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WinNative

An Android app for playing Windows games from Steam, Epic Games, GOG, and more on your device.

From WinNative-Emu·Updated June 28, 2026·View on GitHub·

**WinNative** is an advanced, high-performance Windows (x86_64) emulation environment for Android. It bridges the gap between desktop gaming and mobile by unifying the best technologies from **Winlator Bionic** and **Pluvia**. The project is written primarily in Kotlin, distributed under the GNU General Public License v3.0 license, first published in 2026. Key topics include: android, emulation, epicgames, gaming, gog.

Latest release: v0.2.0-beta
June 7, 2026View Changelog →
<p align="center"> <img src="logo.png" alt="WinNative" width="500"> </p> <p align="center"> <a href="https://discord.gg/uhTkvGfakU"> <img src="https://img.shields.io/discord/1358831699814912141?color=5865F2&label=WinNative&logo=discord&logoColor=white" alt="Discord"> </a> </p>

WinNative: A Community Built Windows Emulation App for Android

WinNative is an advanced, high-performance Windows (x86_64) emulation environment for Android. It bridges the gap between desktop gaming and mobile by unifying the best technologies from Winlator Bionic and Pluvia.

Designed for enthusiasts and power users, WinNative delivers the full Winlator experience while making it easy to connect your Steam, Epic, and GOG game libraries.


Installation

  1. Download: Get the latest APK from the Releases section.
  2. Variants:
    • Ludashi: Best for Xiaomi/RedMagic (Performance Mode trigger).
    • Vanilla: Standard package name for side-loading with other forks.
  3. Setup: Launch the app, allow the ImageFS to install, and start adding your games manually or sync your library.

How to Build

Requirements: Android Studio, JDK 17, NDK 27.3.13750724, and CMake.

  1. Clone the repository and update submodules (Required):
    bash
    git clone https://github.com/MaxsTechReview/WinNative.git cd WinNative git submodule update --init --recursive
  2. Build via Android Studio: Open the WinNative directory, let Gradle sync, then select Build > Build APK(s).
  3. Build via CLI: Run .\gradlew.bat assembleDebug (Windows).

Contributing

We welcome community contributions! Feel free to open a pull request for bug fixes, driver updates, UI improvements, or anything else you'd like to add.

Please match the existing code style and ensure any AI-assisted code is thoroughly reviewed and tested before submission.


Credits & Acknowledgments

Contributors

Showing top 12 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from WinNative-Emu/WinNative via the GitHub API.Last fetched: 6/28/2026