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MeshAnything

[ICLR 2025] From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"

From buaacyw·Updated June 18, 2026·View on GitHub·

MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers The project is written primarily in Python, distributed under the Other license, first published in 2024. It has gained significant community traction with 2,287 stars and 106 forks on GitHub. Key topics include: 3d, auto-regressive-model, generative-ai, generative-model, iclr2025.

<p align="center"> <h3 align="center"><strong>MeshAnything:<br> Artist-Created Mesh Generation<br> with Autoregressive Transformers</strong></h3> <p align="center"> <a href="https://buaacyw.github.io/">Yiwen Chen</a><sup>1,2*</sup>, <a href="https://tonghe90.github.io/">Tong He</a><sup>2†</sup>, <a href="https://dihuang.me/">Di Huang</a><sup>2</sup>, <a href="https://ywcmaike.github.io/">Weicai Ye</a><sup>2</sup>, <a href="https://ch3cook-fdu.github.io/">Sijin Chen</a><sup>3</sup>, <a href="https://me.kiui.moe/">Jiaxiang Tang</a><sup>4</sup><br> <a href="https://chenxin.tech/">Xin Chen</a><sup>5</sup>, <a href="https://caizhongang.github.io/">Zhongang Cai</a><sup>6</sup>, <a href="https://scholar.google.com.hk/citations?user=jZH2IPYAAAAJ&hl=en">Lei Yang</a><sup>6</sup>, <a href="https://www.skicyyu.org/">Gang Yu</a><sup>7</sup>, <a href="https://guosheng.github.io/">Guosheng Lin</a><sup>1†</sup>, <a href="https://icoz69.github.io/">Chi Zhang</a><sup>8†</sup> <br> <sup>*</sup>Work done during a research internship at Shanghai AI Lab. <br> <sup>†</sup>Corresponding authors. <br> <sup>1</sup>S-Lab, Nanyang Technological University, <sup>2</sup>Shanghai AI Lab, <br> <sup>3</sup>Fudan University, <sup>4</sup>Peking University, <sup>5</sup>University of Chinese Academy of Sciences, <br> <sup>6</sup>SenseTime Research, <sup>7</sup>Stepfun, <sup>8</sup>Westlake University </p> <div align="center">

<a href='https://arxiv.org/abs/2406.10163'><img src='https://img.shields.io/badge/arXiv-2406.10163-b31b1b.svg'></a>     
<a href='https://buaacyw.github.io/mesh-anything/'><img src='https://img.shields.io/badge/Project-Page-Green'></a>     
<a href='https://github.com/buaacyw/MeshAnything/blob/master/LICENSE.txt'><img src='https://img.shields.io/badge/License-SLab-blue'></a>     
<a href="https://huggingface.co/Yiwen-ntu/MeshAnything/tree/main"><img src="https://img.shields.io/badge/%F0%9F%A4%97%20Weights-HF-orange"></a>     
<a href="https://huggingface.co/spaces/Yiwen-ntu/MeshAnything"><img src="https://img.shields.io/badge/%F0%9F%A4%97%20Gradio%20Demo-HF-orange"></a>

</div> <p align="center"> <img src="demo/demo_video.gif" alt="Demo GIF" width="512px" /> </p>

Release

  • [6/17] 🔥🔥 Try our newly released MeshAnything V2. Maximum face number is increased to 1600 in V2 with better performance.
  • [6/17] We released the 350m version of MeshAnything.

Contents

Installation

Our environment has been tested on Ubuntu 22, CUDA 11.8 with A100, A800 and A6000.

  1. Clone our repo and create conda environment
git clone https://github.com/buaacyw/MeshAnything.git && cd MeshAnything
conda create -n MeshAnything python==3.10.13 -y
conda activate MeshAnything
pip install torch==2.1.1 torchvision==0.16.1 torchaudio==2.1.1 --index-url https://download.pytorch.org/whl/cu118
pip install -r requirements.txt
pip install flash-attn --no-build-isolation

or

shell
pip install git+https://github.com/buaacyw/MeshAnything.git

And directly use in your code as

import MeshAnything

Usage

Local Gradio Demo <a href='https://github.com/gradio-app/gradio'><img src='https://img.shields.io/github/stars/gradio-app/gradio'></a>

python app.py

Mesh Command line inference

# folder input
python main.py --input_dir examples --out_dir mesh_output --input_type mesh

# single file input
python main.py --input_path examples/wand.obj --out_dir mesh_output --input_type mesh

# Preprocess with Marching Cubes first
python main.py --input_dir examples --out_dir mesh_output --input_type mesh --mc

Point Cloud Command line inference

# Note: if you want to use your own point cloud, please make sure the normal is included.
# The file format should be a .npy file with shape (N, 6), where N is the number of points. The first 3 columns are the coordinates, and the last 3 columns are the normal.

# inference for folder
python main.py --input_dir pc_examples --out_dir pc_output --input_type pc_normal

# inference for single file
python main.py --input_path pc_examples/mouse.npy --out_dir pc_output --input_type pc_normal

Important Notes

  • It takes about 7GB and 30s to generate a mesh on an A6000 GPU.
  • The input mesh will be normalized to a unit bounding box. The up vector of the input mesh should be +Y for better results.
  • Limited by computational resources, MeshAnything is trained on meshes with fewer than 800 faces and cannot generate meshes with more than 800 faces. The shape of the input mesh should be sharp enough; otherwise, it will be challenging to represent it with only 800 faces. Thus, feed-forward 3D generation methods may often produce bad results due to insufficient shape quality. We suggest using results from 3D reconstruction, scanning and SDS-based method (like DreamCraft3D) as the input of MeshAnything.
  • Please refer to https://huggingface.co/spaces/Yiwen-ntu/MeshAnything/tree/main/examples for more examples.

Training

Please refer to the training code of MeshAnythingV2 at https://github.com/buaacyw/MeshAnythingV2.

Acknowledgement

Our code is based on these wonderful repos:

Star History

Star History Chart

BibTeX

@misc{chen2024meshanything,
  title={MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers},
  author={Yiwen Chen and Tong He and Di Huang and Weicai Ye and Sijin Chen and Jiaxiang Tang and Xin Chen and Zhongang Cai and Lei Yang and Gang Yu and Guosheng Lin and Chi Zhang},
  year={2024},
  eprint={2406.10163},
  archivePrefix={arXiv},
  primaryClass={cs.CV}
}

Contributors

Showing top 6 contributors by commit count.

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This article is auto-generated from buaacyw/MeshAnything via the GitHub API.Last fetched: 6/20/2026