GitPedia
untoldengine

untoldengine/UntoldEngine

Swift + Metal 3D engine for macOS, iOS, and visionOS — with native Apple Vision Pro support and a growing focus on spatial computing. Built for developers who want full control over the rendering pipeline.

30 Releases
Latest: 3d ago
Release v0.13.3v0.13.3Latest
github-actions[bot]github-actions[bot]·3d ago·June 25, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Add vision light probes (b2d1ff9…)
  • [Patch] Added xr light probe contribution factor (708c22d…)
  • [Patch] Add virtual light (c1cf311…)
  • [Patch] Updated Engine API v2 (d9c6e57…)
  • [Patch] processAnchoredPinchDragLifecycle now supports dragPlane (be493f2…)
  • [Patch] Implemented the recursive material opacicty fix (adea187…)
  • [Patch] Added support for drag-snapping (f4f4647…)
  • [Patch] Route XR lighting through rendering settings (9bfe031…)
  • + 5 more
Release v0.13.2v0.13.2
github-actions[bot]github-actions[bot]·1w ago·June 18, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Added tile preview overlay for blender (4a31132…)
  • [Patch] Add Blender tiled-scene metadata and LOD preview tools (2c1878a…)
  • [Patch] Fix lod/hlod distances (1a77470…)
  • [Patch] Improved lod overlay for uniform grid (e56c488…)
  • [Patch] Fix LOD/HLOD gen for spanning tiles and add force_local override (0d3d544…)
  • [Patch] Use manifest cell_bounds for tile debug overlay (31a9340…)
  • [Patch] Updated the default values in the overlay (5097b7f…)
  • [Patch] Tile Floor Fill visibility toggle (9092aea…)
  • + 28 more

📝 📚 Docs

  • [Docs] Updated add-on script documentation (fa46413…)
  • [Docs] Updated docs with example (b4db01e…)
  • [Docs] Updated documentation (5ada000…)
Release v0.13.1v0.13.1
github-actions[bot]github-actions[bot]·2w ago·June 10, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Implemented MSAA (ec63a6c…)
  • [Patch] Fixed no entity found error messages (c07c3bc…)
  • [Patch] Fixed streaming swap warning messages (60676fe…)
  • [Patch] Implemented splats TBDR (ecec3b9…)
  • [Patch] Removed legacy gaussian splat architecture (29c74b7…)
  • [Patch] Added pick participation channel (5ca25d5…)
Release v0.13.0v0.13.0
github-actions[bot]github-actions[bot]·3w ago·June 3, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Derive batch cell size from actual tile extents in quadtree/KD-tree manifests (86c00bf…)
  • [Patch] Fix shadows for non-streaming models (777f203…)
  • [Patch] Implemented depth-only SSAO (531b573…)
  • [Patch] Updated tests for TBDR (9958ca2…)
  • [Patch] Add ghost mode channel (f73c5df…)
  • [Patch] plane detection for XR (1411624…)
  • [Patch] fixed render debug targets (4ea1251…)

📝 📚 Docs

  • [Docs] Updated documentation (c382a09…)

🚀 Features

  • [Feature] Implemented TBDR into the engine. (ad52436…)
Release v0.12.18v0.12.18
github-actions[bot]github-actions[bot]·3w ago·June 1, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Added occlusion debug viewer (36160da…)
  • [Patch] Hierarchy-aware tile culling (5a47bb2…)
  • [Patch] Added ancestor walk to hierarchy occlusion (49fd65b…)
  • [Patch] Use a closest-point to parent AABB (43a84b6…)
  • [Patch] Implemented kd-tree partitioning (06fcc75…)
  • [Patch] Improved per-cascade shadow distance (0645690…)
  • [Patch] [Patch] Fix hierarchy culling ID format and replace hard-skip with penalty (dcd21ba…)

📝 📚 Docs

  • [Docs] Updated the docs (07c55ed…)
Release v0.12.17v0.12.17
github-actions[bot]github-actions[bot]·4w ago·May 30, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Fixed stream profiler (abd8e4b…)
  • [Patch] Fixe active count in profiler (bd52558…)
  • [Patch] Spread tile stub registration across frames to eliminate stall (9ff304f…)
  • [Patch] Skip transform recomp for static entities using a dirty flag (6bb82f4…)
  • [Patch] Skip traverseSceneGraph entirely when no transforms are dirty (a5b4d5b…)
  • [Patch] Updated scene channel funcion api (0b2abbf…)

