OGSR Engine
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
!THIS IS FOR DEVELOPERS ONLY, IF YOU'RE LOOKING FOR OGSR MOD/OGSR:GUNSLINGER, JOIN THE DISCORD ABOVE! The project is written primarily in C++, distributed under the Other license, first published in 2017. Key topics include: cpp, cpp17, d3d11, directx11, dx11.
Latest release: 3.525— 3.526
May 26, 2026View Changelog →
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<a href="https://github.com/OGSR/OGSR-Engine/releases/latest"><img src="https://img.shields.io/github/release/OGSR/OGSR-Engine.svg?style=flat-square" alt="GitHub release"></a>
<a href="https://github.com/OGSR/OGSR-Engine/releases/latest"><img src="https://img.shields.io/github/downloads/OGSR/OGSR-Engine/total.svg?style=flat-square" alt="Total downloads"></a>
<a href="https://github.com/OGSR/OGSR-Engine/actions?query=event:push+workflow:%22Main+Workflow%22"><img src="https://img.shields.io/github/actions/workflow/status/OGSR/OGSR-Engine/push.yml?branch=main&label=build&logo=github&style=flat-square" alt="Build Status"></a>
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<a href="https://discord.com/servers/ogsr-508530704674455562"><img src="https://img.shields.io/discord/508530704674455562.svg?style=for-the-badge&label=DISCORD&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)" alt="Discord"></a>
<h3 align="center"> <a href="https://discord.com/servers/ogsr-508530704674455562"><b>!THIS IS FOR DEVELOPERS ONLY, IF YOU'RE LOOKING FOR OGSR MOD/OGSR:GUNSLINGER, JOIN THE DISCORD ABOVE!</b></a></h3>
<h3 align="center"> <a href="#english"><b>English</b></a>/<a href="#русский"><b>Русский</b></a></h3>
English
Aim of the project:
- Fix original engine errors
- Improve and optimize graphics
- Update engine components
- Implement new features for developers
>>Developers<<
>>Wiki, changelog and more<<
>>Latest release<<
Write here to report bugs
Write here your suggestions, questions and everything else
Build requirements:
- Latest version of Visual Studio 2022 or 2026 with Desktop C++ workload setup
- Git
Compilation guide:
- Clone repository locally
- Run
Update_Components.cmdto get pinned versions of engine dependencies - Open
Engine.slnin Visual Studio - Set the platform to
x64and the configuration toRelease, then selectBuild->Build solution
Thanks to:
- Im-dex
- SkyLoader
- Shoker
- OpenXRay
- vTurbine
- solbjorn
- abramcumner
- ForserX
- Xottab-DUTY
- morrey
- S.T.A.L.K.E.R. Anomaly Engine
- X-Ray Engine by Alpet & KD
- CoC-Xray
- SCREEN SPACE SHADERS
- ENHANCED SHADERS AND COLOR GRADING
- Shader 3D Scopes
And everyone else whose work has been used. If you are not mentioned, send a message and you will be added.
Русский
Цели проекта:
- Исправление ошибок оригинального движка
- Улучшение графики и оптимизация
- Обновление компонентов движка
- Внедрение новых возможностей для разработчиков
>>Разработчики<<
>>Wiki, cписок изменений и прочая информация<<
>>Свежий релиз<<
Баги можно присылать сюда
Предложения, вопросы и прочее можно писать сюда
Требования для сборки:
- Актуальная версия Visual Studio 2022 или 2026 с рабочей нагрузкой "Разработка классических приложений на C++"
- Git
Инструкции по сборке:
- Склонировать репозиторий локально
- Запустить
Update_Components.cmd - Открыть
Engine.slnв Visual Studio - Выбрать пункт
Сборка->Собрать решение, предварительно выставив платформуx64и конфигурациюRelease
Благодарим:
- Im-dex
- SkyLoader
- Shoker
- OpenXRay
- vTurbine
- solbjorn
- abramcumner
- ForserX
- Xottab-DUTY
- morrey
- S.T.A.L.K.E.R. Anomaly Engine
- X-Ray Engine by Alpet & KD
- CoC-Xray
- SCREEN SPACE SHADERS
- ENHANCED SHADERS AND COLOR GRADING
- Shader 3D Scopes
И всех остальных, чьи работы я использовал. Пишите, если забыл кого-то, добавлю в список.
Contributors
Showing top 12 contributors by commit count.
This article is auto-generated from OGSR/OGSR-Engine via the GitHub API.Last fetched: 6/13/2026
