Iolite
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd. The project is first published in 2022. Key topics include: avoyd, c-api, destruction, engine, game-engine.
IOLITE - Voxel Game Engine

A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
More details can be found on our website: https://iolite-engine.com

This project is currently being restructured and will return as an open source project in 2026.
Previous samples, plugins, etc. can be found in the legacy branch.
Contributors
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