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bitbrain

bitbrain/beehave

🐝 behavior tree AI for Godot Engine

30 Releases
Latest: 6mo ago
v2.9.2Latest
bitbrainbitbrainΒ·6mo agoΒ·December 2, 2025
GitHub

πŸ“‹ What's Changed

  • updated CooldownDecorator to use Time singleton instead of physics pr… by @KilloPillers in https://github.com/bitbrain/beehave/pull/408
  • Move docstrings above class annotations for better Godot editor integration by @csprance in https://github.com/bitbrain/beehave/pull/410
  • Update README by @SarunasRamonas in https://github.com/bitbrain/beehave/pull/413
  • upgrade to gdunit v6 by @bitbrain in https://github.com/bitbrain/beehave/pull/423
  • Fix before run behavior by @bitbrain in https://github.com/bitbrain/beehave/pull/424
  • Get rid of 'usage' warning when enabling/disabling beehave, closes #418 by @bitbrain in https://github.com/bitbrain/beehave/pull/425
  • ensure BeehaveTree is available even if Godot class cache is broken, closes #409 by @bitbrain in https://github.com/bitbrain/beehave/pull/426
  • avoid sending raw objects over engine debugger connection, closes #420 by @bitbrain in https://github.com/bitbrain/beehave/pull/427
  • + 1 more

✨ New Contributors

  • @KilloPillers made their first contribution in https://github.com/bitbrain/beehave/pull/408
  • @csprance made their first contribution in https://github.com/bitbrain/beehave/pull/410
  • @SarunasRamonas made their first contribution in https://github.com/bitbrain/beehave/pull/413
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.9.1...v2.9.2
v2.9.1
bitbrainbitbrainΒ·1y agoΒ·May 3, 2025
GitHub

πŸ“‹ What's Changed

  • Debugger V2 by @bitbrain in https://github.com/bitbrain/beehave/pull/399
  • Add editor property to start debugger in detached mode, closes #400 by @bitbrain in https://github.com/bitbrain/beehave/pull/401
  • Remove requirement that first child of action leaf should be ActionLeaf by @bitbrain in https://github.com/bitbrain/beehave/pull/402
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.9.0...v2.9.1
v2.9.0
bitbrainbitbrainΒ·1y agoΒ·April 25, 2025
GitHub

πŸ“‹ What's Changed

  • Cooldown should save running_child so that its non-ActionLeaf childre… by @tangx246 in https://github.com/bitbrain/beehave/pull/376
  • Ensure all decorators call after_run() correctly by @bitbrain in https://github.com/bitbrain/beehave/pull/391
  • Reset decorators correctly by @bitbrain in https://github.com/bitbrain/beehave/pull/392
  • Propagate interrupts to previous branch in case branch changes by @bitbrain in https://github.com/bitbrain/beehave/pull/393
  • Avoid shared blackboard dictionary by duplicating by @bitbrain in https://github.com/bitbrain/beehave/pull/395
  • Expand docs to explain tick behavior by @bitbrain in https://github.com/bitbrain/beehave/pull/396
  • Correctly lookup relative parent node path in beehave tree by @bitbrain in https://github.com/bitbrain/beehave/pull/397

✨ New Contributors

  • @tangx246 made their first contribution in https://github.com/bitbrain/beehave/pull/376
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.8.4...v2.9.0
v2.8.4
bitbrainbitbrainΒ·1y agoΒ·April 10, 2025
GitHub

πŸ“‹ What's Changed

  • Add GFS video to README by @bitbrain in https://github.com/bitbrain/beehave/pull/377
  • Protect against missing return values on tick by @bitbrain in https://github.com/bitbrain/beehave/pull/378
  • Upgrade to gdUnit 4.5.0 by @bitbrain in https://github.com/bitbrain/beehave/pull/379
  • Rework documentation to be more beginner friendly by @bitbrain in https://github.com/bitbrain/beehave/pull/380
  • Upgrade to Godot 4.4 by @bitbrain in https://github.com/bitbrain/beehave/pull/381
  • Fix broken backlinks on wiki, closes #385 by @bitbrain in https://github.com/bitbrain/beehave/pull/386
  • Introduce `MANUAL` process mode by @bitbrain in https://github.com/bitbrain/beehave/pull/387
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.8.3...v2.8.4
v2.8.3
bitbrainbitbrainΒ·1y agoΒ·January 21, 2025
GitHub

