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SCXML tutorial

SCXML illustrated examples and tutorials

From alexzhornyak·Updated May 22, 2026·View on GitHub·

This project is an attempt to illustrate the current [SCXML standard](https://www.w3.org/TR/scxml) The project is distributed under the BSD 3-Clause "New" or "Revised" License license, first published in 2017. Key topics include: history, invoke, parallel, qt-qml-scxml, qt-scxml.

Latest release: v2.0SCXML W3C Standard Compliance Testers
March 22, 2021View Changelog →
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SCXML Tutorial

This project is an attempt to illustrate the current SCXML standard

New! Video version of the tutorial

Hello world

hello world

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <final id="Final"> <onentry> <log expr="Hello, world!" label="INFO"/> </onentry> </final> </scxml>

Questions & Answers

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Table of contents

SCXML Frameworks W3C Standard Specification Compliance

FrameworkDatamodelW3C MandatoryW3C OptionalCompliance
uSCXML 2.0ecmascript159 of 15933 of 33Full
Qt SCXML 5.15ecmascript141 of 15917 of 33Partial
SCION CLI 1.0.37ecmascript156 of 15918 of 33Partial
PyBlendSCXML 1.0.0python159 of 15922 of 33Partial

Examples

1. Microwave owen

2. Microwave owen (using parallel)

3. Calculator

4. Salus RT500 (Digital Room Thermostat) Simulator

5. Morse Code Trainer

6. StopWatch

7. Infotainment Radio Bolero Simulator
PreviewBolero

Qt SCXML Examples

Articles

1. Inheritance (Visual) in SCXML (State Machines)

W3C Examples

W3C IRP tests

Donations

When we started the project in 2016 there were no SCXML illustrations, no simple explanation of SCXML details, no good examples. We felt the power of SCXML but understood that without simple explanations, illustrative examples and convinient modelling tools it's worth nothing.

If you are interested in the development of SCXML tutorials and examples we would be highly appreciated for any help.

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SCXML Overview

Basic State Machine Notation

The most basic state machine concepts are <state>, <transition> and event. Each state contains a set of transitions that define how it reacts to events. Events can be generated by the state machine itself or by external entities. In a traditional state machine, the machine is always in a single state. This state is called the active state. When an event occurs, the state machine checks the transitions that are defined in the active state. If it finds one that matches the event, it moves from the active state to the state specified by the transition (called the "target" of the transition.) Thus the target state becomes the new active state.

state transition event

xml
<scxml initial="Start" name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <final id="Final"> <onentry> <log expr="Finished!" label="INFO"/> </onentry> </final> <state id="Start"> <transition event="Event" target="Final"/> </state> </scxml>

Atomic state

Does not contain any child states

atomic_state_img

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Level 1"/> </scxml>

Compound states

May contain nested <state> elements and the nesting may proceed to any depth

compound_state_img

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Level 1"> <state id="Level 2"> <state id="Level 3"/> </state> </state> </scxml>

Parallel states

The <parallel> element represents a state whose children are executed in parallel.

start_page_parallel

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <parallel id="Airplane_Engines"> <state id="Engine_1" initial="Engine_1_Off"> <state id="Engine_1_Off"> <transition event="Start.1" target="Engine_1_On"/> </state> <state id="Engine_1_On"> <transition event="Shutdown.1" target="Engine_1_Off"/> </state> </state> <state id="Engine_2" initial="Engine_2_Off"> <state id="Engine_2_Off"> <transition event="Start.2" target="Engine_2_On"/> </state> <state id="Engine_2_On"> <transition event="Shutdown.2" target="Engine_2_Off"/> </state> </state> </parallel> </scxml>

Initial state

Represents the default initial state for a complex <state> element

initial

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Work"> <initial> <transition target="Ready"/> </initial> <state id="Ready"/> </state> </scxml>

Final state

Represents a final state of an <scxml> or compound <state> element.

final

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Work"> <transition event="done.state.Work" target="WorkFinished"/> <state id="CompletingTask"> <transition target="Completed"/> </state> <final id="Completed"/> </state> <final id="WorkFinished"/> </scxml>

