk.core 0.3.20.3.2
StephenHodgsonStephenHodgson·4y ago·May 13, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.1...0.3.2

com.xrtk.core 0.3.10.3.1
StephenHodgsonStephenHodgson·4y ago·May 13, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.3.0...0.3.1

com.xrtk.core 0.3.00.3.0
StephenHodgsonStephenHodgson·4y ago·May 13, 2022
GitHub

**Full Changelog**: https://github.com/XRTK/com.xrtk.core/compare/0.2.18...0.3.0

XRTK-Core 0.2.180.2.18Pre-release
XRTK-Build-BotXRTK-Build-Bot·4y ago·June 27, 2021
GitHub

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📋 Changes:

  • b0589c25141d39c90e5b506615f57db9a4f4ec89 fixed some edge cases when generating symbolic links (#855)
  • c65f27ade53ed7e75fc72bdcb71c6902e4a175e6 bumped release to 0.2.17
  • 1caa64f73a36136e80dd3d338c7e26b7b497bb4e Dev/build window improvements (#853)
  • d224a36b5200b7cc66eb49c66d0e8ee18f7fbdb0 cleaned up service configuration profiles a bit (#852)
  • 17284ab6954f69b0ad66d27ad2a1df26c4c9aa92 always show root profile configurations (#851)
  • 0f0b333c036b733abecd6cb277750b92d6a7aef3 clickable services without having to open foldout (#848)
  • 1997ae2afe8dcb72b9ce3ff08e2780d9bb0ed0b2 removed serperfluous log
  • 281ec18f434ccf115972e81131039c40e43f89ef don't update assembly info for cached packages
  • + 243 more
XRTK-Core 0.2.170.2.17Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·June 11, 2021
GitHub

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📋 Changes:

  • c65f27ade53ed7e75fc72bdcb71c6902e4a175e6 bumped release to 0.2.17
  • 1caa64f73a36136e80dd3d338c7e26b7b497bb4e Dev/build window improvements (#853)
  • d224a36b5200b7cc66eb49c66d0e8ee18f7fbdb0 cleaned up service configuration profiles a bit (#852)
  • 17284ab6954f69b0ad66d27ad2a1df26c4c9aa92 always show root profile configurations (#851)
  • 0f0b333c036b733abecd6cb277750b92d6a7aef3 clickable services without having to open foldout (#848)
  • 1997ae2afe8dcb72b9ce3ff08e2780d9bb0ed0b2 removed serperfluous log
  • 281ec18f434ccf115972e81131039c40e43f89ef don't update assembly info for cached packages
  • d06d19a2f5faf8a5441af06a48fb1327cf44fe31 bumped version to 0.2.16
  • + 243 more
XRTK-Core 0.2.160.2.16Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·May 19, 2021
GitHub

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📋 Changes:

  • 281ec18f434ccf115972e81131039c40e43f89ef don't update assembly info for cached packages
  • d06d19a2f5faf8a5441af06a48fb1327cf44fe31 bumped version to 0.2.16
  • 75e6ab8822baef44ce9b02b156cb57d84a1fe67d Fixed string extensions (backslahses and forward slashes were inverted) (#844)
  • 262fa995f3b5548a5555ff10169c02819d61c1ea Fix symlink validation & git utilities (#843)
  • fdc497399a5287483cf1ac5f5aeae594be38f5e9 fix NRE if tracked poses is null in BaseHandControllerDataProvider.cs
  • b210c2e679e224696ee8f732247e7e59d7afb30c Added abiltiy to check if device is online (#841)
  • dcd00a72b67fa37ede514aefb5eae3bc38224bde auto update assembly version based on package.json info (#840)
  • 5b7377bcdbd6c1ac299b4b3bb3e4c85fbd08b619 Adding compiler definitions for platforms (#839)
  • + 243 more
XRTK-Core 0.2.150.2.15Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·May 11, 2021
GitHub

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📋 Changes:

  • 5ada62dd338ba90d59fb647b34a1eadd486182ce Bump version to 0.2.15
  • b1f1050d345cfca3489ac33fc2ef220cfe56b9fc Fixed a few issues with the build pipeline from the refactoring (#836)
  • bda52b467f4f5b75d840fa7a3b14f56564b4ec11 Fixed equality checks for platforms (#835)
  • 0893abfe1427ddb99dd2de5e5c4899326f864b8f Build pipeline refactor (#780)
  • d8060ba13810d78bfe61319eb45806652245ddb3 updated system numerics extensions (#833)
  • fcd495ea7ea296916c7e197b9da44e3ef51d2bfa Fix/spatial awareness (#832)
  • 05594c926b0e86377ee7703ea38f7f340453a926 Updated Spatial Awareness System (#828)
  • 5466d537a46bde799f2d5b55b92540be0f0ff70e Updated the Package installer to also populate Boundary system provider configuration (#830)
  • + 243 more
XRTK-Core 0.2.140.2.14Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·May 10, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📋 Changes:

