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Pro CS2 DMA

Includes features like Aimbot, Magnet Triggerbot, dynamic FOV, Bones joints ESP, visible check via VPK parsing, Recoil control, Web Radar, Platform decryption, and more.

From Enoouo·Updated June 27, 2026·View on GitHub·

**English | [简体中文](https://github.com/Enoouo/Pro-CS2_DMA/blob/main/README.cn.md)** The project is first published in 2024. Key topics include: aimbot, cs2, dma, esp, webradar.

Latest release: 1.43Pro CS2 DMA v1.43 — Animgraph 2 Update & QoL Improvements
April 21, 2026View Changelog →
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🌌 <span style="background: linear-gradient(90deg, #00c6ff, #0072ff); -webkit-background-clip: text; color: transparent;">Pro CS2 DMA</span>

English | 简体中文

「Pro CS2 DMA」 is a passion project built with ❤️ in C++ + JavaScript/HTML.
It’s designed for performance, precision, and clarity.
Your inspiration might bring the next big improvement.


GitHub Stars
GitHub Release
Downloads

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Features

CategoryPreview
🎯 Aimbotaim
👁 Visuals (ESP)esp
Miscmisc
🧩 OtherDecrypt platform encryption · Visible check via VPK parsing

📸 Showcase

ESP feature demonstration

esp

Visible check & dynamic FOV

IMG_0098 mov_20240820_010313_compressed


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🧭 Web Radar

<p>Easy to read · Infinitely scalable · Real-time synchronized</p> <p>Supports both <b>static</b> and <b>rotating</b> styles that follow player view.</p> <img src="https://github.com/user-attachments/assets/30b4b6c6-2239-435d-bd4c-f6f26f656e8a" width="750" alt="Radar"/> </div>

🗺 Radar Features

IconTypeDescription
playerDefaultShows all players, weapons, and names
host_dotHostHighlights the observed player
low hpHealthHP ring dynamically changes color
boom playerBomb CarrierDisplays player carrying C4
deadDeadFaint cross remains visible
f1FiringIndicates shooting state
HurtHurtShows when damage is taken
shanBlindedWhen a player is flashbanged
smokeSmokeSmoke grenades from both sides
huoIncendiaryMolotov/incendiary flames
zhayanExplosionExploded grenade markers

🎥 Follow the Action

When few players remain, autozoom keeps the fight centered with cinematic smoothness.
It dynamically adjusts scale and position to ensure players never go off-screen.

<div align="center"> <img src="https://github.com/user-attachments/assets/28a271a4-d1ce-4516-ac13-740db8efcab0" width="520" alt="Autozoom"/> </div>

⚠️ Advisories

Detects key in-game events — helping observers react quickly.

IconEventDescription
noIdleNo notable events
plantBomb PlantedShows countdown after plant
chaiDefusingCT is defusing the bomb

💡 More Radar Features

  • Smokes, molotovs, and flashbangs on map
  • Split-layer maps for Nuke/Vertigo
  • Z-height by color or scale
  • Fully transparent radar background
  • Player selection & teammate hide toggle

🚀 How to Use

  1. 📦 Download the latest Release
  2. ▶ Run radar.exe (optional for radar feature)
  3. 🎮 Run Pro CS2.exe
  4. ✅ Enjoy your enhanced CS2 experience!

[!NOTE]
Source code will be published once refactored.
Packaged builds are available for testing.

💬 Have suggestions? Open an Issue!
⭐ If you like this project, please Star to support future updates.


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Made with ❤️ by Enoooo

<img src="https://img.shields.io/github/stars/Enoouo/Pro-CS2_DMA?style=for-the-badge&color=ffcc00" /> <img src="https://img.shields.io/github/v/release/Enoouo/Pro-CS2_DMA?style=for-the-badge&color=1e88e5" /> <img src="https://img.shields.io/github/downloads/Enoouo/Pro-CS2_DMA/total?style=for-the-badge&color=26a69a" /> </div>

Contributors

Showing top 2 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from Enoouo/Pro-CS2_DMA via the GitHub API.Last fetched: 6/28/2026