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TextureMerge

pack/merge textures into image channels.

From fidifis·Updated June 12, 2026·View on GitHub·

this program is ideal if you want to pack individual grayscale textures in one image. The project is written primarily in C#, distributed under the MIT License license, first published in 2022. Key topics include: channel, game-development, gamedev, image, image-processing.

Latest release: v1.4.2
November 5, 2023View Changelog →

TextureMerge

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Software to merge or pack textures into image channels, producing one image with up to four textures.

this program is ideal if you want to pack individual grayscale textures in one image.

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Requirements

To run this program you need .NET Framework 4.8 (installed by default on most windows computers)

Usage

  1. Download the software from releases
    Install it using setup or extract the zip folder
  2. Open TextureMerge.exe
  3. Click load under the color channel into which you want to insert texture.
    You can also drag and drop files into the slots.

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  1. The Windows dialog appears. Select the texture and click open.

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  1. Repeat for other textures. Empty channels will be black or you can change it to white (the alpha channel will not be added if no image provided).
  2. When you are done click Merge.

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  1. The Windows dialog appears. Enter a file name and click save.

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You now have textures packed

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Example of use in Unreal Engine

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Questions

If you have any questions, suggestions or something don't work, create issue.

Contributors

Showing top 2 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from fidifis/TextureMerge via the GitHub API.Last fetched: 6/27/2026