📝 📚 Docs

  • [Docs] Update profiler documentation (087575c…)
Release v0.12.16v0.12.16
github-actions[bot]github-actions[bot]·1mo ago·May 29, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Fix tile streaming fallback coverage for LOD/HLOD scenes (275ee1d…)
  • [Patch] Added dedicated log categories (1cc3ffb…)
  • [Patch] Fix shadow caster selection (5c0abad…)
  • [Patch] Added a static batching logger (e141c63…)
  • [Patch] Improve XR static batching performance and diagnostics (7dde7e0…)
  • [Patch] Implemented wireframe render mode (5094934…)
  • [Patch] Apply platform-appropriate batching tuning preset automatically at engine init (04b3b49…)
Release v0.12.15v0.12.15
github-actions[bot]github-actions[bot]·1mo ago·May 26, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Add scene channels for selectable and context geometry visibility (2c9217d…)

📝 📚 Docs

  • [Docs] Updated documentation (cbade44…)
Release v0.12.14v0.12.14
github-actions[bot]github-actions[bot]·1mo ago·May 22, 2026
GitHub

📋 Changes

  • File > Export > Untold (.untold)
  • File > Export > Untold Animation (.untold)
  • File > Export > Untold Tiled Scene

🐛 🐞 Fixes

  • [Patch] Fix transparency bug (6a51e40…)
  • [Patch] Exposed mesh properties as public (f9dc13e…)
  • [Patch] LOD Throttle Fix (b9d35ba…)
  • [Patch] Add camera-distance culling for shadow casters (80ea02c…)
  • [Patch] Move Metal buffer creation outside world mutation gate in loadMeshAsync (da82f34…)
  • [Patch] Skip redundant batch removal and dirty for unbatched LOD entities (b133eea…)
  • [Patch] initial plugin export (ea700d3…)
  • [Patch] Added animation blender pluging (20d1b15…)
  • + 2 more

📝 📚 Docs

  • [Docs] Added blender plugin documenation (828c932…)
Release v0.12.13v0.12.13
github-actions[bot]github-actions[bot]·1mo ago·May 21, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Added AA parameters to serializer (3d81b55…)
  • [Patch] Set ambient default value to 0.4 (c5a72a2…)
  • [Patch] Use recursive traversal for derived asset node ids in serialization (41acc07…)
  • [Patch] Route native OCC stubs through child entities (e1b2935…)
  • [Patch] Reimplented setEntityMesh (6250f0a…)
  • [Patch] Added radii to structured content to stream system (5392935…)
  • [Patch] Stabilize tiled streaming world mutations (e3436fd…)
  • [Patch] Guard floor-proximity gate on interior tiles only (ec4a36c…)
  • + 12 more

📝 📚 Docs

  • [Docs] Updated streaming docs (ed14520…)
Release v0.12.12v0.12.12
github-actions[bot]github-actions[bot]·1mo ago·May 18, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Replace FXAA toggle with anti-aliasing mode selector (0111454…)
  • [Patch] Added a FXAA debug texture view (00dd9f5…)
  • [Patch] Added MSAA anti-aliasing - WIP (50d4733…)
  • [Patch] Improve SMAA diagonal and corner handling (552884b…)
  • [Patch] Exposed setSceneScale API (37fed13…)
  • [Patch] Refresh scene-root transform in rendering loop (cc87a41…)
  • [Patch] added function to force unload all parsed tiles (43e27fa…)
  • [Patch] Fixed horizontal plane detection (5e2c088…)

