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Game Programmer Study Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

From QianMo·Updated June 12, 2026·View on GitHub·

- [《Real-Time Rendering 3rd》提炼总结](https://github.com/QianMo/Programming-Reading-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/README.md) -《Real-Time Rendering 3rd》可谓图形学界“九阴真经总纲”一般的存在,当世武功的心法口诀,尽数记载。此读书笔记是对这本神作一个系统而有特色的总结提炼。 * [一 ) 全书知识点总览](https://github.com/QianMo/Game-Dev-Study-Notes/tree/master/Content/%E3%80%8AReal-Time%20Rendering%203rd%E3%80%8B%E8%AF%BB%E4%B9%A6%E7%AC%94%E8%AE%B0/Content/BlogPost01/README.md) The project is first published in 2016. It has gained significant community traction with 9,954 stars and 1,752 forks on GitHub. Key topics include: blog, book, books, cg, ebook.

Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。

涉及游戏开发中的图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。

Keep Reading , Keep Writing , Keep Coding.

目录

壹 · 渲染与计算机图形学

<br>

贰 · 游戏设计模式、软件架构与编程实践

<br> <br> :anchor: Keep Reading , Keep Writing , Keep Coding.

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This article is auto-generated from QianMo/Game-Programmer-Study-Notes via the GitHub API.Last fetched: 6/13/2026