GitPedia

Onesignal expo plugin

OneSignal makes engaging customers simple and is the fastest, most reliable service to send push notifications, in-app messages, SMS, and emails. This plugin makes it easy to integrate your Expo app with OneSignal. https://onesignal.com

From OneSignalยทUpdated June 15, 2026ยทView on GitHubยท

> The OneSignal Expo plugin allows you to use OneSignal without leaving the managed workflow. Developed in collaboration with SweetGreen. The project is written primarily in TypeScript, distributed under the Other license, first published in 2021. Key topics include: android, eas, expo, ios, notifications.

Latest release: 2.7.0
<h1 align="center">Welcome to the onesignal-expo-plugin ๐Ÿ‘‹</h1> <p> <a href="https://www.npmjs.com/package/onesignal-expo-plugin" target="_blank"> <img alt="Version" src="https://img.shields.io/npm/v/onesignal-expo-plugin.svg"> </a> <a href="https://github.com/OneSignal/onesignal-expo-plugin#readme" target="_blank"> <img alt="Documentation" src="https://img.shields.io/badge/documentation-yes-brightgreen.svg" /> </a> <a href="https://github.com/OneSignal/onesignal-expo-plugin/graphs/commit-activity" target="_blank"> <img alt="Maintenance" src="https://img.shields.io/badge/Maintained%3F-yes-green.svg" /> </a> <a href="https://twitter.com/onesignal" target="_blank"> <img alt="Twitter: onesignal" src="https://img.shields.io/twitter/follow/onesignal.svg?style=social" /> </a> </p>

The OneSignal Expo plugin allows you to use OneSignal without leaving the managed workflow. Developed in collaboration with SweetGreen.

Overview

This plugin is an Expo Config Plugin. It extends the Expo config to allow customizing the prebuild phase of managed workflow builds (no need to eject to a bare workflow). For the purposes of OneSignal integration, the plugin facilitates automatically generating/configuring the necessary native code files needed to get the OneSignal React-Native SDK to work. You can think of adding a plugin as adding custom native code.

Supported environments:


Install

See the Setup Guide for setup instructions.

Configuration in app.json / app.config.js

Plugin

Add the plugin to the front of the plugin array. It should be added automatically if you ran npx expo install. Just make sure it is the first plugin in the array and to configure any desired plugin props:

app.json

json
{ "plugins": [ [ "onesignal-expo-plugin", { "mode": "development" } ] ] }

or

app.config.js/ts

js
import withOneSignal from 'onesignal-expo-plugin/plugin'; export default { ... plugins: [ withOneSignal({ mode: 'development', }), ], };

Plugin Prop

You can pass props to the plugin config object to configure:

Plugin Prop
moderequiredUsed to configure APNs environment entitlement. "development" or "production"
devTeamdeprecatedUse ios.appleTeamId in your Expo config instead. Falls back to this value if appleTeamId is not set. e.g: "91SW8A37CR"
iPhoneDeploymentTargetoptionalTarget IPHONEOS_DEPLOYMENT_TARGET value to be used when adding the iOS NSE. A deployment target is nothing more than the minimum version of the operating system the application can run on. This value should match the value in your Podfile e.g: "12.0".
smallIconsoptionalAn array of local paths to small notification icons for Android. Image should be white, transparent, and 96x96 in size. Input images will be automatically scaled down and placed in the appropriate resource folders. e.g: ["./assets/ic_stat_onesignal_default.png"]. See https://documentation.onesignal.com/docs/customize-notification-icons#small-notification-icons.
largeIconsoptionalAn array of local paths to large notification icons for Android. Image should be white, transparent, and 256x256 in size. e.g: ["./assets/ic_onesignal_large_icon_default.png"]. See https://documentation.onesignal.com/docs/customize-notification-icons#large-notification-icons.
smallIconAccentColoroptionalThe accent color to use for notification icons on Android. Must be a valid hex value, e.g: "#FF0000"
iosNSEFilePathoptionalThe local path to a custom Notification Service Extension (NSE), written in Swift. The NSE will typically start as a copy of the default NSE, then altered to support any custom logic required. e.g: "./assets/NotificationService.swift".
appGroupNameoptionalUsed to configure a custom iOS App Group name. If not provided, defaults to "group.{ios.bundleIdentifier}.onesignal". e.g: "group.com.example.myapp.onesignal2".
nseBundleIdentifieroptionalUsed to configure a custom bundle identifier suffix for the iOS Notification Service Extension. The full bundle identifier will be "{ios.bundleIdentifier}.{nseBundleIdentifier}". If not provided, defaults to "OneSignalNotificationServiceExtension".
disableNSEoptionalIf true, the iOS Notification Service Extension (NSE) will not be added to the project. The NSE is required for badges, confirmed delivery, media attachments, and action buttons. Only disable this if you only need basic push notifications.
disableLocationoptionalIf true, the native OneSignal location module will be excluded from iOS and Android builds. Use this if your app does not call OneSignal.Location and should not link native location APIs.
soundsoptionalAn array of local paths to custom notification sound files (.wav only, โ‰ค30 seconds). Files are copied into the app bundle on iOS and res/raw/ on Android. e.g: ["./assets/notification_sound.wav"]. See https://documentation.onesignal.com/docs/customize-notification-sounds.
liveActivitiesoptionalOpt in to scaffolding an iOS Widget Extension target for OneSignal Live Activities. Use {} for the default OneSignalWidget target, or pass targetName, bundleIdentifierSuffix, widgetFilePath, or deploymentTarget to customize it. See Live Activities.