πŸ› Better debug experience

  • Thanks to @Flynsarmy we can now inspect the state of the blackboard and dive into individual nodes of the tree
  • https://github.com/user-attachments/assets/e83ab2d3-cc02-4849-ae8c-a16f136be035
  • Ignore gdunit update folder by @Flynsarmy in https://github.com/bitbrain/beehave/pull/369
  • Add var typecasting by @Flynsarmy in https://github.com/bitbrain/beehave/pull/370
  • Add blackboard debugging by @Flynsarmy in https://github.com/bitbrain/beehave/pull/368
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.8.2...v2.8.3
v2.8.2
bitbrainbitbrainΒ·1y agoΒ·January 18, 2025
GitHub

πŸ“‹ What's Changed

  • Fix misspelling in README.md by @Dritic in https://github.com/bitbrain/beehave/pull/353
  • Some tree views for examples by @suhankins in https://github.com/bitbrain/beehave/pull/354
  • Fix logical error in Selector tree view example by @suhankins in https://github.com/bitbrain/beehave/pull/355
  • Assorted documentation fixes by @Dritic in https://github.com/bitbrain/beehave/pull/356
  • Use constants where possible by @Flynsarmy in https://github.com/bitbrain/beehave/pull/365
  • Fade debug nodes back to normal state by @Flynsarmy in https://github.com/bitbrain/beehave/pull/366

✨ New Contributors

  • @Dritic made their first contribution in https://github.com/bitbrain/beehave/pull/353
  • @suhankins made their first contribution in https://github.com/bitbrain/beehave/pull/354
  • @Flynsarmy made their first contribution in https://github.com/bitbrain/beehave/pull/365
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.8.1...v2.8.2
v2.8.1
bitbrainbitbrainΒ·1y agoΒ·June 26, 2024
GitHub

πŸ“‹ What's Changed

  • fix documentation #335 by @DDAN-17 in https://github.com/bitbrain/beehave/pull/336
  • update to gdunit 4.3 by @bitbrain in https://github.com/bitbrain/beehave/pull/342
  • Register trees in debugger tab again when added back to scene by @Snaiel in https://github.com/bitbrain/beehave/pull/344
  • fix 4.2 Debugger Visuals by @Snaiel in https://github.com/bitbrain/beehave/pull/345

✨ New Contributors

  • @DDAN-17 made their first contribution in https://github.com/bitbrain/beehave/pull/336
  • @Snaiel made their first contribution in https://github.com/bitbrain/beehave/pull/344
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.8.0...v2.8.1
v2.8.0
bitbrainbitbrainΒ·2y agoΒ·April 24, 2024
GitHub

πŸ“‹ What's Changed

  • Added a new composite node: simple_parallel by @DarkAngelZT in https://github.com/bitbrain/beehave/pull/332

✨ New Contributors

  • @DarkAngelZT made their first contribution in https://github.com/bitbrain/beehave/pull/332
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.13...v2.8.0
v2.7.13
bitbrainbitbrainΒ·2y agoΒ·April 18, 2024
GitHub

πŸ“‹ What's Changed

  • Added a link to @liamflannery's tutorial in https://github.com/bitbrain/beehave/pull/325
  • Fixed issue #328 - Make the RandomizedComposite node know when to remove weights when children exit by @ksmithdev in https://github.com/bitbrain/beehave/pull/329

✨ New Contributors

  • @liamflannery made their first contribution in https://github.com/bitbrain/beehave/pull/325
  • @ksmithdev made their first contribution in https://github.com/bitbrain/beehave/pull/329
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.12...v2.7.13
v2.7.12
bitbrainbitbrainΒ·2y agoΒ·February 16, 2024
GitHub