History state

The <history> pseudo-state allows a state machine to remember its state configuration. A <transition> taking the <history> state as its target will return the state machine to this recorded configuration.

history

xml
<scxml name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Work"> <transition event="Pause" target="Expecting"/> <state id="Off"> <transition event="Switch" target="On"/> </state> <state id="On"> <transition event="Switch" target="Off"/> </state> <initial> <transition target="HistoryPoint"/> </initial> <history id="HistoryPoint"> <transition target="Off"/> </history> </state> <state id="Expecting"> <transition event="Resume" target="HistoryPoint"/> </state> </scxml>

Transitions

Transitions between states are triggered by events and conditionalized via guard conditions. They may contain executable content, which is executed when the transition is taken.

transitions

xml
<scxml datamodel="lua" name="Scxml" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="Work" initial="Off"> <transition event="Update" type="internal"> <log expr="'Updated'" label="OnUpdate"/> </transition> <transition event="ReInit" target="Work" type="internal"/> <transition event="Quit" target="End"/> <transition event="error.*" target="Fail"/> <state id="Off"> <transition cond="_event.data==1" event="Switch" target="On"/> </state> <state id="On"> <transition cond="_event.data==0" event="Switch" target="Off"/> </state> </state> <final id="End"/> <final id="Fail"/> </scxml>

Invoke

SCXML provides an element <invoke> which can create external services. For example: it can create instances of external state machines

invoked_example

Traffic light example

traffic_light

<details><summary><b>Source code</b></summary> <p>
xml
<?xml version="1.0" encoding="UTF-8"?> <scxml initial="working" name="TrafficLightStateMachine" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="working" initial="red"> <onexit> <cancel sendid="ID_startGoingGreen"/> <cancel sendid="ID_startGoingRed"/> </onexit> <transition event="switch" target="broken" type="internal"/> <state id="red"> <onentry> <send delay="3s" event="startGoingGreen" id="ID_startGoingGreen"/> </onentry> <transition event="startGoingGreen" target="redGoingGreen" type="internal"/> </state> <state id="yellow"> <onexit> <cancel sendid="ID_goGreen"/> <cancel sendid="ID_goRed"/> </onexit> <state id="redGoingGreen"> <onentry> <send delay="1s" event="goGreen" id="ID_goGreen"/> </onentry> <transition event="goGreen" target="green" type="internal"/> </state> <state id="greenGoingRed"> <onentry> <send delay="1s" event="goRed" id="ID_goRed"/> </onentry> <transition event="goRed" target="red" type="internal"/> </state> </state> <state id="green"> <onentry> <send delay="3s" event="startGoingRed" id="ID_startGoingRed"/> </onentry> <transition event="startGoingRed" target="greenGoingRed" type="internal"/> </state> </state> <state id="broken" initial="blinking"> <onexit> <cancel sendid="ID_blink"/> </onexit> <transition event="switch" target="working" type="internal"/> <state id="blinking"> <onentry> <send delay="1s" event="blink" id="ID_blink"/> </onentry> <transition event="blink" target="unblinking" type="internal"/> </state> <state id="unblinking"> <onentry> <send delay="1s" event="blink" id="ID_blink"/> </onentry> <transition event="blink" target="blinking" type="internal"/> </state> </state> </scxml>
</p></details>

Time generator example

TimeGenerator

<details><summary><b>Source code</b></summary> <p>
xml
<scxml datamodel="lua" initial="Off" name="ScxmlTimeGenerator" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <datamodel> <data expr="0" id="tm_ELAPSED"/> </datamodel> <state id="Off"> <transition event="Start" target="Generator"/> </state> <state id="Generator"> <onentry> <assign expr="os.clock()" location="tm_ELAPSED"/> </onentry> <onexit> <cancel sendid="ID_TIMER"/> </onexit> <transition event="Stop" target="Off"/> <state id="StateShape1"> <onentry> <log expr="string.format('Elapsed:%.2fs', os.clock() - tm_ELAPSED)" label="INFO"/> <send delay="1000ms" event="Do.Timer" id="ID_TIMER"/> </onentry> <transition event="Do.Timer" target="StateShape1"/> </state> </state> </scxml>
</p></details>

