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magicien

magicien/GLTFSceneKit

glTF loader for SceneKit

5 Releases
Latest: 4y ago
0.4.0Latest
magicienmagicien·4y ago·April 11, 2022
GitHub

📋 What's Changed

  • enabling mip filters for models with textures by @johanos in https://github.com/magicien/GLTFSceneKit/pull/16
  • Fix typos in the alpha cut off shader by @Arafo in https://github.com/magicien/GLTFSceneKit/pull/32
  • Update Swift Version to 4.2; Auto provisioning by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/25
  • Assign accessor names to morph targets by @ox in https://github.com/magicien/GLTFSceneKit/pull/22
  • Upgrade project to recommended settings by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/26
  • support JOINTS_1 and WEIGHTS_1 by @ddnn55 in https://github.com/magicien/GLTFSceneKit/pull/23
  • fix warnings by @JaredHalpern in https://github.com/magicien/GLTFSceneKit/pull/27
  • Target names read from mesh.extras.targetNames by @j6lim in https://github.com/magicien/GLTFSceneKit/pull/38
  • + 5 more

New Contributors

  • @Arafo made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/32
  • @JaredHalpern made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/25
  • @ox made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/22
  • @ddnn55 made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/23
  • @j6lim made their first contribution in https://github.com/magicien/GLTFSceneKit/pull/38
  • Full Changelog: https://github.com/magicien/GLTFSceneKit/compare/v0.1.3...0.4.0
0.3.0
magicienmagicien·4y ago·July 18, 2021
GitHub

📋 Changes

  • Add Swift Package Manager support (#48)
  • Change the directory structure
  • Change the version number format from `vX.X.X` to `X.X.X`
v0.2.0
magicienmagicien·4y ago·July 18, 2021
GitHub

📋 Changes

  • enabling mip filters for models with textures (#16) by @johanos
  • Fix typos in the alpha cut off shader (#32) by @Arafo
  • Update Swift Version to 4.2; Auto provisioning (#25) by @JaredHalpern
  • Assign accessor names to morph targets (#22) by @ox
  • Upgrade project to recommended settings (#26) by @JaredHalpern
  • support JOINTS_1 and WEIGHTS_1 (#23) by @ddnn55
  • fix warnings (#27) by @JaredHalpern
  • Target names read from mesh.extras.targetNames (#38) by @j6lim
  • + 1 more
v0.1.3
magicienmagicien·8y ago·December 12, 2017
GitHub

📋 Changes

  • Add Carthage support
  • Fix rendering bugs
v0.1.2
magicienmagicien·8y ago·December 9, 2017
GitHub