πŸ“‹ What's Changed

  • fix debugger tab runtime update by @razcore-rad in https://github.com/bitbrain/beehave/pull/301
  • fix highlighting in blackboard page by @LeoDog896 in https://github.com/bitbrain/beehave/pull/302
  • don't override actor in _ready if already defined by @LunarTides in https://github.com/bitbrain/beehave/pull/307
  • fix reloading scene debug issue by @zeroregard in https://github.com/bitbrain/beehave/pull/310

✨ New Contributors

  • @razcore-rad made their first contribution in https://github.com/bitbrain/beehave/pull/301
  • @LeoDog896 made their first contribution in https://github.com/bitbrain/beehave/pull/302
  • @LunarTides made their first contribution in https://github.com/bitbrain/beehave/pull/307
  • @zeroregard made their first contribution in https://github.com/bitbrain/beehave/pull/310
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.11...v2.7.12
v2.7.11
bitbrainbitbrainΒ·2y agoΒ·January 11, 2024
GitHub

πŸ“‹ What's Changed

  • :bug: expose blackboard properties correctly by @bitbrain in https://github.com/bitbrain/beehave/pull/294
  • Add beehave icons to sidebar by @thiagola92 in https://github.com/bitbrain/beehave/pull/295
  • Until Fail Decorator by @RedstoneParadox in https://github.com/bitbrain/beehave/pull/296

✨ New Contributors

  • @thiagola92 made their first contribution in https://github.com/bitbrain/beehave/pull/295
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.10...v2.7.11
v2.7.10
bitbrainbitbrainΒ·2y agoΒ·January 6, 2024
GitHub

πŸ“‹ What's Changed

  • Update CI to Godot 4.2.1 by @bitbrain in https://github.com/bitbrain/beehave/pull/271
  • Improve blackboard docs by @bitbrain in https://github.com/bitbrain/beehave/pull/283
  • :bug: do not rely on autoloads to avoid startup errors by @bitbrain in https://github.com/bitbrain/beehave/pull/284
  • Delay and Cooldown Decorators by @RedstoneParadox in https://github.com/bitbrain/beehave/pull/276

✨ New Contributors

  • @RedstoneParadox made their first contribution in https://github.com/bitbrain/beehave/pull/276
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.9...v2.7.10
v2.7.9
bitbrainbitbrainΒ·2y agoΒ·December 4, 2023
GitHub

πŸ“‹ What's Changed

  • :bug: ensure blackboard is always available by @bitbrain in https://github.com/bitbrain/beehave/pull/262
  • Implement a customizable tick rate to improve perf (closes #255). by @lucasrafael98 in https://github.com/bitbrain/beehave/pull/258

✨ New Contributors

  • @lucasrafael98 made their first contribution in https://github.com/bitbrain/beehave/pull/258
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.8...v2.7.9
v2.7.8
bitbrainbitbrainΒ·2y agoΒ·December 3, 2023
GitHub

πŸ“‹ What's Changed

  • :bug: fix limiter node behaviour by @bitbrain in https://github.com/bitbrain/beehave/pull/250
  • πŸ› fix interrupt of sequence star/random + improve docs by @bitbrain in https://github.com/bitbrain/beehave/pull/249
  • :bookmark: update Godot minor versions by @bitbrain in https://github.com/bitbrain/beehave/pull/252
  • Add process thread to tree by @bitbrain in https://github.com/bitbrain/beehave/pull/251
  • Update to Godot 4.2 by @bitbrain in https://github.com/bitbrain/beehave/pull/259
  • Fix editor warnings and clean up unit tests by @bitbrain in https://github.com/bitbrain/beehave/pull/254
  • increase weight range by @bitbrain in https://github.com/bitbrain/beehave/pull/260
  • Buttons are added to Graph Hbox, not outside it by @bits-by-brandon in https://github.com/bitbrain/beehave/pull/257