  • 0893abfe1427ddb99dd2de5e5c4899326f864b8f Build pipeline refactor (#780)
  • d8060ba13810d78bfe61319eb45806652245ddb3 updated system numerics extensions (#833)
  • fcd495ea7ea296916c7e197b9da44e3ef51d2bfa Fix/spatial awareness (#832)
  • 05594c926b0e86377ee7703ea38f7f340453a926 Updated Spatial Awareness System (#828)
  • 5466d537a46bde799f2d5b55b92540be0f0ff70e Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f8e4cbafc4d42964e441f91ac52ea513ed Added additional command line parameters for CI/CD (#829)
  • b87507497ba381f56cbbdbbde27ac12b6f5d7e50 Implement BoundaryVisibility (#822)
  • 68fb93503bb9b2f0e5d0dcb58e4b0ff65165e726 Import Text Mesh Pro Essential Resources (#824)
  • + 243 more
XRTK-Core 0.2.130.2.13Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·May 7, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📋 Changes:

  • d8060ba13810d78bfe61319eb45806652245ddb3 updated system numerics extensions (#833)
  • fcd495ea7ea296916c7e197b9da44e3ef51d2bfa Fix/spatial awareness (#832)
  • 05594c926b0e86377ee7703ea38f7f340453a926 Updated Spatial Awareness System (#828)
  • 5466d537a46bde799f2d5b55b92540be0f0ff70e Updated the Package installer to also populate Boundary system provider configuration (#830)
  • 20c135f8e4cbafc4d42964e441f91ac52ea513ed Added additional command line parameters for CI/CD (#829)
  • b87507497ba381f56cbbdbbde27ac12b6f5d7e50 Implement BoundaryVisibility (#822)
  • 68fb93503bb9b2f0e5d0dcb58e4b0ff65165e726 Import Text Mesh Pro Essential Resources (#824)
  • 8ff489826364235ed475af523b4adadf57d907a3 Updated documentation around service and system utilities (#823)
  • + 243 more
XRTK-Core 0.2.120.2.12Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·April 30, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • In your project, open Preferences/Package Manger and add the XRTK to the list of scoped registries:
  • ```
  • Name: XRTK
  • URL: http://upm.xrtk.io:4873
  • Scope(s): com.xrtk
  • ```
  • Once the registry has been added, you can search for each platform in the UPM Package Manager window
  • > Note: For pre-releases you'll need to enable `show preview packages` under the Advanced dropdown in Unity's Package Manager.

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package from https://github.com/XRTK/XRTK-Core/releases
  • 2. Import the XRTK-Seed unity package directly into your project by dragging and dropping the file into your project

📋 Changes:

