Magic enum
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code. The project is written primarily in C++, distributed under the MIT License license, first published in 2019. It has gained significant community traction with 6,108 stars and 558 forks on GitHub. Key topics include: c-plus-plus, c-plus-plus-17, cplusplus, cplusplus-17, cpp.
Magic Enum C++
Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
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Documentation
Features & Examples
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Basic
cpp#include <magic_enum/magic_enum.hpp> #include <iostream> enum class Color { RED = -10, BLUE = 0, GREEN = 10 }; int main() { Color c1 = Color::RED; std::cout << magic_enum::enum_name(c1) << std::endl; // RED return 0; } -
Enum value to string
cppColor color = Color::RED; auto color_name = magic_enum::enum_name(color); // color_name -> "RED" -
String to enum value
cppstd::string color_name{"GREEN"}; auto color = magic_enum::enum_cast<Color>(color_name); if (color.has_value()) { // color.value() -> Color::GREEN } // case insensitive enum_cast auto color = magic_enum::enum_cast<Color>(value, magic_enum::case_insensitive); // enum_cast with BinaryPredicate auto color = magic_enum::enum_cast<Color>(value, [](char lhs, char rhs) { return std::tolower(lhs) == std::tolower(rhs); }); // enum_cast with default auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE); -
Integer to enum value
cppint color_integer = 0; auto color = magic_enum::enum_cast<Color>(color_integer); if (color.has_value()) { // color.value() -> Color::BLUE } auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE); -
Indexed access to enum value
cppstd::size_t i = 0; Color color = magic_enum::enum_value<Color>(i); // color -> Color::RED -
Enum value sequence
cppconstexpr auto colors = magic_enum::enum_values<Color>(); // colors -> {Color::RED, Color::BLUE, Color::GREEN} // colors[0] -> Color::RED -
Number of enum elements
cppconstexpr std::size_t color_count = magic_enum::enum_count<Color>(); // color_count -> 3 -
Enum value to integer
cppColor color = Color::RED; auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color); // color_integer -> -10 -
Enum names sequence
cppconstexpr auto color_names = magic_enum::enum_names<Color>(); // color_names -> {"RED", "BLUE", "GREEN"} // color_names[0] -> "RED" -
Enum entries sequence
cppconstexpr auto color_entries = magic_enum::enum_entries<Color>(); // color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}} // color_entries[0].first -> Color::RED // color_entries[0].second -> "RED" -
Enum fusion for multi-level switch/case statements
cppswitch (magic_enum::enum_fuse(color, direction).value()) { case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ... case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ... // ... } -
Enum switch runtime value as constexpr constant
cppColor color = Color::RED; magic_enum::enum_switch([] (auto val) { constexpr Color c_color = val; // ... }, color); -
Enum iterate for each enum as constexpr constant
cppmagic_enum::enum_for_each<Color>([] (auto val) { constexpr Color c_color = val; // ... }); -
Check if enum contains
cppmagic_enum::enum_contains(Color::GREEN); // -> true magic_enum::enum_contains<Color>(2); // -> true magic_enum::enum_contains<Color>(123); // -> false magic_enum::enum_contains<Color>("GREEN"); // -> true magic_enum::enum_contains<Color>("fda"); // -> false -
Enum index in sequence
cppconstexpr auto color_index = magic_enum::enum_index(Color::BLUE); // color_index.value() -> 1 // color_index.has_value() -> true -
Functions for flags
cppenum Directions : std::uint64_t { Left = 1, Down = 2, Up = 4, Right = 8, }; template <> struct magic_enum::customize::enum_range<Directions> { static constexpr bool is_flags = true; }; magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Directions::Up|Directions::Right" magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Directions::Up,Directions::Right" magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true magic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down" magic_enum::enum_flags_cast<Directions>("Left,Down", ','); // -> Directions::Left|Directions::Down -
Enum type name
cppColor color = Color::RED; auto type_name = magic_enum::enum_type_name<decltype(color)>(); // type_name -> "Color" -
IOstream operator for enum
cppusing magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums. Color color = Color::BLUE; std::cout << color << std::endl; // "BLUE"cppusing magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums. Color color; std::cin >> color; -
Bitwise operator for enum
cppenum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 }; using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums. // Support operators: ~, |, &, ^, |=, &=, ^=. Flags flags = Flags::A | Flags::B & ~Flags::C; -
Checks whether type is an Unscoped enumeration.
