GitPedia

Highway

Performance-portable, length-agnostic SIMD with runtime dispatch

From google·Updated June 21, 2026·View on GitHub·

Highway is a C++ library that provides portable SIMD/vector intrinsics. The project is written primarily in C++, distributed under the Other license, first published in 2019. It has gained significant community traction with 5,636 stars and 442 forks on GitHub. Key topics include: avx, avx-512, avx-instructions, avx2, avx512.

Latest release: 1.4.0
April 23, 2026View Changelog →

Efficient and performance-portable vector software

Highway is a C++ library that provides portable SIMD/vector intrinsics.

Documentation

Previously licensed under Apache 2, now dual-licensed as Apache 2 / BSD-3.

Why

We are passionate about high-performance software. We see major untapped
potential in CPUs (servers, mobile, desktops). Highway is for engineers who want
to reliably and economically push the boundaries of what is possible in
software.

How

CPUs provide SIMD/vector instructions that apply the same operation to multiple
data items. This can reduce energy usage e.g. fivefold because fewer
instructions are executed. We also often see 5-10x speedups.

Highway makes SIMD/vector programming practical and workable according to these
guiding principles:

Does what you expect: Highway is a C++ library with carefully-chosen
functions that map well to CPU instructions without extensive compiler
transformations. The resulting code is more predictable and robust to code
changes/compiler updates than autovectorization.

Works on widely-used platforms: Highway supports seven architectures; the
same application code can target various instruction sets, including those with
'scalable' vectors (size unknown at compile time). Highway only requires C++17
(language features, not necessarily the library) and supports four families of
compilers. If you want to use Highway on other platforms, please raise an issue.

Flexible to deploy: Applications using Highway can run on heterogeneous
clouds or client devices, choosing the best available instruction set at
runtime. Alternatively, developers may choose to target a single instruction set
without any runtime overhead. In both cases, the application code is the same
except for swapping HWY_STATIC_DISPATCH with HWY_DYNAMIC_DISPATCH plus one
line of code. See also @kfjahnke's
introduction to dispatching.

Suitable for a variety of domains: Highway provides an extensive set of
operations, used for image processing (floating-point), compression, video
analysis, linear algebra, cryptography, sorting and random generation. We
recognise that new use-cases may require additional ops and are happy to add
them where it makes sense (e.g. no performance cliffs on some architectures). If
you would like to discuss, please file an issue.

Rewards data-parallel design: Highway provides tools such as Gather,
MaskedLoad, and FixedTag to enable speedups for legacy data structures. However,
the biggest gains are unlocked by designing algorithms and data structures for
scalable vectors. Helpful techniques include batching, structure-of-array
layouts, and aligned/padded allocations.

We recommend these resources for getting started:

Examples

Online demos using Compiler Explorer:

We have prepared several tutorial-like examples in hwy/examples; see the
README.md there for more information.

Basics:

  • sum_array_advanced.cc: 4x unrolling and remainder handling.
  • dot_product_unroll.cc: similar to sum_array_advanced, plus reduction.
  • matrix_transpose_scatter_gather: shows/compares Scatter and Gather.

Infrastructure:

  • benchmark.cc: dot product with remainder-free loops and benchmarking.
  • profiler_example: shows how to use the our built-in profiler for measuring
    the time cost of annotated zones.
  • skeleton*: a complete example of a module with runtime dispatch.

Challenges:

  • masks_and_logic.cc: visualizes masks/comparisons with ASCII art.
  • ctf_aes.cc: capture the flag, brute-force AES password guessing.

We observe that Highway is referenced in the following open source projects,
found via sourcegraph.com. Most are GitHub repositories. If you would like to
add your project or link to it directly, feel free to raise an issue or contact
us via the below email.