  • b87507497ba381f56cbbdbbde27ac12b6f5d7e50 Implement BoundaryVisibility (#822)
  • 68fb93503bb9b2f0e5d0dcb58e4b0ff65165e726 Import Text Mesh Pro Essential Resources (#824)
  • 8ff489826364235ed475af523b4adadf57d907a3 Updated documentation around service and system utilities (#823)
  • 2e80398214fd4d79a2e1857d90cc74194645624e bumped package version to 0.2.11
  • b4e750844f96c2751406306c98ce4cc840273ea0 Fixed git utility fallback (#820)
  • 0f2a06a8aaa2c98db997d1457d06d010611d7e76 Dev/rest api updates (#819)
  • 8c2646ffffc551dbbe3f71fbe30361cb6cb0b6cf Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762d460fbdb7d4a430fca65f961ef1a2441b Added try/catch around assembly load (#814)
  • + 243 more
XRTK-Core 0.2.110.2.11Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·April 23, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 2e80398214fd4d79a2e1857d90cc74194645624e bumped package version to 0.2.11
  • b4e750844f96c2751406306c98ce4cc840273ea0 Fixed git utility fallback (#820)
  • 0f2a06a8aaa2c98db997d1457d06d010611d7e76 Dev/rest api updates (#819)
  • 8c2646ffffc551dbbe3f71fbe30361cb6cb0b6cf Added .editorconfig to help keep project in compliance with coding guidelines (#818)
  • 43fa762d460fbdb7d4a430fca65f961ef1a2441b Added try/catch around assembly load (#814)
  • 0ae3ba55558193fa545d40a5853694f30ea74475 Fixed configuratoin profile picker (#812)
  • ef4d2784c08cd1e07f630278c959bd7fcf0020d5 removed the min unity release rule (#810)
  • 00d9f5bb08333d37e558b50f18eaa7862dfec842 a bit of cleanup for the release (#808)
  • + 243 more
XRTK-Core 0.2.100.2.10Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·April 12, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 00d9f5bb08333d37e558b50f18eaa7862dfec842 a bit of cleanup for the release (#808)
  • f78f18d9d4b172aefe4ce42126dc569f6016f146 Extract glTF utility to its own project. (#801) [ #800 ]
  • 330a06695753d5fa5226694cc49057f1afa268f8 delete any meta files for the symlink_temp text files if they happen to get created (#806)
  • 29098639e86f3bb94ed6e97490e5643499ce3634 handle a few more edge cases with symlinks (#805)
  • 080f1e34947c1eddab8d9c05a8f5d94d1be49438 Fix symbolic linker errors (#804)
  • be8e4002f58b1eccf2dc6c62757e91a4e17c9c30 updated project editor to 2019.4.23f1 (#803)
  • 312dbcff7d752cf17b5a173bfbfd5957d8062d4b updated project to 2019.4.21f1 (#797)
  • 26ba7f2766713a4fe2d21d3edc2f05e38cc5abbf Dev/quieter scene switcher (#796)
  • + 243 more
XRTK-Core 0.2.90.2.9Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·March 5, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 26ba7f2766713a4fe2d21d3edc2f05e38cc5abbf Dev/quieter scene switcher (#796)
  • a144a86524439ed6c2427ed1cae0a0a16a99973e removed pacakges that don't really do anything
  • 3f6fbdfbd64b5ed19ba6bff067572bc680b41f59 Fixed editor hanging when symbolic link path is no longer valid (#794)
  • 6321e0e2b77e7f52e273ac71c78ded47e951916c Delay showing the dialog until the next editor gui update (#791)
  • 4b7debdf32961b7fde230d60744a6e9fae36897b Clean up dead assembly references
  • 9bb9766a28ec85510687c8670a74094cc8edd957 Fix/package installer (#788)
  • aeb252f9b3379d635c12298017a66490a487a2a4 Fixed packages installer (#784)
  • 7d2d80358418194bb686cc928497cc78c01c7109 Refactoring System Registration (#765) [ #769 ]
  • + 243 more
XRTK-Core 0.2.80.2.8Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·February 14, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 4b7debdf32961b7fde230d60744a6e9fae36897b Clean up dead assembly references
  • 9bb9766a28ec85510687c8670a74094cc8edd957 Fix/package installer (#788)
  • aeb252f9b3379d635c12298017a66490a487a2a4 Fixed packages installer (#784)
  • 7d2d80358418194bb686cc928497cc78c01c7109 Refactoring System Registration (#765) [ #769 ]
  • 011a4d74cd00fa3caecb9a6680b14821b7885a0f updated project to Unity 2019.4.19f1 (#781)
  • e6659c36ff2239ccaf478e18db1e533c68c4908d Tweaked CI/CD builds (#779)
  • 7693f6349b8fe9c11b04e7d2600f329b305422b5 Merge branch 'master' into development
  • 8bfa8222a0583645d324a26c4718e5ae88d3df78 Release 0.2.5 (#777) [ #776 ]
  • + 243 more
XRTK-Core 0.2.70.2.7Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·February 12, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • aeb252f9b3379d635c12298017a66490a487a2a4 Fixed packages installer (#784)
  • 7d2d80358418194bb686cc928497cc78c01c7109 Refactoring System Registration (#765) [ #769 ]
  • 011a4d74cd00fa3caecb9a6680b14821b7885a0f updated project to Unity 2019.4.19f1 (#781)
  • e6659c36ff2239ccaf478e18db1e533c68c4908d Tweaked CI/CD builds (#779)
  • 7693f6349b8fe9c11b04e7d2600f329b305422b5 Merge branch 'master' into development