cppenum color { red, green, blue }; enum class direction { left, right }; magic_enum::is_unscoped_enum<color>::value -> true magic_enum::is_unscoped_enum<direction>::value -> false magic_enum::is_unscoped_enum<int>::value -> false // Helper variable template. magic_enum::is_unscoped_enum_v<color> -> true -
Checks whether type is an Scoped enumeration.
cppenum color { red, green, blue }; enum class direction { left, right }; magic_enum::is_scoped_enum<color>::value -> false magic_enum::is_scoped_enum<direction>::value -> true magic_enum::is_scoped_enum<int>::value -> false // Helper variable template. magic_enum::is_scoped_enum_v<direction> -> true -
Static storage enum variable to string
This version is much lighter on the compile times and is not restricted to the enum_range limitation.cppconstexpr Color color = Color::BLUE; constexpr auto color_name = magic_enum::enum_name<color>(); // color_name -> "BLUE" -
containers::arrayarray container for enums.cppmagic_enum::containers::array<Color, RGB> color_rgb_array {}; color_rgb_array[Color::RED] = {255, 0, 0}; color_rgb_array[Color::GREEN] = {0, 255, 0}; color_rgb_array[Color::BLUE] = {0, 0, 255}; magic_enum::containers::get<Color::BLUE>(color_rgb_array) // -> RGB{0, 0, 255} -
containers::bitsetbitset container for enums.cppstd::uint8_t incoming = 0b00000011; auto color_bitset = magic_enum::containers::bitset<Color> {magic_enum::containers::raw_access, incoming}; color_bitset.set(Color::BLUE); auto raw_value = color_bitset.to_ulong(magic_enum::containers::raw_access); -
containers::setset container for enums.cppauto color_set = magic_enum::containers::set<Color>(); bool empty = color_set.empty(); // empty -> true color_set.insert(Color::GREEN); color_set.insert(Color::BLUE); color_set.insert(Color::RED); std::size_t size = color_set.size(); // size -> 3 -
Improved UB-free "SFINAE-friendly" underlying_type.
cppmagic_enum::underlying_type<color>::type -> int // Helper types. magic_enum::underlying_type_t<Direction> -> int
Remarks
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magic_enumdoes not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum. -
Before use, read the limitations of functionality.
Integration
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You should add the required file magic_enum.hpp, and optionally other headers from include dir or release archive. Alternatively, you can build the library with CMake.
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If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package.
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If you are using Conan to manage your dependencies, merely add
magic_enum/x.y.zto your conan's requires, wherex.y.zis the release version you want to use. -
If you are using Build2 to build and manage your dependencies, add
depends: magic_enum ^x.y.zto the manifest file wherex.y.zis the release version you want to use. You can then import the target usingmagic_enum%lib{magic_enum}. -
Alternatively, you can use something like CPM which is based on CMake's
Fetch_Contentmodule.cmakeCPMAddPackage( NAME magic_enum GITHUB_REPOSITORY Neargye/magic_enum GIT_TAG vx.y.z # Where `x.y.z` is the release version you want to use. ) -
Bazel is also supported, simply add to your WORKSPACE file:
http_archive( name = "magic_enum", strip_prefix = "magic_enum-<commit>", urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"], )To use bazel inside the repository it's possible to do:
bazel build //... bazel test //... bazel run //example(Note that you must use a supported compiler or specify it with
export CC= <compiler>.) -
If you are using Ros, you can include this package by adding
<depend>magic_enum</depend>to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:cmakefind_package(magic_enum CONFIG REQUIRED) ... target_link_libraries(your_executable magic_enum::magic_enum) -
C++20 modules are supported as an alternative to the header-only mode, requires CMake 3.28+.
Configure with CMake:
cmakecmake -DMAGIC_ENUM_USE_MODULES=ON -G Ninja ...Then use
importinstead of#include:cppimport magic_enum; enum class Color { RED, GREEN, BLUE }; auto name = magic_enum::enum_name(Color::RED); // "RED"Caveats:
- Do not mix
#include <magic_enum/...>andimport magic_enum;within the same link unit — ODR violation. import std;is opt-in: add-DCMAKE_CXX_STANDARD=23 -DCMAKE_CXX_IMPORT_STD=ON(requires CMake 3.30+).
- Do not mix
Compiler compatibility
- Clang/LLVM >= 5
- MSVC++ >= 14.11 / Visual Studio >= 2017
- Xcode >= 10
- GCC >= 9
- MinGW >= 9
Licensed under the MIT License
Contributors
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