Other

  • Evaluation of C++ SIMD Libraries:
    "Highway excelled with a strong performance across multiple SIMD extensions
    [..]. Thus, Highway may currently be the most suitable SIMD library for many
    software projects."
  • zimt: C++11 template library to process n-dimensional arrays with multi-threaded SIMD code
  • vectorized Quicksort (paper)

Highway can also be installed via a package manager or from a repository:

<details> <summary> Click to expand BSD repositories </summary> </details> <details> <summary> Click to expand cross platform package repositories </summary> </details> <details> <summary> Click to expand linux package repositories </summary>

Obtained from repology

Packaging status

</details> <details> <summary> Click to expand Windows package repositories </summary> </details> <details> <summary> Click to expand other operating systems and environments where Highway has been used </summary> </details>

Current status

Targets

Highway supports 27 targets, listed in alphabetical order of platform:

  • Any: EMU128, SCALAR;
  • Armv7+: NEON_WITHOUT_AES, NEON, NEON_BF16, SVE, SVE2, SVE_256,
    SVE2_128;
  • IBM Z: Z14, Z15;
  • LoongArch: LSX, LASX;
  • POWER: PPC8 (v2.07), PPC9 (v3.0), PPC10 (v3.1B, not yet supported due
    to compiler bugs, see #1207; also requires QEMU 7.2);
  • RISC-V: RVV (1.0);
  • WebAssembly: WASM, WASM_EMU256 (a 2x unrolled version of wasm128,
    enabled if HWY_WANT_WASM2 is defined. This will remain supported until it
    is potentially superseded by a future version of WASM.);
  • x86:
    • SSE2
    • SSSE3 (~Intel Core)
    • SSE4 (~Nehalem, also includes AES + CLMUL).
    • AVX2 (~Haswell, also includes BMI2 + F16 + FMA)
    • AVX3 (~Skylake, AVX-512F/BW/CD/DQ/VL)
    • AVX3_DL (~Icelake, includes BitAlg + CLMUL + GFNI + VAES +
      VBMI + VBMI2 + VNNI + VPOPCNT),
    • AVX3_ZEN4 (AVX3_DL plus BF16, optimized for AMD Zen4; requires opt-in
      by defining HWY_WANT_AVX3_ZEN4 if compiling for static dispatch, but
      enabled by default for runtime dispatch),
    • AVX3_SPR (~Sapphire Rapids, includes AVX-512FP16)
    • AVX10_2 (~Diamond Rapids)

Our policy is that unless otherwise specified, targets will remain supported as
long as they can be (cross-)compiled with currently supported Clang or GCC, and
tested using QEMU. If the target can be compiled with LLVM trunk and tested
using our version of QEMU without extra flags, then it is eligible for inclusion
in our continuous testing infrastructure. Otherwise, the target will be manually
tested before releases with selected versions/configurations of Clang and GCC.

SVE was initially tested using farm_sve (see acknowledgments).

Versioning

Highway releases aim to follow the semver.org system (MAJOR.MINOR.PATCH),
incrementing MINOR after backward-compatible additions and PATCH after
backward-compatible fixes. We recommend using releases (rather than the Git tip)
because they are tested more extensively, see below.

The current version 1.0 signals an increased focus on backwards compatibility.
Applications using documented functionality will remain compatible with future
updates that have the same major version number.

Testing

Continuous integration tests build with a recent version of Clang (running on
native x86, or QEMU for RISC-V and Arm) and MSVC 2019 (v19.28, running on native
x86).

Before releases, we also test on x86 with Clang and GCC, and Armv7/8 via GCC
cross-compile. See the testing process for
details.

The contrib directory contains SIMD-related utilities: an image class with
aligned rows, a math library (16 functions already implemented, mostly
trigonometry), and functions for computing dot products and sorting.

Other libraries

If you only require x86 support, you may also use Agner Fog's
VCL vector class library. It includes many
functions including a complete math library.

If you have existing code using x86/NEON intrinsics, you may be interested in
SIMDe, which emulates those
intrinsics using other platforms' intrinsics or autovectorization.

xSIMD is a header only C++ library. It
supports Arm, Power, RISC-V, WebAssembly and x86 targets. Has a high level
interface, but fewer supported operations.

NumKong a SIMD accelerated math C
library focused on operations such as dot products and mixed precision matrix
multiplications. It can be used from C++, Go, Python, Rust, Swift and
WebAssembly. Accelerated operations are available on Arm, LoongArch, Power,
RISC-V and x86.