📝 📚 Docs

  • [Docs] Updated streaming system docs (cbc9648…)
  • [Docs] Updated rendering docs (a521557…)
  • [Docs] Updated exported documentation (ccc4dc4…)
Release v0.12.11v0.12.11
github-actions[bot]github-actions[bot]·1mo ago·May 14, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Fix SSAO floating in XR (9a0fba5…)
  • [Patch] Fix DoF depth linearization for reverse-Z (Vision Pro) (79512a3…)
  • [Patch] Bloom threshold samples full HDR scene, not emissive-only (0652749…)
  • [Patch] Fix DoF bokeh aspect ratio — radius now in pixel space (ebd36b0…)
  • [Patch] Replace DoF ring sampling with Vogel disc pattern (16 samples) (947fe23…)
  • [Patch] Fix chromatic aberration aspect ratio and redundant samples (e9f35bb…)
  • [Patch] Fix vignette shape — circular not elliptical on wide screens (1559ede…)
  • [Patch] Wider bloom blur — 9-tap Gaussian kernel, 4 passes, radius 6 (6af62db…)
  • + 23 more

📝 📚 Docs

  • [Docs] Updated static batching docs (4471b07…)
  • [Docs] Updated readme (476056e…)
  • [Docs] Updated licenses (9dc3f6d…)
  • [Docs] Updated documents (136d8a1…)
  • [Docs] Updated readme (434274c…)
  • [Docs] Moved documentation to use mkdocs (811d032…)
  • [Docs] point to stable release (89c56b7…)
  • [Docs] Added load scene docs (cd0a8eb…)
  • + 1 more
Release v0.12.10v0.12.10
github-actions[bot]github-actions[bot]·2mo ago·April 29, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Made fxaa pass public (736ec7b…)
Release v0.12.9v0.12.9
github-actions[bot]github-actions[bot]·2mo ago·April 29, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Add pre-upload tile size/budget diagnostic, device mem profile (81b78dc…)
  • [Patch] Dump memory budget snapshot on OS memory pressure warning (55995c3…)
  • [Patch] implemented FXAA (39d81f8…)
  • [Patch] Improved FXAA (ef04700…)
Release v0.12.8v0.12.8
github-actions[bot]github-actions[bot]·2mo ago·April 28, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Fix FrameMetricsCollector data race; expand signpost coverage (e59e1b1…)
  • [Patch] Add screen-space importance sort to GeometryStreamingSystem (b543024…)
  • [Patch] Guard LOD array bounds & component registration tile LOD loading (4622256…)
  • [Patch] Eliminate race window on pendingPressureRelief throttle bypass (3ff04dc…)
  • [Patch] Initialize TextureStreamingSystem Metal resources at startup (7db5b7f…)
  • [Patch] Distinguish cold rehydration failure modes with separate err msg (0b00ce2…)
  • [Patch] Guard TileLODTagComponent registration in H/LOD load completion (6ef2523…)
  • [Patch] Route streaming error logs through ErrorHandlingSystem. (91aa8ad…)
  • + 1 more

📝 📚 Docs

  • [Docs] Updated read me with editor links (37d3b01…)
  • [Docs] Added new xr video to readme (ac49e2f…)
  • [Docs] Updated architecture and API docs (4e35fe6…)
Release v0.12.7v0.12.7
github-actions[bot]github-actions[bot]·2mo ago·April 25, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Improved ECS query (7d79114…)
  • [Patch] Fixed per mesh uniform buffer (31bdcf3…)
  • [Patch] Enabled optimized frustum (ce44b86…)
  • [Patch] Fix fps profiler (7a46cce…)
  • [Patch] Added load scene func in Build System (fee5a6a…)
  • [Patch] Added Post FX helper functions (fc00d10…)
  • [Patch] Fix transform for armature in exporter (b5051aa…)
  • [Patch] Added function to get asset url (7ef9e4f…)

📝 📚 Docs

  • [Docs] Added documentation for the Logger system (45be832…)
Release v0.12.6v0.12.6
github-actions[bot]github-actions[bot]·2mo ago·April 23, 2026
GitHub

Untold Engine v0.12.6 is now available. -------------------------------------------------- Getting Started -------------------------------------------------- Clone the repository and run the demo project: git clone https://github.com/untoldengine/UntoldEngine.git cd UntoldEngine swift run untoldsandbox This will build the engine and launch the demo using Swift Package Manager. -------------------------------------------------- Using Untold Engine in Your Project -------------------------------------------------- Untold Engine can be added to your own projects as a Swift Package dependency: https://github.com/untoldengine/UntoldEngine Refer to the README for setup instructions and examples. -------------------------------------------------- Documentation & Resources -------------------------------------------------- Repository: https://github.com/untoldengine/UntoldEngine README: https://github.com/untoldengine/UntoldEngine/blob/develop/README.md GitHub Discussions: https://github.com/untoldengine/UntoldEngine/discussions -------------------------------------------------- Changes in this Release --------------------------------------------------