StopWatch example

StopWatchPreview

<details><summary><b>Source code</b></summary> <p>
xml
<scxml datamodel="ecmascript" initial="ready" name="ScxmlStopWatch" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <datamodel><!--CONSTS--> <data expr="100" id="i_UPDATE_DELAY_MS"/> </datamodel><!--GLOBAL FUNCTIONS AND VARS--> <script>function FormatTimeStr(ms){// time(ms) function pad(number) { if (number &lt; 10) { return '0' + number; } return number; } var time = new Date(ms) var days = time.getUTCDate() var hours = time.getUTCHours() var minutes = time.getUTCMinutes() var seconds = time.getUTCSeconds() var milliseconds = time.getUTCMilliseconds() var t = [] if (days &gt; 1) t.push(pad(days - 1) + 'T') if (hours &gt; 0 || t.length &gt; 0) t.push(pad(hours) + ':') t.push(pad(minutes) + ':') t.push(pad(seconds)) if (milliseconds &gt; 0) t.push('.' + (time.getUTCMilliseconds() / 1000).toFixed(3).slice(2, 5)) return t.join('') } function StopWatchClass() { var timeMS = undefined var pauseTimeMS = undefined var pauseDurationMS = 0 this.start = function() { this.reset() timeMS = Date.now() } this.suspend = function() { pauseTimeMS = Date.now() } this.resume = function() { pauseDurationMS += Date.now() - pauseTimeMS pauseTimeMS = undefined } this.reset = function() { timeMS = undefined pauseTimeMS = undefined pauseDurationMS = 0 } this.elapsed = function() { return timeMS!==undefined ? ((pauseTimeMS!==undefined ? pauseTimeMS : Date.now()) - timeMS - pauseDurationMS) : 0 } } var Timer = new StopWatchClass() var iLapCount = 0 var iLapElapsed = 0 </script> <state id="stopWatch" initial="ready"> <transition event="display"> <send event="out.display"> <param expr="FormatTimeStr(Timer.elapsed())" name="ElapsedMS"/> <param expr="FormatTimeStr(Timer.elapsed() - iLapElapsed)" name="LapMS"/> <param expr="iLapCount" name="LapCount"/> </send> </transition> <state id="ready"> <onentry> <script>iLapElapsed = 0 iLapCount = 0 </script> <raise event="display"/> </onentry> <transition event="button.1" target="active"> <script>Timer.start()</script> </transition> </state> <state id="active"> <transition event="button.1" target="pause"> <script>Timer.suspend()</script> </transition> <state id="generator"> <onentry> <raise event="display"/> <send delayexpr="i_UPDATE_DELAY_MS + 'ms'" event="update" id="ID.update"/> </onentry> <onexit> <cancel sendid="ID.update"/> </onexit> <transition event="update" target="generator"/> <transition event="button.2" target="generator"> <script>iLapElapsed = Timer.elapsed() iLapCount++ </script> </transition> </state> </state> <state id="pause"> <onentry> <raise event="display"/> </onentry> <transition event="button.1" target="active"> <script>Timer.resume()</script> </transition> <transition event="button.2" target="ready"> <script>Timer.reset()</script> </transition> </state> </state> </scxml>
</p></details>

Qt Bug Tracking Workflow example

QtBugTracking_v_2_4

<details><summary><b>Source code</b></summary> <p>
xml
<scxml initial="INIT" name="ScxmlQtBugTracking_2_4" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <state id="INIT"> <transition event="Create" target="REPORTED"/> </state> <state id="REPORTED"> <transition event="Accept" target="OPEN"/> <transition event="NotEnoughInfo" target="NEED_MORE_INFO"/> <transition event="Close" target="CLOSED"/> </state> <state id="OPEN"> <transition event="WronglyAccepted" target="REPORTED"/> <transition event="NotEnoughInfo" target="NEED_MORE_INFO"/> <transition event="StartWork" target="IN_PROGRESS"/> <transition event="Close" target="CLOSED"/> </state> <state id="IN_PROGRESS"> <transition event="StopWork" target="OPEN"/> <transition event="Fixed" target="CLOSED"/> <transition event="NotEnoughInfo" target="NEED_MORE_INFO"/> </state> <state id="NEED_MORE_INFO"> <transition event="ProvideMissingInfo" target="REPORTED"/> <transition event="Close" target="CLOSED"/> </state> <state id="CLOSED"> <transition event="ChangeResolution"/> <transition event="ReOpen" target="OPEN"/> </state> </scxml>
</p></details>