Installation

This project uses CMake to generate and build. In a Debian-based system you can
install it via:

bash
sudo apt install cmake

Highway's unit tests use googletest.
By default, Highway's CMake downloads this dependency at configuration time.
You can avoid this by setting the HWY_SYSTEM_GTEST CMake variable to ON and
installing gtest separately:

bash
sudo apt install libgtest-dev

Alternatively, you can define HWY_TEST_STANDALONE=1 and remove all occurrences
of gtest_main in each BUILD file, then tests avoid the dependency on GUnit.

Running cross-compiled tests requires support from the OS, which on Debian is
provided by the qemu-user-binfmt package.

To build Highway as a shared or static library (depending on BUILD_SHARED_LIBS),
the standard CMake workflow can be used:

bash
mkdir -p build && cd build cmake .. make -j && make test

Or you can run run_tests.sh (run_tests.bat on Windows).

Bazel is also supported for building, but it is not as widely used/tested.

When building for Armv7, a limitation of current compilers requires you to add
-DHWY_CMAKE_ARM7:BOOL=ON to the CMake command line; see #834 and #1032. We
understand that work is underway to remove this limitation.

To benefit from Armv8/v9 vusdot and vusdotq instructions, you can add "+i8mm" to
the -march compiler flag, assuming the target CPU(s) support that.

Building on 32-bit x86 is not officially supported, and AVX2/3 are disabled by
default there. Note that johnplatts has successfully built and run the Highway
tests on 32-bit x86, including AVX2/3, on GCC 7/8 and Clang 8/11/12. On Ubuntu
22.04, Clang 11 and 12, but not later versions, require extra compiler flags
-m32 -isystem /usr/i686-linux-gnu/include. Clang 10 and earlier require the
above plus -isystem /usr/i686-linux-gnu/include/c++/12/i686-linux-gnu. See
#1279.

Building highway - Using vcpkg

highway is now available in vcpkg

bash
vcpkg install highway

The highway port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please create an issue or pull request on the vcpkg repository.

Quick start

You can use the benchmark inside examples/ as a starting point.

A quick-reference page briefly lists all operations
and their parameters, and the instruction_matrix
indicates the number of instructions per operation.

The FAQ answers questions about portability, API design and
where to find more information.

We recommend using full SIMD vectors whenever possible for maximum performance
portability. To obtain them, pass a ScalableTag<float> (or equivalently
HWY_FULL(float)) tag to functions such as Zero/Set/Load. There are two
alternatives for use-cases requiring an upper bound on the lanes:

  • For up to N lanes, specify CappedTag<T, N> or the equivalent
    HWY_CAPPED(T, N). The actual number of lanes will be N rounded down to
    the nearest power of two, such as 4 if N is 5, or 8 if N is 8. This is
    useful for data structures such as a narrow matrix. A loop is still required
    because vectors may actually have fewer than N lanes.

  • For exactly a power of two N lanes, specify FixedTag<T, N>. The largest
    supported N depends on the target, but is guaranteed to be at least
    16/sizeof(T).

Due to ADL restrictions, user code calling Highway ops must either:

  • Reside inside namespace hwy { namespace HWY_NAMESPACE {; or
  • prefix each op with an alias such as namespace hn = hwy::HWY_NAMESPACE; hn::Add(); or
  • add using-declarations for each op used: using hwy::HWY_NAMESPACE::Add;.

Additionally, each function that calls Highway ops (such as Load) must either
be prefixed with HWY_ATTR, OR reside between HWY_BEFORE_NAMESPACE() and
HWY_AFTER_NAMESPACE(). Lambda functions currently require HWY_ATTR before
their opening brace.

Do not use namespace-scope nor static initializers for SIMD vectors because
this can cause SIGILL when using runtime dispatch and the compiler chooses an
initializer compiled for a target not supported by the current CPU. Instead,
constants initialized via Set should generally be local (const) variables.

The entry points into code using Highway differ slightly depending on whether
they use static or dynamic dispatch. In both cases, we recommend that the
top-level function receives one or more pointers to arrays, rather than
target-specific vector types.

