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Heaps

Heaps : Haxe Game Framework

From HeapsIO·Updated June 13, 2026·View on GitHub·

**Heaps** is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles. The project is written primarily in Haxe, distributed under the MIT License license, first published in 2012. It has gained significant community traction with 3,490 stars and 371 forks on GitHub.

Latest release: 2.1.1Heaps 2.1.1
June 7, 2025View Changelog →

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: nicolas@haxe.org

Project files for Visual Studio Code are also generated.

Get started!

Contributors

Showing top 12 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from HeapsIO/heaps via the GitHub API.Last fetched: 6/13/2026