✨ New Contributors

  • @bits-by-brandon made their first contribution in https://github.com/bitbrain/beehave/pull/257
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.7...v2.7.8
v2.7.7
bitbrainbitbrainΒ·2y agoΒ·November 13, 2023
GitHub

πŸ“‹ What's Changed

  • make Beehave compatible with Godot 4.2+ by @bitbrain in https://github.com/bitbrain/beehave/pull/231
  • add debugger test by @bitbrain in https://github.com/bitbrain/beehave/pull/234
  • repeater decorator + tests by @lostptr in https://github.com/bitbrain/beehave/pull/235
  • Add Moving Script Templates to Installation by @mechPenSketch in https://github.com/bitbrain/beehave/pull/239
  • Move Class Descriptions Below Class Names by @mechPenSketch in https://github.com/bitbrain/beehave/pull/236
  • Use relative paths when loading autoloads instead of global by @Stronkkey in https://github.com/bitbrain/beehave/pull/241
  • address plugin load issues by @bitbrain in https://github.com/bitbrain/beehave/pull/244

✨ New Contributors

  • @mechPenSketch made their first contribution in https://github.com/bitbrain/beehave/pull/239
  • @Stronkkey made their first contribution in https://github.com/bitbrain/beehave/pull/241
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.6...v2.7.7
v2.7.6
bitbrainbitbrainΒ·2y agoΒ·October 11, 2023
GitHub

πŸ“‹ What's Changed

  • Do not interrupt action after it finishes by @lostptr in https://github.com/bitbrain/beehave/pull/212
  • fixed selector not calling interrupt() by @lostptr in https://github.com/bitbrain/beehave/pull/224
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.5...v2.7.6
v2.7.5
bitbrainbitbrainΒ·2y agoΒ·August 25, 2023
GitHub

πŸ“‹ What's Changed

  • :arrow_up: update to gdUnit 4.1.1 by @bitbrain in https://github.com/bitbrain/beehave/pull/195
  • upgrade project to Godot 4.1 by @bitbrain in https://github.com/bitbrain/beehave/pull/199
  • Replace download host with GitHub by @Structed in https://github.com/bitbrain/beehave/pull/205
  • :bug: fix editor icons by @bitbrain in https://github.com/bitbrain/beehave/pull/207
  • weighted random selector/sequence by @lostptr in https://github.com/bitbrain/beehave/pull/206

✨ New Contributors

  • @Structed made their first contribution in https://github.com/bitbrain/beehave/pull/205
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.4...v2.7.5
v2.7.4
bitbrainbitbrainΒ·3y agoΒ·May 21, 2023
GitHub

πŸ“‹ What's Changed

  • Add TimeLimiter node by @Ohan17 in https://github.com/bitbrain/beehave/pull/190
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.3...v2.7.4
v2.7.3
bitbrainbitbrainΒ·3y agoΒ·April 26, 2023
GitHub

πŸ“‹ What's Changed

  • improve wiki docs by @bitbrain in https://github.com/bitbrain/beehave/pull/181
  • A little nicer debugging by @tavurth in https://github.com/bitbrain/beehave/pull/187

✨ New Contributors

  • @tavurth made their first contribution in https://github.com/bitbrain/beehave/pull/187
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.2...v2.7.3
v2.7.2
bitbrainbitbrainΒ·3y agoΒ·April 7, 2023
GitHub

πŸ“‹ What's Changed

  • This maintenance release brings smaller performance fixes for larger scenes.
  • Improve custom meter performance by not including individual trees by default by @bitbrain in https://github.com/bitbrain/beehave/pull/172
  • update to GDUnit4.1 by @bitbrain in https://github.com/bitbrain/beehave/pull/178
  • Debug view optimization by @DarkMessiah in https://github.com/bitbrain/beehave/pull/177
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.1...v2.7.2
v2.7.1
bitbrainbitbrainΒ·3y agoΒ·March 2, 2023
GitHub

πŸ“‹ What's Changed

  • Update Condition Leaf Documentation by @lpbayliss in https://github.com/bitbrain/beehave/pull/165
  • :bug: fix reactive interrupts by @bitbrain in https://github.com/bitbrain/beehave/pull/166
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.0...v2.7.1
v2.7.0
bitbrainbitbrainΒ·3y agoΒ·February 28, 2023
GitHub

πŸ“¦ 🐝 The future of Beehave is here!