  • For static dispatch, HWY_TARGET will be the best available target among
    HWY_BASELINE_TARGETS, i.e. those allowed for use by the compiler (see
    quick-reference). Functions inside
    HWY_NAMESPACE can be called using HWY_STATIC_DISPATCH(func)(args) within
    the same module they are defined in. You can call the function from other
    modules by wrapping it in a regular function and declaring the regular
    function in a header.

  • For dynamic dispatch, a table of function pointers is generated via the
    HWY_EXPORT macro that is used by HWY_DYNAMIC_DISPATCH(func)(args) to
    call the best function pointer for the current CPU's supported targets. A
    module is automatically compiled for each target in HWY_TARGETS (see
    quick-reference) if HWY_TARGET_INCLUDE is
    defined and foreach_target.h is included. Note that the first invocation
    of HWY_DYNAMIC_DISPATCH, or each call to the pointer returned by the first
    invocation of HWY_DYNAMIC_POINTER, involves some CPU detection overhead.
    You can prevent this by calling the following before any invocation of
    HWY_DYNAMIC_*: hwy::GetChosenTarget().Update(hwy::SupportedTargets());.

See also a separate
introduction to dynamic dispatch
by @kfjahnke.

When using dynamic dispatch, foreach_target.h is included from translation
units (.cc files), not headers. Headers containing vector code shared between
several translation units require a special include guard, for example the
following taken from examples/skeleton-inl.h:

#if defined(HIGHWAY_HWY_EXAMPLES_SKELETON_INL_H_) == defined(HWY_TARGET_TOGGLE)
#ifdef HIGHWAY_HWY_EXAMPLES_SKELETON_INL_H_
#undef HIGHWAY_HWY_EXAMPLES_SKELETON_INL_H_
#else
#define HIGHWAY_HWY_EXAMPLES_SKELETON_INL_H_
#endif

#include "hwy/highway.h"
// Your vector code
#endif

By convention, we name such headers -inl.h because their contents (often
function templates) are usually inlined.

Compiler flags

Applications should be compiled with optimizations enabled. Without inlining
SIMD code may slow down by factors of 10 to 100. For clang and GCC, -O2 is
generally sufficient.

For Clang and GCC, we recommend using dynamic dispatch (see Quick start),
because this avoids the need for extra compiler flags which may be incompatible
with other libraries and always uses the best available instructions. If you
know exactly which CPU you are running on, you can specify that as the baseline
target, which avoids generating code for any older instruction sets. Compiler
flags must match the predefined macro checks for HWY_BASELINE_* in
detect_targets.h. They can also be deduced from the HWY_TARGET_STR in
set_macros-inl.h. For x86, suggested flags are currently:

  • HWY_AVX2: -march=x86-64-v3 -maes -mpclmul, or -march=haswell -maes
  • HWY_AVX3: -march=x86-64-v4, or -march=skx
  • HWY_AVX3_DL: -march=icelake-server
  • HWY_ZEN4: -march=znver4
  • HWY_AVX3_SPR: -march=icelake-server -mavx512fp16 -mavx512bf16
  • HWY_AVX10_2: -march=novalake (requires GCC 16 or Clang 22)

See also the godbolt examples above mentioning -m targets.

For MSVC, we recommend compiling with /Gv to allow non-inlined functions to
pass vector arguments in registers. If intending to use the AVX2 target together
with half-width vectors (e.g. for PromoteTo), it is also important to compile
with /arch:AVX2. This seems to be the only way to reliably generate
VEX-encoded SSE instructions on MSVC. Sometimes MSVC generates VEX-encoded SSE
instructions, if they are mixed with AVX, but not always, see
DevCom-10618264.
Otherwise, mixing VEX-encoded AVX2 instructions and non-VEX SSE may cause severe
performance degradation. Unfortunately, with /arch:AVX2 option, the resulting
binary will then require AVX2. Note that no such flag is needed for clang and
GCC because they support target-specific attributes, which we use to ensure
proper VEX code generation for AVX2 targets.