Microwave owen example

microwave_owen

<details><summary><b>Source code</b></summary> <p>
xml
<?xml version="1.0"?> <scxml xmlns="http://www.w3.org/2005/07/scxml" version="1.0" datamodel="ecmascript" initial="off"> <!-- trivial 5 second microwave oven example --> <datamodel> <data id="cook_time" expr="5"/> <data id="door_closed" expr="true"/> <data id="timer" expr="0"/> </datamodel> <state id="off"> <!-- off state --> <transition event="turn.on" target="on"/> </state> <state id="on"> <initial> <transition target="idle"/> </initial> <!-- on/pause state --> <transition event="turn.off" target="off"/> <transition cond="timer &gt;= cook_time" target="off"/> <state id="idle"> <!-- default immediate transition if door is shut --> <transition cond="door_closed" target="cooking"/> <transition event="door.close" target="cooking"> <assign location="door_closed" expr="true"/> <!-- start cooking --> </transition> </state> <state id="cooking"> <transition event="door.open" target="idle"> <assign location="door_closed" expr="false"/> </transition> <!-- a 'time' event is seen once a second --> <transition event="time"> <assign location="timer" expr="timer + 1"/> </transition> </state> </state> </scxml>
</p></details>

Dining Philosophers Problem example

PreviewPhil

PhilMachine

<details><summary><b>Source code - main.scxml</b></summary> <p>
xml
<scxml datamodel="ecmascript" name="ScxmlDiningPhilosophers" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <parallel id="DiningPhilosophers"> <datamodel> <data expr="{ 'take.1':0, 'take.2':0, 'take.3':0, 'take.4':0, 'take.5':0 }" id="t_INPUTS"/> <data expr="[ [1,5], /* Philosopher 1 */ [2,1], /* Philosopher 2 */ [3,2], /* Philosopher 3 */ [4,3], /* Philosopher 4 */ [5,4] /* Philosopher 5 */ ]" id="t_HAND_COMPLIANCE"/> <data expr="1000" id="i_DELAY_THINK_EAT"/> </datamodel> <transition event="take.*"> <script>t_INPUTS[_event.name] = _event.data</script> </transition> <transition event="taken.*"> <foreach array="t_HAND_COMPLIANCE" index="complianceIndex" item="complianceItem"> <foreach array="complianceItem" item="handItem"> <if cond="handItem==parseInt(_event.name.replace('taken.',''))"> <send eventexpr="_event.name" targetexpr="'#_ID_P_' + (complianceIndex + 1)"> <content expr="_event.data"/> </send> </if> </foreach> </foreach> </transition> <transition event="update.delay"> <foreach array="t_HAND_COMPLIANCE" index="nIndex" item="vItem"> <send eventexpr="_event.name" targetexpr="'#_ID_P_' + (nIndex + 1)"> <content expr="_event.data"/> </send> </foreach> </transition> <state id="Philosopher5" initial="P5_Thinking"> <invoke id="ID_P_5" src="sub_dining_philosopher.scxml"> <param expr="5" name="i_ID"/> <param expr="t_HAND_COMPLIANCE" name="t_HAND_COMPLIANCE"/> <param expr="i_DELAY_THINK_EAT" name="i_DELAY_THINK_EAT"/> </invoke> <state id="P5_Thinking"> <transition cond="! (_event.data==1)" event="think.5" target="P5_Hungry"/> </state> <state id="P5_Hungry"> <transition cond="_event.data==1" event="eat.5" target="P5_Eating"/> <transition cond="_event.data==1" event="think.5" target="P5_Thinking"/> </state> <state id="P5_Eating"> <transition cond="! (_event.data==1)" event="eat.5" target="P5_Hungry"/> </state> </state> <state id="Philosopher4" initial="P4_Thinking"> <invoke id="ID_P_4" src="sub_dining_philosopher.scxml"> <param expr="4" name="i_ID"/> <param expr="t_HAND_COMPLIANCE" name="t_HAND_COMPLIANCE"/> <param expr="i_DELAY_THINK_EAT" name="i_DELAY_THINK_EAT"/> </invoke> <state id="P4_Thinking"> <transition cond="! (_event.data==1)" event="think.4" target="P4_Hungry"/> </state> <state id="P4_Hungry"> <transition cond="_event.data==1" event="eat.4" target="P4_Eating"/> <transition cond="_event.data==1" event="think.4" target="P4_Thinking"/> </state> <state id="P4_Eating"> <transition cond="! (_event.data==1)" event="eat.4" target="P4_Hungry"/> </state> </state> <state id="Philosopher3" initial="P3_Thinking"> <invoke