  • 8bfa8222a0583645d324a26c4718e5ae88d3df78 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff23eeadf3b07da7fb15975287a30ffcc48 fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf35aeaf27d54b05de9d216c22b249addf5 Update package.json (#773)
  • + 243 more
XRTK-Core 0.2.60.2.6Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·February 11, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 7d2d80358418194bb686cc928497cc78c01c7109 Refactoring System Registration (#765) [ #769 ]
  • 011a4d74cd00fa3caecb9a6680b14821b7885a0f updated project to Unity 2019.4.19f1 (#781)
  • e6659c36ff2239ccaf478e18db1e533c68c4908d Tweaked CI/CD builds (#779)
  • 7693f6349b8fe9c11b04e7d2600f329b305422b5 Merge branch 'master' into development
  • 8bfa8222a0583645d324a26c4718e5ae88d3df78 Release 0.2.5 (#777) [ #776 ]
  • 6c2d9ff23eeadf3b07da7fb15975287a30ffcc48 fixed inspectors to render the mapping profiles correctly if we're missing a left or right controller (#776)
  • 994dedf35aeaf27d54b05de9d216c22b249addf5 Update package.json (#773)
  • 378d18de77c92821f079e184b2c2c461aeb24701 Fixed XRTK auto-initialization for auto scene switcher (#772)
  • + 243 more
XRTK-Core 0.2.50.2.5Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·February 4, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 8bfa8222a0583645d324a26c4718e5ae88d3df78 Release 0.2.5 (#777) [ #776 ]
  • 994dedf35aeaf27d54b05de9d216c22b249addf5 Update package.json (#773)
  • 378d18de77c92821f079e184b2c2c461aeb24701 Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 30184941cec579634661231086ccf1b722858d50 Added a ValidateProject method to build tools (#770)
  • fac015b9eb9c52f2b4513f26f0541b0395865122 Implement grip threshold profile setting (#767)
  • 75506c0a9c1531a14c9fe632829f36d6314c72aa bump release version
  • 18c6dd79a3b25be3fade7e7c8330b699a02d4289 Implement utility to check for used render pipeline (#766)
  • 1f980e6e6d8fb466e22fc292f0a8523a6b953c43 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • + 244 more
XRTK-Core 0.2.40.2.4Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·January 27, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 994dedf35aeaf27d54b05de9d216c22b249addf5 Update package.json (#773)
  • 378d18de77c92821f079e184b2c2c461aeb24701 Fixed XRTK auto-initialization for auto scene switcher (#772)
  • 30184941cec579634661231086ccf1b722858d50 Added a ValidateProject method to build tools (#770)
  • fac015b9eb9c52f2b4513f26f0541b0395865122 Implement grip threshold profile setting (#767)
  • 75506c0a9c1531a14c9fe632829f36d6314c72aa bump release version
  • 18c6dd79a3b25be3fade7e7c8330b699a02d4289 Implement utility to check for used render pipeline (#766)
  • 1f980e6e6d8fb466e22fc292f0a8523a6b953c43 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc7061881f5f2bfae4d436756428070def6d0080 updated assertion check when configuring the start scene (#761)
  • + 244 more
XRTK-Core 0.2.30.2.3Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·January 25, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 30184941cec579634661231086ccf1b722858d50 Added a ValidateProject method to build tools (#770)
  • fac015b9eb9c52f2b4513f26f0541b0395865122 Implement grip threshold profile setting (#767)
  • 75506c0a9c1531a14c9fe632829f36d6314c72aa bump release version
  • 18c6dd79a3b25be3fade7e7c8330b699a02d4289 Implement utility to check for used render pipeline (#766)
  • 1f980e6e6d8fb466e22fc292f0a8523a6b953c43 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc7061881f5f2bfae4d436756428070def6d0080 updated assertion check when configuring the start scene (#761)
  • beb24f661d188240780ae6d6a8eb91813567573f Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a352b370686962a86c8be4abd8d59f875f Update package.json (#755)
  • + 244 more
XRTK-Core 0.2.20.2.2Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·January 25, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 75506c0a9c1531a14c9fe632829f36d6314c72aa bump release version
  • 18c6dd79a3b25be3fade7e7c8330b699a02d4289 Implement utility to check for used render pipeline (#766)
  • 1f980e6e6d8fb466e22fc292f0a8523a6b953c43 fixed a bug where the xrtk would auto-configure itself bc the Instance was called (#760)
  • bc7061881f5f2bfae4d436756428070def6d0080 updated assertion check when configuring the start scene (#761)
  • beb24f661d188240780ae6d6a8eb91813567573f Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a352b370686962a86c8be4abd8d59f875f Update package.json (#755)
  • 67046161f52bb9155b75b455cadde940980a171f Update AutoSceneSwitcher.cs (#754)
  • f2a5e7ceefcfe8dea72fca87c4d6cd0fd5696fab Consolidate and clean up editor assembly (#753)
  • + 244 more
XRTK-Core 0.2.10.2.1Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·January 15, 2021
GitHub