Strip-mining loops

When vectorizing a loop, an important question is whether and how to deal with
a number of iterations ('trip count', denoted count) that does not evenly
divide the vector size N = Lanes(d). For example, it may be necessary to avoid
writing past the end of an array.

In this section, let T denote the element type and d = ScalableTag<T>.
Assume the loop body is given as a function template<bool partial, class D> void LoopBody(D d, size_t index, size_t max_n).

"Strip-mining" is a technique for vectorizing a loop by transforming it into an
outer loop and inner loop, such that the number of iterations in the inner loop
matches the vector width. Then, the inner loop is replaced with vector
operations.

Highway offers several strategies for loop vectorization:

  • Ensure all inputs/outputs are padded. Then the (outer) loop is simply

    for (size_t i = 0; i < count; i += N) LoopBody<false>(d, i, 0);
    

    Here, the template parameter and second function argument are not needed.

    This is the preferred option, unless N is in the thousands and vector
    operations are pipelined with long latencies. This was the case for
    supercomputers in the 90s, but nowadays ALUs are cheap and we see most
    implementations split vectors into 1, 2 or 4 parts, so there is little cost
    to processing entire vectors even if we do not need all their lanes. Indeed
    this avoids the (potentially large) cost of predication or partial
    loads/stores on older targets, and does not duplicate code.

  • Process whole vectors and include previously processed elements
    in the last vector:

    for (size_t i = 0; i < count; i += N) LoopBody<false>(d, HWY_MIN(i, count - N), 0);
    

    This is the second preferred option provided that count >= N
    and LoopBody is idempotent. Some elements might be processed twice, but
    a single code path and full vectorization is usually worth it. Even if
    count < N, it usually makes sense to pad inputs/outputs up to N.

  • Use the Transform* functions in hwy/contrib/algo/transform-inl.h. This
    takes care of the loop and remainder handling and you simply define a
    generic lambda function (C++14) or functor which receives the current vector
    from the input/output array, plus optionally vectors from up to two extra
    input arrays, and returns the value to write to the input/output array.

    Here is an example implementing the BLAS function SAXPY (alpha * x + y):

    Transform1(d, x, n, y, [](auto d, const auto v, const auto v1) HWY_ATTR {
      return MulAdd(Set(d, alpha), v, v1);
    });
    
  • Process whole vectors as above, followed by a scalar loop:

    size_t i = 0;
    for (; i + N <= count; i += N) LoopBody<false>(d, i, 0);
    for (; i < count; ++i) LoopBody<false>(CappedTag<T, 1>(), i, 0);
    

    The template parameter and second function arguments are again not needed.

    This avoids duplicating code, and is reasonable if count is large.
    If count is small, the second loop may be slower than the next option.

  • Process whole vectors as above, followed by a single call to a modified
    LoopBody with masking:

    size_t i = 0;
    for (; i + N <= count; i += N) {
      LoopBody<false>(d, i, 0);
    }
    if (i < count) {
      LoopBody<true>(d, i, count - i);
    }
    

    Now the template parameter and third function argument can be used inside
    LoopBody to non-atomically 'blend' the first num_remaining lanes of v
    with the previous contents of memory at subsequent locations:
    BlendedStore(v, FirstN(d, num_remaining), d, pointer);. Similarly,
    MaskedLoad(FirstN(d, num_remaining), d, pointer) loads the first
    num_remaining elements and returns zero in other lanes.

    This is a good default when it is infeasible to ensure vectors are padded,
    but is only safe #if !HWY_MEM_OPS_MIGHT_FAULT!
    In contrast to the scalar loop, only a single final iteration is needed.
    The increased code size from two loop bodies is expected to be worthwhile
    because it avoids the cost of masking in all but the final iteration.

Additional resources

Acknowledgments

We have used farm-sve by Berenger
Bramas; it has proved useful for checking the SVE port on an x86 development
machine.

This is not an officially supported Google product.
Contact: janwas@google.com

Contributors

Showing top 12 contributors by commit count.

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This article is auto-generated from google/highway via the GitHub API.Last fetched: 6/21/2026