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Treacherous

A Godot tool for creating cell-based procedurally generated maps

From TreacherousDev·Updated May 7, 2026·View on GitHub·

A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata. The project is written primarily in GDScript, distributed under the MIT License license, first published in 2023. Key topics include: cave, cellular-automata, godot, map, mapmaking.

Treacherous

A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata.

View the Technical Documentation here.

A. Roguelike Dungeons

Dungeons

B. Caverns

Caverns

C. Mazes

Mazes

WIP

Please note that this resource is still in development and some key functionalities are still missing.

Contributors

Showing top 1 contributor by commit count.

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This article is auto-generated from TreacherousDev/Treacherous via the GitHub API.Last fetched: 6/29/2026