  • We have been busy bees and worked hard to bring this fresh release of Beehave to you! It is packed with new features and we hope that you enjoy them as much as we do.

πŸ› 🌳 Debug View

  • The addon now comes with its dedicated debug view:
  • ![debug-tree](https://user-images.githubusercontent.com/822035/221995882-e4abeca7-f7b3-47f8-9504-8db888fbbf02.gif)
  • [Learn here](https://bitbra.in/beehave/#/manual/debugging) how to use it.

πŸ“¦ πŸ“š Dedicated wiki

  • The addon comes now [with its own wiki](https://bitbra.in/beehave)! Feel free to suggest improvements and feedback [here](https://github.com/bitbrain/beehave/discussions/142).
  • ![Capture](https://user-images.githubusercontent.com/822035/221996176-bea27e10-fce3-4d99-9da9-daa79ad45f08.PNG)

πŸ§ͺ πŸ§ͺ Unit tests via gdUnit4

  • Beehave now runs fully on unit tests - this means every single pull request is tested to prevent regression bugs.
  • ![gdunit-testrun](https://user-images.githubusercontent.com/822035/221997212-66048492-6065-4931-8dc1-a318795d4fe0.gif)

πŸ“‹ What's Changed

  • Added `enter()` and `exit()` methods for beehave nodes by @lostptr in https://github.com/bitbrain/beehave/pull/126
  • 🐞 Implemented debug view by @DarkMessiah in https://github.com/bitbrain/beehave/pull/133
  • Introduce dedicated wiki by @bitbrain at https://github.com/bitbrain/beehave/pull/137
  • Add nodes for Blackboard operations by @Wichamir in https://github.com/bitbrain/beehave/pull/134
  • Move Node Descriptions into their own pages in Documentation Wiki by @FonkinS in https://github.com/bitbrain/beehave/pull/150
  • Add random tree generator by @GeroVeni in https://github.com/bitbrain/beehave/pull/152
  • Enforce US Spelling by @lpbayliss in https://github.com/bitbrain/beehave/pull/154
  • Gdunit GitHub action by @bitbrain in https://github.com/bitbrain/beehave/pull/112
  • + 5 more

✨ New Contributors

  • @DarkMessiah made their first contribution in https://github.com/bitbrain/beehave/pull/133
  • @FonkinS made their first contribution in https://github.com/bitbrain/beehave/pull/150
  • @GeroVeni made their first contribution in https://github.com/bitbrain/beehave/pull/152
  • @lpbayliss made their first contribution in https://github.com/bitbrain/beehave/pull/154
  • @Ohan17 made their first contribution in https://github.com/bitbrain/beehave/pull/161
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.6.3...v2.7.0
  • As always, make sure to [report any bugs you may find](https://github.com/bitbrain/beehave/issues/new?assignees=&labels=%F0%9F%90%9B+bug&template=bug_report.md&title=)!
v2.6.3
bitbrainbitbrainΒ·3y agoΒ·February 13, 2023
GitHub

πŸ“‹ What's Changed

  • Update GDUnit4 to latest commit by @Werninator in https://github.com/bitbrain/beehave/pull/124
  • Fix: Check child count before applying interrupt by @Werninator in https://github.com/bitbrain/beehave/pull/121
  • :bug: do only unregister monitor when present by @bitbrain in https://github.com/bitbrain/beehave/pull/128
  • :bug: dynamically create or release inner Blackboard based on assigning external blackboards by @bitbrain in https://github.com/bitbrain/beehave/pull/129
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.6.2...v2.6.3
v2.6.2
bitbrainbitbrainΒ·3y agoΒ·February 11, 2023
GitHub