Disabling Location

When disableLocation is enabled, the plugin configures native dependency
resolution so react-native-onesignal excludes the location module. On iOS, it
writes the Podfile environment setting used during CocoaPods resolution. On
Android, it writes onesignal.disableLocation=true to the generated Gradle
properties.

Live Activities

Set liveActivities to an object to add the native iOS Widget Extension files and Podfile target required for OneSignal Live Activities.

json
{ "plugins": [ [ "onesignal-expo-plugin", { "mode": "development", "liveActivities": {} } ] ] }

The default widget target is OneSignalWidget, with a bundle identifier of "{ios.bundleIdentifier}.OneSignalWidget". You can customize it:

json
{ "liveActivities": { "targetName": "MyWidget", "bundleIdentifierSuffix": "widget", "widgetFilePath": "./widgets/MyWidgetLiveActivity.swift", "deploymentTarget": "16.2" } }

The default generated widget uses OneSignal's DefaultLiveActivityAttributes, so call setupDefault() from your app code after initializing OneSignal:

js
import { OneSignal } from 'react-native-onesignal'; OneSignal.initialize('YOUR-ONESIGNAL-APP-ID'); OneSignal.LiveActivities.setupDefault();

Requirements:

  • iOS 16.2+ for the generated widget target.
  • A .p8 APNs key. Apple does not support p12 certificates for Live Activities.
  • OneSignal.LiveActivities.setupDefault() must be called before using OneSignal's Live Activity APIs.
  • The widget target depends on OneSignalXCFramework, which mirrors the Cross-platform Live Activity setup and avoids the React Native + use_frameworks! host/extension linkage conflict.

See the Cross-platform Live Activity SDK setup and Live Activities developer setup for API usage and customization.

OneSignal App ID

Add your OneSignal App ID to your Expo constants via the extra param:

Example:

json
{ "extra": { "oneSignalAppId": "<YOUR APP ID HERE>" } }

You can then access the value to pass to the initialize function:

js
import { OneSignal } from 'react-native-onesignal'; import Constants from 'expo-constants'; OneSignal.initialize(Constants.expoConfig.extra.oneSignalAppId);

Alternatively, pass the app ID directly to the function:

js
OneSignal.initialize('YOUR-ONESIGNAL-APP-ID');

Versioning

In your configuration file, make sure you set:

PropertyDetails
versionYour app version. Corresponds to CFBundleShortVersionString on iOS. It is a human-readable version number of an iOS app, and is typically in the format of "X.X.X" (e.g. "1.0" or "2.3.1"). It is the version number that is typically displayed to users in the App Store and in the app itself. This value will be used in your NSE* target's plist file.
ios.buildNumberBuild number for your iOS standalone app. Corresponds to CFBundleVersion and must match Apple's specified format (e.g: "42" or "100"). The build number is used by the App Store and iOS to identify and track different versions of an app, and is typically incremented for each new release. It is a number typically used for the developer's and system reference. This value will be used in your NSE* target's plist file.
ios.bundleIdentifierBundle identifier for your iOS standalone app. Corresponds to CFBundleIdentifier. It's a unique identifier string that is used to identify an iOS app or bundle. It is typically in the format of "com.companyname.appname" (e.g. "com.example.myapp"). This value will be used in your NSE* target's plist and entitlements file.

* NSE = Notification Service Extension. Learn more about the NSE here.

EAS (Expo Application Services)

See our EAS documentation for help with EAS.

iOS Credentials: OneSignal + EAS

To distribute your iOS application via EAS, you will need to ensure your credentials are set up correctly. See our credentials setup guide for instructions.

Prebuild (optional)

Prebuilding in Expo will result in the generation of the native runtime code for the project (and ios and android directories being built). By prebuilding, we automatically link and configure the native modules that have implemented CocoaPods, autolinking, and other config plugins. You can think of prebuild like a native code bundler.

When you run expo prebuild we enter into a custom managed workflow which provides most of the benefits of bare workflows and managed workflows at the same time.

Why should I prebuild?

It may make sense to prebuild locally to inspect config plugin changes and help in debugging issues.

Run

sh
npx expo prebuild
sh
# nukes changes and rebuilds npx expo prebuild --clean

EAS Note: if you choose to stay in a fully managed workflow by not prebuilding, EAS will still run npx expo prebuild at build time. You can also prebuild locally but remain in a fully managed workflow by adding the android and ios directories to your .gitignore.

Run

The following commands will prebuild and run your application. Note that for iOS, push notifications will not work in the Simulator.

sh
# Build and run your native iOS project npx expo run:ios # Build and run your native Android project npx expo run:android

๐Ÿค Contributing

Contributions, issues and feature requests are welcome!<br />Feel free to check issues page.

Show your support

Give a โญ๏ธ if this project helped you!

OneSignal

๐Ÿ“ License

Copyright ยฉ 2023 OneSignal.<br />
This project is MIT licensed.

Contributors

Showing top 12 contributors by commit count.

View all contributors on GitHub โ†’

This article is auto-generated from OneSignal/onesignal-expo-plugin via the GitHub API.Last fetched: 6/22/2026