Audify
Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data
Audify.js - Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data The project is written primarily in C++, distributed under the MIT License license, first published in 2019. Key topics include: alsa, asio, audio, coreaudio, decoder.
Latest release: v1.10.1
August 16, 2025View Changelog →
Audify.js
Audify.js - Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data
Features
- Encode 16-bit integer PCM or floating point PCM to Opus packet using C++ Opus library.
- Decode Opus packets to 16-bit integer PCM or floating point PCM using C++ Opus library.
- Complete API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO and WASAPI) operating systems using C++ RtAudio library.
Installation
npm install audify
Most regular installs will support prebuilds that are built with each release.
Prebuilds are available for Node/Electron versions that support N-API 5-9.
Requirements for source build
- Node or Electron versions that support N-API 5 and up (N-API Node Version Matrix)
- CMake
- A proper C/C++ compiler toolchain of the given platform
- Windows:
- Visual C++ Build Tools or a recent version of Visual C++ will do (the free Community version works well)
- Unix/Posix:
- Clang or GCC
- Ninja or Make (Ninja will be picked if both present)
- Windows:
Example
Opus Encode & Decode
javascriptconst { OpusEncoder, OpusDecoder, OpusApplication } = require("audify"); // Init encoder and decoder // Sample rate is 48kHz and the amount of channels is 2 // The opus coding mode is optimized for audio const encoder = new OpusEncoder(48000, 2, OpusApplication.OPUS_APPLICATION_AUDIO); const decoder = new OpusDecoder(48000, 2); const frameSize = 1920; // 40ms const buffer = ... // Encode and then decode var encoded = encoder.encode(buffer, frameSize); var decoded = decoder.decode(encoded, frameSize);
Record audio and play it back realtime
javascriptconst { RtAudio, RtAudioFormat } = require("audify"); // Init RtAudio instance using default sound API const rtAudio = new RtAudio(/* Insert here specific API if needed */); // Open the input/output stream rtAudio.openStream( { deviceId: rtAudio.getDefaultOutputDevice(), // Output device id (Get all devices using `getDevices`) nChannels: 1, // Number of channels firstChannel: 0, // First channel index on device (default = 0). }, { deviceId: rtAudio.getDefaultInputDevice(), // Input device id (Get all devices using `getDevices`) nChannels: 1, // Number of channels firstChannel: 0, // First channel index on device (default = 0). }, RtAudioFormat.RTAUDIO_SINT16, // PCM Format - Signed 16-bit integer 48000, // Sampling rate is 48kHz 1920, // Frame size is 1920 (40ms) "MyStream", // The name of the stream (used for JACK Api) (pcm) => rtAudio.write(pcm) // Input callback function, write every input pcm data to the output buffer ); // Start the stream rtAudio.start();
Documentation
Full documentation available here.
Legal
This project is licensed under the MIT license.
Contributors
Showing top 5 contributors by commit count.
This article is auto-generated from almoghamdani/audify via the GitHub API.Last fetched: 6/13/2026