πŸ“‹ What's Changed

  • πŸ§ͺ Random selector test by @bitbrain in https://github.com/bitbrain/beehave/pull/111
  • :test_tube: interrupt unit test by @bitbrain in https://github.com/bitbrain/beehave/pull/113
  • :test_tube: add advanced blackboard tests by @bitbrain in https://github.com/bitbrain/beehave/pull/114
  • :test_tube: simulate example scene in e2e test by @bitbrain in https://github.com/bitbrain/beehave/pull/115
  • Fix: Adapt usage of typed Arrays for RC1 by @Werninator in https://github.com/bitbrain/beehave/pull/119

✨ New Contributors

  • @Werninator made their first contribution in https://github.com/bitbrain/beehave/pull/119
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.6.1...v2.6.2
v2.6.1
bitbrainbitbrainΒ·3y agoΒ·January 27, 2023
GitHub

πŸ“‹ What's Changed

  • πŸ§ͺ Gdunit 4 + basic unit tests by @bitbrain in https://github.com/bitbrain/beehave/pull/105
  • :bug: address memory leak for blackboards by @bitbrain in https://github.com/bitbrain/beehave/pull/106
  • :bug: set correctly last condition on decorators by @bitbrain in https://github.com/bitbrain/beehave/pull/107
  • πŸ§ͺ Unit tests for advanced composites + BeehaveTree by @bitbrain in https://github.com/bitbrain/beehave/pull/108
  • Implemented metrics for counting trees 🌳 by @goudcode in https://github.com/bitbrain/beehave/pull/109
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.6.0...v2.6.1
v2.6.0
bitbrainbitbrainΒ·3y agoΒ·January 26, 2023
GitHub

πŸ“‹ What's Changed

  • :recycle: merge BeehaveRoot into BeehaveTree by @bitbrain in https://github.com/bitbrain/beehave/pull/98
  • :sparkles: make Blackboard configurable by @bitbrain in https://github.com/bitbrain/beehave/pull/99
  • :bug: ensure Blackboard can be used concurrently by @bitbrain in https://github.com/bitbrain/beehave/pull/100
  • :bug: ensure to set 'null' correctly when retrieving value by @bitbrain in https://github.com/bitbrain/beehave/pull/101
  • :zap: improve performance of get_running_action by @bitbrain in https://github.com/bitbrain/beehave/pull/102
  • Implement performance metrics BehaveTree Node by @goudcode in https://github.com/bitbrain/beehave/pull/103

✨ New Contributors

  • @goudcode made their first contribution in https://github.com/bitbrain/beehave/pull/103
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.5.2...v2.6.0
v2.5.2
bitbrainbitbrainΒ·3y agoΒ·January 21, 2023
GitHub

πŸ“‹ What's Changed

  • :bug: Godot4 beta 13+ fix: move @icon above class name by @bitbrain in https://github.com/bitbrain/beehave/pull/96
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.5.1...v2.5.2
v2.5.1
bitbrainbitbrainΒ·3y agoΒ·January 16, 2023
GitHub

πŸ“‹ What's Changed

  • :bug: correctly interrupt SelectorStar and SequenceStar by @bitbrain in https://github.com/bitbrain/beehave/pull/93
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.5.0...v2.5.1
v2.5.0
bitbrainbitbrainΒ·3y agoΒ·December 29, 2022
GitHub

πŸ“‹ What's Changed

  • New nodes: SequenceRandom and SelectorRandom by @lostptr in https://github.com/bitbrain/beehave/pull/90
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.4.2...v2.5.0
v2.4.2
bitbrainbitbrainΒ·3y agoΒ·December 21, 2022
GitHub

πŸ“‹ What's Changed

  • icons overhaul by @lostptr in https://github.com/bitbrain/beehave/pull/85
  • improve README by @bitbrain in https://github.com/bitbrain/beehave/pull/86
  • Full Changelog: https://github.com/bitbrain/beehave/compare/v2.4.1...v2.4.2