Repositories tagged with "character-animation"
ProtoMotions
NVlabs
โProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.โ
deep-motion-editing
DeepMotionEditing
โAn end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]โ
MIMO
menyifang
โOfficial implementation of "MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling"โ
ubisoft-laforge-animation-dataset
ubisoft
โUbisoft La Forge Animation Datasetโ
SCAIL
zai-org
โSCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations (CVPR 2026 Findings)โ
neural-blend-shapes
PeizhuoLi
โAn end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]โ
MotioNet
Shimingyi
โA deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]โ
MotionMatching
JLPM22
โMotion Matching implementation for Unityโ
DigiHuman
Danial-Kord
โAutomatic 3D Character animation using Pose Estimation and Landmark Generation techniquesโ
En3D
โOfficial implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data", CVPR 2024; 3D Avatar Generation and Animationโ
InterMimic
Sirui-Xu
โ[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionsโ
soma-retargeter
NVIDIA
โSOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warpโ
ubisoft-laforge-ZeroEGGS
โZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speechโ
ganimator
โA motion generation model learned from a single example [SIGGRAPH 2022]โ
Duik
RxLaboratory
โDuik รngela | Rigging and animation tools for After Effectsโ
vid2player3d
nv-tlabs
โOfficial implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"โ
SCAIL-Pose
โPose Extraction & Rendering for SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representationsโ
AMDM
Yi-Shi94
โInteractive Character Control with Auto-Regressive Motion Diffusion Modelsโ