id="ID_P_3" src="sub_dining_philosopher.scxml"> <param expr="3" name="i_ID"/> <param expr="t_HAND_COMPLIANCE" name="t_HAND_COMPLIANCE"/> <param expr="i_DELAY_THINK_EAT" name="i_DELAY_THINK_EAT"/> </invoke> <state id="P3_Thinking"> <transition cond="! (_event.data==1)" event="think.3" target="P3_Hungry"/> </state> <state id="P3_Eating"> <transition cond="! (_event.data==1)" event="eat.3" target="P3_Hungry"/> </state> <state id="P3_Hungry"> <transition cond="_event.data==1" event="eat.3" target="P3_Eating"/> <transition cond="_event.data==1" event="think.3" target="P3_Thinking"/> </state> </state> <state id="Philosopher2" initial="P2_Thinking"> <invoke id="ID_P_2" src="sub_dining_philosopher.scxml"> <param expr="2" name="i_ID"/> <param expr="t_HAND_COMPLIANCE" name="t_HAND_COMPLIANCE"/> <param expr="i_DELAY_THINK_EAT" name="i_DELAY_THINK_EAT"/> </invoke> <state id="P2_Thinking"> <transition cond="! (_event.data==1)" event="think.2" target="P2_Hungry"/> </state> <state id="P2_Eating"> <transition cond="! (_event.data==1)" event="eat.2" target="P2_Hungry"/> </state> <state id="P2_Hungry"> <transition cond="_event.data==1" event="eat.2" target="P2_Eating"/> <transition cond="_event.data==1" event="think.2" target="P2_Thinking"/> </state> </state> <state id="Philosopher1" initial="P1_Thinking"> <invoke id="ID_P_1" src="sub_dining_philosopher.scxml"> <param expr="1" name="i_ID"/> <param expr="t_HAND_COMPLIANCE" name="t_HAND_COMPLIANCE"/> <param expr="i_DELAY_THINK_EAT" name="i_DELAY_THINK_EAT"/> </invoke> <state id="P1_Thinking"> <transition cond="! (_event.data==1)" event="think.1" target="P1_Hungry"/> </state> <state id="P1_Hungry"> <transition cond="_event.data==1" event="eat.1" target="P1_Eating"/> <transition cond="_event.data==1" event="think.1" target="P1_Thinking"/> </state> <state id="P1_Eating"> <transition cond="! (_event.data==1)" event="eat.1" target="P1_Hungry"/> </state> </state> <state id="Fork4" initial="Fork4_Down"> <state id="Fork4_Down"> <transition cond="! (t_INPUTS['take.4']==0)" target="Fork4_Up"/> </state> <state id="Fork4_Up"> <onentry> <send event="taken.4"> <content expr="t_INPUTS['take.4']"/> </send> </onentry> <onexit> <send event="taken.4"> <content expr="0"/> </send> </onexit> <transition cond="t_INPUTS['take.4']==0" target="Fork4_Down"/> </state> </state> <state id="Fork5" initial="Fork5_Down"> <state id="Fork5_Down"> <transition cond="! (t_INPUTS['take.5']==0)" target="Fork5_Up"/> </state> <state id="Fork5_Up"> <onentry> <send event="taken.5"> <content expr="t_INPUTS['take.5']"/> </send> </onentry> <onexit> <send event="taken.5"> <content expr="0"/> </send> </onexit> <transition cond="t_INPUTS['take.5']==0" target="Fork5_Down"/> </state> </state> <state id="Fork3" initial="Fork3_Down"> <state id="Fork3_Down"> <transition cond="! (t_INPUTS['take.3']==0)" target="Fork3_Up"/> </state> <state id="Fork3_Up"> <onentry> <send event="taken.3"> <content expr="t_INPUTS['take.3']"/> </send> </onentry> <onexit> <send event="taken.3"> <content expr="0"/> </send> </onexit> <transition cond="t_INPUTS['take.3']==0" target="Fork3_Down"/> </state> </state> <state id="Fork2" initial="Fork2_Down"> <state id="Fork2_Down"> <transition cond="! (t_INPUTS['take.2']==0)" target="Fork2_Up"/> </state> <state id="Fork2_Up"> <onentry> <send event="taken.2"> <content expr="t_INPUTS['take.2']"/> </send> </onentry> <onexit> <send event="taken.2"> <content expr="0"/> </send> </onexit> <transition cond="t_INPUTS['take.2']==0" target="Fork2_Down"/> </state> </state> <state id="Fork1" initial="Fork1_Down"> <state id="Fork1_Down"> <transition cond="! (t_INPUTS['take.1']==0)" target="Fork1_Up"/> </state> <state id="Fork1_Up"> <onentry> <send event="taken.1"> <content expr="t_INPUTS['take.1']"/> </send> </onentry> <onexit> <send event="taken.1"> <content expr="0"/> </send> </onexit> <transition cond="t_INPUTS['take.1']==0" target="Fork1_Down"/> </state> </state> </parallel> </scxml>
</p></details>

