magicien/GLTFSceneKit
glTF loader for SceneKit
5 Releases
Latest: 4y ago
0.4.0Latest
📋 What's Changed
- enabling mip filters for models with textures by @johanos in https://github.com/magicien/GLTFSceneKit/pull/16
- Fix typos in the alpha cut off shader by @Arafo in https://github.com/magicien/GLTFSceneKit/pull/32
- Update Swift Version to 4.2; Auto provisioning by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/25
- Assign accessor names to morph targets by @ox in https://github.com/magicien/GLTFSceneKit/pull/22
- Upgrade project to recommended settings by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/26
- support JOINTS_1 and WEIGHTS_1 by @ddnn55 in https://github.com/magicien/GLTFSceneKit/pull/23
- fix warnings by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/27
- Target names read from mesh.extras.targetNames by @j6lim in https://github.com/magicien/GLTFSceneKit/pull/38
- + 5 more
✨ New Contributors
- @Arafo made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/32
- @JaredHalpern made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/25
- @ox made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/22
- @ddnn55 made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/23
- @j6lim made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/38
- Full Changelog: https://github.com/magicien/GLTFSceneKit/compare/v0.1.3...0.4.0
0.3.0
📋 Changes
- Add Swift Package Manager support (#48)
- Change the directory structure
- Change the version number format from `vX.X.X` to `X.X.X`
v0.2.0
📋 Changes
- enabling mip filters for models with textures (#16) by @johanos
- Fix typos in the alpha cut off shader (#32) by @Arafo
- Update Swift Version to 4.2; Auto provisioning (#25) by @JaredHalpern
- Assign accessor names to morph targets (#22) by @ox
- Upgrade project to recommended settings (#26) by @JaredHalpern
- support JOINTS_1 and WEIGHTS_1 (#23) by @ddnn55
- fix warnings (#27) by @JaredHalpern
- Target names read from mesh.extras.targetNames (#38) by @j6lim
- + 1 more
v0.1.3
📋 Changes
- Add Carthage support
- Fix rendering bugs
v0.1.2
