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URP PSX

PSX retro graphics plugin for URP with Shadergraph in Unity

From Kodrin·Updated June 26, 2026·View on GitHub·

Playstation 1 era retro graphics plugin optimized for Unity's Universal Rendering Pipeline with Shadergraph. The aim of this plugin was to use Unity's new pipeline to create NPR (non-photorealistic) PSX-style retro graphics with the shadergraph as the basis for materials and URP's render features as the basis for post processing effects. The project is written primarily in C#, distributed under the MIT License license, first published in 2020. Key topics include: graphics, ps1, psx, retro, shadergraph.

URP-PSX

Playstation 1 era retro graphics plugin optimized for Unity's Universal Rendering Pipeline with Shadergraph. The aim of this plugin was to use Unity's new pipeline to create NPR (non-photorealistic) PSX-style retro graphics with the shadergraph as the basis for materials and URP's render features as the basis for post processing effects.

Features

The plugin comes fully-featured with a single lit/unlit graph where you can enable/disable features according to your needs (and even modify them). I segmented every feature into a subgraph to hopefully make it easier to just plug n' play.

<img src="Media/01.gif" width=100%> <img src="Media/02.gif" width=100%>

Shadergraph:

  • Lit/Unlit shader variants
  • Specular Lit variant
  • Camera-based vertex clipping
  • Vertex snapping/Jittering
  • Texture Pixelation for crushing texture resolution
  • Color Precision for lower or higher color Fidelity

URP Render Features:

  • Screen-space fog
  • Screen-space pixelation/color precision adjustments
  • Screen-space dithering

Note: Make sure you set the render features in the pipeline asset

<img src="Media/04.PNG" width=25%>

The Graph

<img src="Media/03.PNG" width=100%>

Compatibility

Unity 2019.3.7f1
Universal Rendering Pipeline/Shadergraph (7.1.8)

Known Issues

  • Unity's Shadergraph still has a long way to go when it comes to creating NPR effects. You might experience some lighting clipping issues if you are using the PBR master node. To fix it, I tweaked some settings in the URP pipeline asset settings so they are barely noticeable.

References

License

Open-source, use for whatever you want!!! Software is about freedom :)

Support

I developed this plugin out of passion/nostalgia for retro ps1-style horror games. But, if you found this plugin useful and want to show your support, consider sharing it,buying me a ko-fi.

Contributors

Showing top 1 contributor by commit count.

View all contributors on GitHub →

This article is auto-generated from Kodrin/URP-PSX via the GitHub API.Last fetched: 6/27/2026