📦 Requirements

  • [Unity 2019.4 LTS](https://unity3d.com/unity/qa/lts-releases) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • beb24f661d188240780ae6d6a8eb91813567573f Fix NRE in EditorActiveProfileChangeHandler (#757)
  • 9fff53a352b370686962a86c8be4abd8d59f875f Update package.json (#755)
  • 67046161f52bb9155b75b455cadde940980a171f Update AutoSceneSwitcher.cs (#754)
  • f2a5e7ceefcfe8dea72fca87c4d6cd0fd5696fab Consolidate and clean up editor assembly (#753)
  • 2066d3f90e6f3d47c0f05515ecab88bf2cc4c007 docs 0.2.0@40f03ea3fa0505ec93a22c3ef75fa3de140bfe9b
  • 754297e651a9e52155344c49c4fd50f46fa8e13a removed unused property I thought was removed already
  • 6b69d4248d8502b2d9bfd6f550b847bd06d8fcbc fixed missing member in documentation
  • 969a4183951389f60ffc85cd6c2ab1b9fca8203b manually updated and built docs (#745)
  • + 244 more
XRTK-Core 0.2.00.2.0Pre-release
XRTK-Build-BotXRTK-Build-Bot·5y ago·December 25, 2020
GitHub

📦 Requirements

  • [Unity 2019.4.17](https://unity3d.com/unity/whats-new/2019.4.17) or later
  • Microsoft Visual Studio 2019
  • Windows 10 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • c6ebadb0d01509f41bed2906f72e31c2493b7e9c Fixed issue where configuration would lose the runtime platform types when installed (#741)
  • e18b4aaf90c5bfc049a17a2d15e263820b5697c6 Dev/2019.4.17f1 (#737)
  • 64a2fb2e0a4c17378beeb0ee2cf1814236f99826 Added information that when "None" is set as the teleport system provider, than an INSTANT teleport is performed (#736)
  • 2d54be727a6b4fa83d1280eafa59891e30971c2a Fix to resolve issue where an error is generated if the MixedRealityToolkit is selected when a configuration is applied. (#735)
  • 99821e973387f1c9f9e42d19759f219e26239a05 Fix camera / head position appears way above ground for OpenVR (#734)
  • 2b59a938817a846fd9464d38dc538ca5b6dfd27d Attempt to fix wireframe shader (#732)
  • 1314dc52cfc6166150505889eeb722667d395c19 Feature/721 teleport input action (#729)
  • b681bf242fa606084ee386defb966c600f650f82 Updated Spatial Awareness System (#694)
  • + 244 more
XRTK-Core 0.1.330.1.33Pre-release
XRTK-Build-BotXRTK-Build-Bot·6y ago·April 25, 2020
GitHub

📦 Requirements

  • [Unity 2019.1.14f1](https://unity3d.com/unity/whats-new/2019.1.14f1) or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 921339aac478b9928b334d9a4d1a5e92fc442442 Fixed issue with ActivePlatforms being empty when initializing the xrtk
  • 66344d7f1cc40e40441d7f27654b5b5418219c0d docfx build 0.1.32@342fd9384131be1b0bf855de353362c322ef891c
  • 17c01ef7c84355b9a22b74216de06b8fa09abc25 Updated the controller mapping profile inspector (#486)
  • 59e7e6903a41193cae587faf8ed8d1927e0096b6 Updated concept of "Configuration Profile" and Inspector Cleanup (#483)
  • 2bf1ed5fe74b7acd850a2cea4aa5bc678178ca69 removed redundant MixedRealityDataProviderProfile type (#484)
  • a102ee84f8c9beb20287ba042e6bd011e33d8f80 Feature - Platform System (#416)
  • a490ed35899503b692d1e1e3e72080eb2a202748 Ensure that the detected input sources and detected controller's are readonly from the system (#481)
  • 60307f4b7f4756733a05916462dcec9f9ecda465 Fixed some issues with the MixedRealityServiceProfileInspector (#478)
  • + 225 more
XRTK-Core 0.1.320.1.32Pre-release
XRTK-Build-BotXRTK-Build-Bot·6y ago·April 1, 2020
GitHub