PhilSubmachine

<details><summary><b>Source code - invoked.scxml</b></summary> <p>
xml
<scxml datamodel="ecmascript" initial="Philospher" name="ScxmlPhilospher" version="1.0" xmlns="http://www.w3.org/2005/07/scxml"> <datamodel><!--Passed from parent--> <data expr="0" id="i_ID"/> <data expr="0" id="i_ID_LEFT"/> <data expr="0" id="i_ID_RIGHT"/> <data expr="[ [1,5], /* Philosopher 1 */ [2,1], /* Philosopher 2 */ [3,2], /* Philosopher 3 */ [4,3], /* Philosopher 4 */ [5,4] /* Philosopher 5 */ ]" id="t_HAND_COMPLIANCE"/> <data expr="1000" id="i_DELAY_THINK_EAT"/><!--Local--> <data expr="{}" id="t_INPUTS"/> <data expr="0" id="i_EAT_COUNT"/> </datamodel> <state id="Philospher" initial="Thinking"> <onentry> <script>if (i_ID !== 0) { i_ID_LEFT = t_HAND_COMPLIANCE[i_ID - 1][0] i_ID_RIGHT = t_HAND_COMPLIANCE[i_ID - 1][1] } t_INPUTS['taken.' + i_ID_LEFT] = 0 t_INPUTS['taken.' + i_ID_RIGHT] = 0 </script> </onentry> <transition cond="(_event.name == ('taken.' + i_ID_LEFT)) || (_event.name == ('taken.' + i_ID_RIGHT))" event="taken.*"> <script>t_INPUTS[_event.name] = _event.data</script> <send eventexpr="'do.' + _event.name"/> </transition> <transition event="error.*" target="FinalSub"/> <transition event="update.delay"> <assign expr="_event.data" location="i_DELAY_THINK_EAT"/> </transition> <state id="Eating"> <onentry> <send eventexpr="'eat.' + i_ID" target="#_parent"> <content expr="1"/> </send> <send delayexpr="i_DELAY_THINK_EAT + 'ms'" event="Do.Timer.Think" id="ID.Do.Timer.Think"/> <assign expr="i_EAT_COUNT + 1" location="i_EAT_COUNT"/> <log expr="'Philosopher: ' + i_ID + ' Count: ' + i_EAT_COUNT" label="EATING"/> </onentry> <onexit> <send eventexpr="'eat.' + i_ID" target="#_parent"> <content expr="0"/> </send> <cancel sendid="ID.Do.Timer.Think"/> </onexit> <state id="RightTaken1"> <transition event="Do.Timer.Think" target="RequirePutLeft"/> </state> <state id="LeftTaken1"> <transition event="Do.Timer.Think" target="RequirePutRight"/> </state> <state id="LeftPut1"> <onentry> <send eventexpr="'take.' + i_ID_LEFT" target="#_parent"> <content expr="0"/> </send> </onentry> <state id="RequirePutRight"> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==0" target="PutLeftComplete"/> </state> <state id="PutRightComplete"> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==0" target="Thinking"/> </state> </state> <state id="RightPut1"> <onentry> <send eventexpr="'take.' + i_ID_RIGHT" target="#_parent"> <content expr="0"/> </send> </onentry> <state id="RequirePutLeft"> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==0" target="PutRightComplete"/> </state> <state id="PutLeftComplete"> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==0" target="Thinking"/> </state> </state> </state> <state