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WorldGeneratorFinal

Procedural world map generator

From jongallant·Updated May 30, 2026·View on GitHub·

Accompanying article can be found at: http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/ The project is written primarily in C#, distributed under the MIT License license, first published in 2016. Key topics include: procedural-generation, unity, world-generator, worldbuilding.

WorldGeneratorFinal

Accompanying article can be found at:
http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-4/

This is the source code for a world building tutorial for Unity. The project contains two methods of generation.

Spherical

Example

Wrapping

Example

Sphere mesh taken from:
https://www.binpress.com/creating-octahedron-sphere-unity/

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This article is auto-generated from jongallant/WorldGeneratorFinal via the GitHub API.Last fetched: 6/24/2026