Release v0.12.5v0.12.5
github-actions[bot]github-actions[bot]·2mo ago·April 23, 2026
GitHub

Untold Engine v0.12.5 is now available. -------------------------------------------------- Getting Started -------------------------------------------------- Clone the repository and run the demo project: git clone https://github.com/untoldengine/UntoldEngine.git cd UntoldEngine swift run untoldsandbox This will build the engine and launch the demo using Swift Package Manager. -------------------------------------------------- Using Untold Engine in Your Project -------------------------------------------------- Untold Engine can be added to your own projects as a Swift Package dependency: https://github.com/untoldengine/UntoldEngine Refer to the README for setup instructions and examples. -------------------------------------------------- Documentation & Resources -------------------------------------------------- Repository: https://github.com/untoldengine/UntoldEngine README: https://github.com/untoldengine/UntoldEngine/blob/develop/README.md GitHub Discussions: https://github.com/untoldengine/UntoldEngine/discussions -------------------------------------------------- Changes in this Release --------------------------------------------------

Release v0.12.4v0.12.4
github-actions[bot]github-actions[bot]·2mo ago·April 23, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Updated build templates to use recent api for streaming (7221b11…)
  • [Patch] Added additional profiles to TextureStreamingSystem (58a4b07…)
  • [Patch] Multi-node scene no longer hijacks caller entityId (b9f5f5b…)
  • [Patch] Updated the build system template (c744685…)
  • [Patch] Fixed serializer to use new asset format (6041fbd…)
  • [Patch] fixed project cli script (97ee35d…)
  • [Patch] Fix project script create (b58690b…)

📝 📚 Docs

  • [Docs] Updated docs API and Architecture (b2295fe…)
  • [Docs] Updated exporter docs to include new flags (47b6aa8…)
Release v0.12.3v0.12.3
github-actions[bot]github-actions[bot]·2mo ago·April 21, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] added entity to loadTileScene (ef8ecb3…)
  • [Patch] Renamed loadTileScene as setEntityStreamScene (c88cbe3…)
Release v0.12.2v0.12.2
github-actions[bot]github-actions[bot]·2mo ago·April 18, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Fix path traversal in remote texture disk cache (e4773fb…)
  • [Patch] Enforce HTTPS for remote manifest and tile downloads (091560e…)
  • [Patch] Fixed animation to use new asset format (47d14c8…)
  • [Patch] Fixed unconditional bisect partition (1e5ca18…)
  • [Patch] Fixed mip-map selection for small models (b094b45…)
  • [Patch] Added options to partition and export fractions of a scene (9d69282…)
  • [Patch] Fixed frustum culling count report for XR (9052ddd…)
  • [Patch] Fixed HZB occlusion in XR (736e7f7…)
  • + 8 more
Release v0.12.1v0.12.1
github-actions[bot]github-actions[bot]·2mo ago·April 9, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Fixed exporter UV issues (4e5da7f…)
  • [Patch] Fixed texture encoding in exporter (5313ee7…)
  • [Patch] Improved the exporting speed. (7f14373…)
  • [Patch] Fixed grayscale textures rendering red in engine (a0c0f00…)
  • [Patch] Fixed 16-bit sRGB textures saving with wrong view transform (fe33c36…)
  • [Patch] Ignore exr textures during export (e9981ac…)
  • [Patch] Implemented LZ4 compression (7095b8d…)
  • [Patch] Added ASTC texture pipeline to engine. (6cd4dda…)

📝 📚 Docs

  • [Docs] Updated logo image (d4a5faf…)
  • [Docs] Added LZ4 documentation (bf231ab…)
Release v0.12.0v0.12.0
github-actions[bot]github-actions[bot]·2mo ago·April 6, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] improved the tile-streaming system (c09bb2c…)
  • [Patch] Cluster-level frustum culling and tile-local batch promotion (5495691…)
  • [Patch] Add HZB occlusion culling for batch groups (9df345f…)
  • [Patch] Implemented HLOD support (937647b…)
  • [Patch] Resolve render-loop freeze from hung ModelIO loadTextures() call (232b3c2…)
  • [Patch] Implemented per tile LOD (c61e4de…)
  • [Patch] Force-release AssetLoadingGate when HLOD/LOD entity is torn down (4abd9a8…)
  • [Patch] Cap concurrent LOD loads and prevent render stall on LOD assets (3c9db7d…)
  • + 15 more

