djhaled/Uiana-MapImporter
Unreal Engine plugin that imports Valorant maps from game archives (meshes, materials, lighting) so you skip manual rebuild work.
📋 Changes
- Added the new "Sunset" Map.
📋 Changes
- Refactored umaps json method (Doesn't need to put all sublevels on the json file as it already pulls it automatically)
- Added the new TDM maps (Kasbah,District,Piazza)
Support for Valorant 6.01 update
Lotus Early Acess Initial support! More material fixes/polishing to come later on this week!
-Fixed plugin not building in 1.04 -Added ambient occlusion & AO tint -Added lightmass-only vertex color -Added missing static switches -Fixed specular/roughness response to more closely resemble in-game high settings -Updated barrier material -fixed broken texture references -new logo
📋 Changes
- Rewrote entire main code for better reading comprehension / optimization
- BLUEPRINT SUPPORT! Added option to import blueprints as valorant uses a lot of them for trees, gameplay actors, plushies.. etc
- Unreal 5.1 support
- Force re-export if valorant version is outdated
Update v1.03 -Removed ValActors (Static Meshes will now be StaticMeshActor) -Added HISMActor (Unreal doesn't provide a actor for them so we gotta create this) -Fixed umap import list -Added Initial VFX Support (Some meshes might be blank right now) -Fixed some lumen issues As usual as any update please delete your export folder and export again to have these updated correctly.
Make sure you have .NET 6.0 installed (https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-6.0.5-windows-x64-installer)
