GitPedia

Iolite

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.

From MissingDeadlines·Updated June 15, 2026·View on GitHub·

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd. The project is first published in 2022. Key topics include: avoyd, c-api, destruction, engine, game-engine.

Latest release: v0.5.1
June 3, 2025View Changelog →

IOLITE - Voxel Game Engine

IOLITE Logo

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.

More details can be found on our website: https://iolite-engine.com

The forest sample scene has been created solely using the editor and the new voxel editing plugin. The characters were created using MagicaVoxel and can be directly used as assets.

This project is currently being restructured and will return as an open source project in 2026.

Previous samples, plugins, etc. can be found in the legacy branch.

Contributors

Showing top 1 contributor by commit count.

View all contributors on GitHub →

This article is auto-generated from MissingDeadlines/iolite via the GitHub API.Last fetched: 6/16/2026