📝 📚 Docs

  • [Docs] Updated docs related to streaming (ced07ab…)

🚀 Features

  • [Feature] Implement v1 remote asset streaming over HTTP (799b803…)
Release v0.11.4v0.11.4
github-actions[bot]github-actions[bot]·3mo ago·March 26, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Modify build system with new functions (2ef3bf6…)
  • [Patch] Fixed concurrency swift 6 issue (f431f47…)
  • [Patch] Added guard to avoid creation of zero dim texture (972c139…)
  • [Patch] Consolidate loadScene as the primary scene entry point (8befb7b…)
  • [Patch] fixed xr ooc crash issues with large models. (a3e42a3…)
  • [Patch]Added xrCamera logging message (832c72f…)

📝 📚 Docs

  • [Docs] Updated documents (446dcd9…)
  • [Docs] Updated readme (291c8f6…)
  • [Docs] added link to showcase (5791988…)
Release v0.11.3v0.11.3
github-actions[bot]github-actions[bot]·3mo ago·March 24, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Request world sensing authorization before starting ARKit session (31eac96…)
  • [Patch] fix camera orbit function (0099534…)
  • [Patch] Fixed issues with texture streaming and batch system (ff3856b…)
  • [Patch] Added stream texture debugger (1a0638e…)
  • [Patch] Implemented progressive asset loader (123f5ac…)
  • [Patch] Modified the min and max for texture streaming (a36344e…)
  • [Patch] Fixed issue with progressive loading in XR (45ba06c…)
  • [Patch] First implementation of out-of-core (2e5e01e…)
  • + 17 more

📝 📚 Docs

  • [Docs] Added system architecture docs (e52dc7a…)
  • [Docs] Update progressive asset loading docs (85428b7…)
  • [Docs] Updated documentation (5ef25bb…)
  • [Docs] Updated Out of core docs (e225123…)
Release v0.11.2v0.11.2
github-actions[bot]github-actions[bot]·3mo ago·March 18, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] fixed texture streaming (f676f75…)
Release v0.11.1v0.11.1
github-actions[bot]github-actions[bot]·3mo ago·March 17, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] initial cell-based static batch system (7574378…)
  • [Patch] Cell-based static batch visualizer (2159ff1…)
  • [Patch] Implemented cell based static batching (6fee69a…)
  • [Patch] Fixed end submission warning visionpro (575d382…)
  • [Patch] Reduced render target memory (4cc7e42…)
  • [Patch] Implemented mip-map texture streamming (9e77006…)
  • [Patch] set lower resolution mip-map for visionpro (dfeb928…)
  • [Patch] Fix aabb-world calcuation (12f51f4…)
  • + 3 more
Release v0.11.0v0.11.0
github-actions[bot]github-actions[bot]·3mo ago·March 13, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Fix easy Sendable/static-value issues (4b3e497…)
  • [Patch] Initial migration to swift 6.0 (8f1e6e9…)
  • [Patch] Phase 2 for migration to swift 6.0 (e32e826…)
  • [Patch] Phase 3 for migration to swift 6.0 (344cae3…)

📝 📚 Docs

  • [docs] Updated readme (3ea1d09…)

🚀 Features

  • [Feature] Migrated engine to swift 6.0 (d7c6fb9…)
Release v0.10.17v0.10.17
github-actions[bot]github-actions[bot]·3mo ago·March 11, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Added support to load lods from usd file (2410d67…)
  • [Patch] Added rotate functions to scene root transform (47c2518…)
  • [Patch] use anchorFromExtentTransform for accurate plane bounds check (3ef400f…)
  • [Patch] Expose picked entity world hit position (90a3d26…)
Release v0.10.16v0.10.16
github-actions[bot]github-actions[bot]·3mo ago·March 10, 2026
GitHub

🐛 🐞 Fixes

  • [Patch] Added two-hands spatial rotate (d46bbea…)