id="Thinking"> <onentry> <send delayexpr="i_DELAY_THINK_EAT + 'ms'" event="Do.Timer.Hungry" id="ID.Do.Timer.Hungry"/> <send eventexpr="'think.' + i_ID" target="#_parent"> <content expr="1"/> </send> </onentry> <onexit> <send eventexpr="'think.' + i_ID" target="#_parent"> <content expr="0"/> </send> <cancel sendid="ID.Do.Timer.Hungry"/> </onexit> <transition event="Do.Timer.Hungry" target="ProcessHungry"/> </state> <state id="ProcessHungry" initial="Hungry"> <state id="Hungry"> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==0" target="LeftWaiting"/> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==0" target="RightWaiting"/> </state> <state id="LeftWaiting"> <onentry> <send eventexpr="'take.' + i_ID_LEFT" target="#_parent"> <content expr="i_ID"/> </send> </onentry> <transition cond="_event.name=='do.taken.' + i_ID_LEFT" event="do.taken.*" target="LeftCheck"/> </state> <state id="RightWaiting"> <onentry> <send eventexpr="'take.' + i_ID_RIGHT" target="#_parent"> <content expr="i_ID"/> </send> </onentry> <transition cond="_event.name=='do.taken.' + i_ID_RIGHT" event="do.taken.*" target="RightCheck"/> </state> <state id="LeftCheck"> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==i_ID" target="LeftTaken"/> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==i_ID" target="RightPut"/> <transition target="RightWaiting"/> </state> <state id="RightCheck"> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==i_ID" target="RightTaken"/> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==i_ID" target="LeftPut"/> <transition target="LeftWaiting"/> </state> <state id="LeftTaken"> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==i_ID" target="RightTaken1"/> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==0" target="RightWaiting"/> <transition target="LeftPut"/> </state> <state id="LeftPut"> <onentry> <send eventexpr="'take.' + i_ID_LEFT" target="#_parent"> <content expr="0"/> </send> </onentry> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==0" target="Hungry"/> </state> <state id="RightTaken"> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==i_ID" target="LeftTaken1"/> <transition cond="t_INPUTS['taken.'+i_ID_LEFT]==0" target="LeftWaiting"/> <transition target="RightPut"/> </state> <state id="RightPut"> <onentry> <send eventexpr="'take.' + i_ID_RIGHT" target="#_parent"> <content expr="0"/> </send> </onentry> <transition cond="t_INPUTS['taken.'+i_ID_RIGHT]==0" target="Hungry"/> </state> </state> </state> <final id="FinalSub"/> </scxml>
</p></details>
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This article is auto-generated from alexzhornyak/SCXML-tutorial via the GitHub API.Last fetched: 6/13/2026