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Phosphene

A video wallpaper engine for macOS Tahoe

From kageroumado·Updated June 27, 2026·View on GitHub·

**phosphene** is A video wallpaper engine for macOS Tahoe The project is written primarily in Swift, distributed under the MIT License license, first published in 2026. Key topics include: animated-wallpaper, desktop-wallpaper, macos, macos-wallpaper.

Latest release: v1.1.1Phosphene 1.1.1
June 21, 2026View Changelog →

Phosphene

A video wallpaper engine for macOS Tahoe and later.

Phosphene is a menu bar app + wallpaper extension that plays your own video files as the macOS desktop and lock-screen wallpaper. It plugs into the system's native wallpaper picker, so videos appear alongside Apple's built-in Aerials in System Settings → Wallpaper.

It is built on top of Apple's private WallpaperExtensionKit framework — the same one Apple's own Aerials use — which means playback runs out-of-process, survives app quits, and integrates with the OS-level lock-screen / idle / sleep lifecycle.

⚠️ Private framework. Phosphene loads WallpaperExtensionKit via dlopen and uses Mirror-based runtime introspection to talk to its XPC types. Apple could change this at any major OS release. Validated on macOS 26 (Tahoe) and macOS 27 (beta).

Features

  • Bring your own videos. Import MP4 / MOV / any AVFoundation-readable file. They show up in the system wallpaper picker.
  • Gapless looping. Frame-accurate loops by offsetting PTS/DTS across loop boundaries — no flush, no stutter.
  • Multi-display + per-Space selections. Different wallpapers per display, persisted by macOS.
  • Power-aware playback. A graduated PlaybackPolicy reduces work or pauses entirely based on thermal state, battery level, on-battery vs AC, Game Mode, and presentation mode (active / locked / idle).
  • Smooth lock-screen ramp. When Only on Lock Screen is enabled, the wallpaper eases in/out with a cubic curve as you lock and unlock, matching Apple's own Aerials behavior.
  • Pause when occluded. Detects when every display is fully covered by windows and pauses rendering until the desktop is visible again.
  • Adaptive variants. Optionally pre-render lower-resolution / lower-fps variants of a video; the renderer swaps to the cheapest variant that satisfies the current policy at each loop boundary.
  • Menu bar control. Preview the current wallpaper, toggle pause, switch displays, configure behavior, launch at login.

Requirements

  • macOS Tahoe (26.0+). Phosphene depends on the Wallpaper extension point introduced in macOS 14 but uses Tahoe-only SwiftUI and glassEffect() APIs. Tested on macOS 26 and macOS 27 (beta).
  • Apple Silicon. Targets arm64-apple-macos26.0.
  • Xcode 17+ to build, with Swift 6 strict concurrency enabled.

Building

sh
git clone https://github.com/kageroumado/phosphene.git cd phosphene open Phosphene.xcodeproj

In Xcode, select the Phosphene scheme and Run. The project uses synchronized filesystem groups, so adding/removing files in Phosphene/ or PhospheneExtension/ requires no pbxproj edits.

You'll need to set a development team for code signing. The wallpaper extension is embedded into the app bundle and registered with the system when the app launches.

For a headless compile check without local signing identities:

sh
xcodebuild -project Phosphene.xcodeproj -scheme Phosphene -configuration Debug \ -destination 'generic/platform=macOS' \ CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY='' build

On the default DerivedData path, the unsigned debug app is produced at:

text
~/Library/Developer/Xcode/DerivedData/Phosphene-*/Build/Products/Debug/Phosphene.app

To install that local debug build into Applications:

sh
rm -rf /Applications/Phosphene.app cp -R ~/Library/Developer/Xcode/DerivedData/Phosphene-*/Build/Products/Debug/Phosphene.app /Applications/

Using a video wallpaper

  1. Launch Phosphene. Use the menu bar icon to Manage Library and add one or more videos.
  2. Open System Settings → Wallpaper. Phosphene's videos appear under their own collection.
  3. Pick a video. macOS handles the actual wallpaper assignment — Phosphene's extension provides the frames.

Architecture

┌─────────────────────────┐         ┌──────────────────────────────┐
│  Phosphene.app          │         │  PhospheneExtension.appex     │
│  (menu bar UI)          │         │  (host: WallpaperAgent)       │
│                         │         │                              │
│  • Library management   │  Darwin │  • XPC handler                │
│  • Per-video metadata   │ ──────▶ │  • AVSampleBufferDisplayLayer │
│  • Optimization (HEVC)  │  notif. │  • Power / thermal monitor    │
│  • Preferences          │         │  • Snapshot generator         │
└─────────────────────────┘         └──────────────────────────────┘
                  │                              │
                  └──────────────┬───────────────┘
                                 ▼
                  Extension sandbox container
                  (~/Library/Containers/glass.kagerou.phosphene.extension
                       /Data/Documents)
                  • Video library + variants
                  • WallpaperPrefs.plist
                  • BMP snapshot cache

Storage model. The extension is sandboxed; the menu-bar app is not. The
app writes the shared library directly into the extension's sandbox container
(the path above) and signals changes via a Darwin notification. This is a
deliberate, documented contract rather than an App Group container — the app's
only job is to populate the directory the extension reads from.

App side (Phosphene/) — SwiftUI menu-bar app. Manages the on-disk video library, transcodes optional lower-resolution variants via VideoOptimizationService, exposes preferences, and posts a Darwin notification when the library changes.

Extension side (PhospheneExtension/) — runs inside the system WallpaperAgent process when a Phosphene wallpaper is active. Loads WallpaperExtensionKit.framework at runtime, registers as a wallpaper provider, and renders frames into a remote CAContext via AVSampleBufferDisplayLayer. It receives XPC acquire / update / invalidate / snapshot calls from WallpaperAgent and routes presentation-mode changes through PlaybackPolicy.

PlaybackPolicy is the single source of truth for playback behavior. Inputs (thermal state, battery, presentation mode, user pause, occlusion, etc.) collapse to one of full / reduced / minimal / paused. The renderer applies the policy on every state change.

VideoRenderer owns the decode pipeline. Instead of AVPlayerLayer — which silently fails inside a remote CAContext — it drives AVSampleBufferDisplayLayer manually: one AVAssetReader for the current loop, a preloaded one for the next, and a PTS offset that grows across loops to keep the timeline monotonically increasing. Result is glitch-free looping without flushing the renderer.

Quirks worth knowing

  • WallpaperSnapshotXPC swizzle. The system's snapshot encoder checks type(of: coder) == NSXPCCoder.self, but the real coder is a subclass. Without the runtime swizzle in PhospheneExtension.swift, snapshots silently encode to nothing and you get a grey lock screen during transitions.
  • Mirror-based XPC parsing. Apple's request types (WallpaperCreationRequestXPC etc.) aren't part of any public SDK header. The extension reads them via Mirror reflection. If Apple renames fields, expect surgical breakage.
  • Variants are advisory. A "1080p@30" variant won't be selected if Power-Monitor thinks we're on AC and idle — PlaybackPolicy always picks the highest tier that's still allowed.

License

MIT. Do whatever you want, no warranty.

Acknowledgements

Built by @kageroumado. Phosphene was originally a commercial project; it's open-source now because the market for "video wallpaper apps on macOS" turned out to be more crowded than it looked.

Contributors

Showing top 2 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from kageroumado/phosphene via the GitHub API.Last fetched: 6/28/2026