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ZLEqualizer

dynamic equalizer plugin

From ZL-Audio·Updated June 17, 2026·View on GitHub·

Please make sure `Clang` (`AppleClang 16+` or `LLVM/Clang 17+`), `cmake 3.25+`, `ninja` are installed and configured on your OS. The project is written primarily in C++, distributed under the GNU Affero General Public License v3.0 license, first published in 2023. Key topics include: aax, audio-effect, audio-unit, equalizer, juce.

Latest release: 1.2.1
June 5, 2026View Changelog →
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ZL Equalizer

pluginval
License
Downloads

ZL Equalizer is an equalizer plugin.

<img src="https://drive.google.com/uc?export=view&id=1xnUGRs3NvWL-2MZ2i8rg0g0bUnG6MSO2" style="width:750px; max-width: 100%; height: auto" />

Build from Source

Install Dependencies

Please make sure Clang (AppleClang 16+ or LLVM/Clang 17+), cmake 3.25+, ninja are installed and configured on your OS.

On Linux, you can install the remaining dependencies with the following command:

console
sudo apt-get update && sudo apt install libasound2-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev libfreetype-dev libfontconfig1-dev

Clone and Build

Once you have set up the environment, you can clone the ZL Equalizer code, populate all submodules, then configure & build the code. Please set:

  • the variable ZL_JUCE_FORMATS as a list of plugin formats that you want, e.g., "VST3;LV2"
    • AAX plug-ins need to be digitally signed using PACE Anti-Piracy's signing tools before they will run in commercially available versions of Pro Tools.
  • the variable ZL_EQ_BAND_NUM as the number of bands, default 24 bands
    • The plugins built with different ZL_EQ_BAND_NUM may NOT be compatible with each other.
  • the variable ZL_HWY_STATIC_TARGET as the SIMD target
    • If you are on x86-64 and your CPU supports SSE2, set ZL_HWY_STATIC_TARGET=SSE2.
    • If you are on x86-64 and your CPU supports SSE2/SSE4, set ZL_HWY_STATIC_TARGET=SSE4.
    • If you are on x86-64 and your CPU supports SSE2/SSE4/AVX2, set ZL_HWY_STATIC_TARGET=AVX2.
    • If you are on arm64, set ZL_HWY_STATIC_TARGET=NEON.
  • If there are multiple compilers on your OS, you may need to pass extra flags to maker sure that cmake uses LLVM/Clang.
    • On Linux, you may pass -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++.
    • On Windows, you may pass -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl.
console
git clone https://github.com/ZL-Audio/ZLEqualizer cd ZLEqualizer git submodule update --init --recursive cmake -B Builds -G Ninja -DCMAKE_BUILD_TYPE=Release -DZL_JUCE_FORMATS="VST3;LV2" -DZL_HWY_STATIC_TARGET="NEON" . cmake --build Builds --config Release

After building, the plugins should have been copied to the corresponding folders. If you want to disable the copy process, you can pass -DZL_JUCE_COPY_PLUGIN=FALSE, find the binary folders under Builds/ZLEqualizer_artefacts/Release and copy them manually.

License

ZL Equalizer is licensed under AGPLv3, as found in the LICENSE.md file. However, the logo of ZL Audio and the logo of ZL Equalizer are not covered by this license.

Copyright (c) 2023-2026 zsliu98

JUCE framework from JUCE

JUCE template from pamplejuce

nlopt by Steven G. Johnson

Highway by Google

Material Symbols by Google

inter by The Inter Project Authors

References

Yuriy Ivantsov. On the ideal bilinear and biquadratic digital filter. (2025).

Martin Vicanek. Matched One-Pole Digital Shelving Filters. (2019).

Martin Vicanek. Matched Second Order Digital Filters. (2016).

Nigel Redmon. Cascading filters. (2016).

Aaron Wishnick. Time-Varying Filters for Musical Applications. DAFx. (2014).

Cleve Moler. Makima Piecewise Cubic Interpolation. MathWorks Blogs. (2019).

Contributors

Showing top 3 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from ZL-Audio/ZLEqualizer via the GitHub API.Last fetched: 6/17/2026