📦 Requirements

  • [Unity 2019.1.14f1](https://unity3d.com/unity/whats-new/2019.1.14f1) or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 66344d7f1cc40e40441d7f27654b5b5418219c0d docfx build 0.1.32@342fd9384131be1b0bf855de353362c322ef891c
  • 17c01ef7c84355b9a22b74216de06b8fa09abc25 Updated the controller mapping profile inspector (#486)
  • 59e7e6903a41193cae587faf8ed8d1927e0096b6 Updated concept of "Configuration Profile" and Inspector Cleanup (#483)
  • 2bf1ed5fe74b7acd850a2cea4aa5bc678178ca69 removed redundant MixedRealityDataProviderProfile type (#484)
  • a102ee84f8c9beb20287ba042e6bd011e33d8f80 Feature - Platform System (#416)
  • a490ed35899503b692d1e1e3e72080eb2a202748 Ensure that the detected input sources and detected controller's are readonly from the system (#481)
  • 60307f4b7f4756733a05916462dcec9f9ecda465 Fixed some issues with the MixedRealityServiceProfileInspector (#478)
  • eb4ad2d42350b7009b2367b3678282037f046580 Enabled specific profile type filtering in the configuration list (#474)
  • + 224 more
XRTK-Core 0.1.310.1.31Pre-release
XRTK-Build-BotXRTK-Build-Bot·6y ago·March 28, 2020
GitHub

📦 Requirements

  • [Unity 2019.1.14f1](https://unity3d.com/unity/whats-new/2019.1.14f1) or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 6d73c4c447db7fa809ac62a65127ecdca28f60e7 updated package version
  • 973aff032ed17f16a42f2cf5a70bf4fc80ce88be docfx build 0.1.30@92ba9c87ada180e9bb2b64f26fe0ebd648b69c22
  • a996bfba475406d5e5b838e1e688e6fea92ac374 updated core package details for next release (#468)
  • 0ec12eb2fa979a9b11dcc8d055df45931d02195b Introduced IMixedRealityServiceConfiguration (#455) [ #458 ]
  • 8252dd7499c5daeef43ceefa287abc4c558abd18 Added a remark to the ArrayExtensions ArrayInitialise function, to ensure devs are aware to only use value types (#464)
  • 8aec0434f2a97d1c9b8f2f669abde4f46d73576e Fix controller popup nre's for new controller (#462) [ #461 ]
  • 4802c2073a868a7d7e97c222c0a77674949204a3 New array Extension plus tests (#461)
  • 4b53c64fcb0dbcca1b6552668de0a2266960b0d6 Fix inspctor name to avoid confusion with actual MixedRealityControllerDataProvider Profiles (#460)
  • + 213 more
XRTK-Core 0.1.300.1.30Pre-release
XRTK-Build-BotXRTK-Build-Bot·6y ago·February 8, 2020
GitHub

📦 Requirements

  • [Unity 2019.1.14f1](https://unity3d.com/unity/whats-new/2019.1.14f1) or later
  • Microsoft Visual Studio 2017
  • Windows 10 1803 or later
  • Windows SDK 10.0.17134 or later

📦 Import via Unity Package Manager (upm)

  • Find `Packages/manifest.json` in your project and edit the dependencies to include:
  • ```json
  • {
  • "scopedRegistries": [
  • {
  • "name": "XRTK",
  • "url": "http://upm.xrtk.io:4873/",
  • "scopes": [
  • + 12 more

📦 Importing the asset directly into your project

  • 1. Download the release asset unity package
  • 2. Import unity package directly into your project by dragging and dropping the file into your project window

📋 Changes:

  • 98d2d025f69f73f4785a64b30335f48968f8c83e updated package and sdk checkout
  • 71eec823c613e0b7c4a02fd994dc768fcc9dea6b Transform Extension Collider and Bounds Calculation Performance Update (#448)
  • 626ec39b3692f213fdc4a14a246ae683edc24de8 Fix/cursor modifier (#449)
  • f3d0f0c966fbe0da11d8bc590a7ad1f78d4df671 fixed typo
  • eb1034328a79459d08e099575d37bcdcee2a13e9 fixed some formatting (#447)
  • 69991dc2944b1f048234ca410a86fd5bc5cfaa1d Added ability to pass in cached references to avoid costly lookup (#446)
  • eb3dbcc358bac4d3b3d46f538e1262e138cb35c7 Controller mapping detection (#433)
  • f960a1a7e6dc74e77e44d1bacb4d293b0dab380d docfx build 0.1.29@02bf94f1c1ce65cfab7bb37ae71aea76736050b3
  • + 199 more