Sokol rust
Rust bindings for the sokol headers (https://github.com/floooh/sokol)
> [!WARNING] > Always delete the `target/` directory before after updating the bindings, > somehow the cargo C build step can't figure out that the C source files have changed. > Not deleting target will result in weird runtime errors because the memory layout of > Rust binding structs doesn't match their C counterparts. The project is written primarily in C, distributed under the zlib License license, first published in 2023. Key topics include: rust, sokol.
[!WARNING]
Always delete thetarget/directory before after updating the bindings,
somehow the cargo C build step can't figure out that the C source files have changed.
Not deleting target will result in weird runtime errors because the memory layout of
Rust binding structs doesn't match their C counterparts.
sokol-rust
Auto-generated Rust bindings for the sokol headers.
Add sokol-rust as a dependency to your Cargo.toml as such:
tomlsokol = { version="*", git="https://github.com/floooh/sokol-rust.git" }
Check out the examples/ folder for more examples. Here is examples/clear/clear.rs:
rustuse sokol::{app as sapp, gfx as sg, glue as sglue}; use std::ffi; struct State { pass_action: sg::PassAction, } extern "C" fn init(user_data: *mut ffi::c_void) { let state = unsafe { &mut *(user_data as *mut State) }; sg::setup(&sg::Desc { environment: sglue::environment(), logger: sg::Logger { func: Some(sokol::log::slog_func), ..Default::default() }, ..Default::default() }); state.pass_action.colors[0] = sg::ColorAttachmentAction { load_action: sg::LoadAction::Clear, clear_value: sg::Color { r: 1.0, g: 0.0, b: 0.0, a: 1.0 }, ..Default::default() }; let backend = sg::query_backend(); match &backend { sg::Backend::Glcore | sg::Backend::Gles3 => { println!("Using GL Backend!"); println!("Specifically the {:?} backend!", backend); }, sg::Backend::D3d11 => { println!("Using D3d11 Backend!"); }, sg::Backend::MetalIos | sg::Backend::MetalMacos | sg::Backend::MetalSimulator => { println!("Using Metal Backend!"); println!("Specifically the {:?} backend!", backend); }, sg::Backend::Wgpu => { println!("Using Wgpu Backend!"); }, sg::Backend::Vulkan => { println!("Using Vulkan Backend!"); }, sg::Backend::Dummy => { println!("Using Dummy Backend!"); }, } } extern "C" fn frame(user_data: *mut ffi::c_void) { let state = unsafe { &mut *(user_data as *mut State) }; let g = state.pass_action.colors[0].clear_value.g + 0.01; state.pass_action.colors[0].clear_value.g = if g > 1.0 { 0.0 } else { g }; sg::begin_pass(&sg::Pass { action: state.pass_action, swapchain: sglue::swapchain(), ..Default::default() }); sg::end_pass(); sg::commit(); } extern "C" fn cleanup(user_data: *mut ffi::c_void) { sg::shutdown(); let _ = unsafe { Box::from_raw(user_data as *mut State) }; } fn main() { let state = Box::new(State { pass_action: sg::PassAction::new() }); let user_data = Box::into_raw(state) as *mut ffi::c_void; sapp::run(&sapp::Desc { init_userdata_cb: Some(init), frame_userdata_cb: Some(frame), cleanup_userdata_cb: Some(cleanup), user_data, window_title: c"clear.rs".as_ptr(), width: 800, height: 600, sample_count: 4, logger: sapp::Logger { func: Some(sokol::log::slog_func), ..Default::default() }, icon: sapp::IconDesc { sokol_default: true, ..Default::default() }, ..Default::default() }); }
Dependencies
The Rust compiler and cargo can be installed using rustup
The same dependencies apply as with sokol normally for each platform.
Building with cargo
Cargo will compile and link the sokol headers automatically during compilation thanks to the buildscript build.rs
Examples
Not all examples have been translated to Rust yet, but you can check the ones that have been in the examples directory.
Rust 1.77 or later is required to build the examples.
You can compile all examples using the following command:
consolecargo build --all-targets
Build and run individual examples as such:
consolecargo run --example clear cargo run --example triangle cargo run --example quad cargo run --example bufferoffsets cargo run --example cube cargo run --example mrt cargo run --example debugtext cargo run --example sgl cargo run --example sgl-context cargo run --example sgl-points cargo run --example blend cargo run --example audio cargo run --example offscreen cargo run --example instancing cargo run --example userdata cargo run --example vertexpull
NOTE: imgui support has been removed for now, the required cimgui submodule dependency caused trouble with
Github Actions. We'll need to solve this some other way in the future, and in a way that works for all
language bindings.
Wasm/Emscripten
To compile for wasm, you will need the emcc compiler which you can get at https://github.com/emscripten-core/emsdk
You can then compile the examples like such:
consolecargo build --target wasm32-unknown-emscripten --example texcube
You will then need to create an html page which imports the game. Checkout test.html for how this can be done. It is specifically setup to
run the texcube example in debug mode.
It can be served with basic-http-server:
consolecargo install basic-http-server basic-http-server . # .. now go to localhost:4000/test.html
Shaders
Checkout sokol-tools for a sokol shader pipeline! It supports these Rust bindings and all shaders in the examples folder
here have been compiled using it with -f sokol_rust!
License and attributions
This code is released under the zlib license (see LICENSE for info). Parts of gen_rust.py and build.rs have been copied and modified from
the zig-bindings (https://github.com/floooh/sokol-odin/) and odin-bindings (https://github.com/floooh/sokol-odin/) for sokol.
The sokol headers are created by Andre Weissflog (floooh) and sokol is released under its own license here: https://github.com/floooh/sokol/blob/master/LICENSE
cimgui https://github.com/cimgui/cimgui is released under the MIT license
The old Rust bindings by Daniel Ludwig (code-disaster) https://github.com/code-disaster/sokol-rs were used to figure out the build.rs script and it was released under the MIT license.
Contributors
Showing top 6 contributors by commit count.