Phosphene
A video wallpaper engine for macOS Tahoe
**phosphene** is A video wallpaper engine for macOS Tahoe The project is written primarily in Swift, distributed under the MIT License license, first published in 2026. Key topics include: animated-wallpaper, desktop-wallpaper, macos, macos-wallpaper.
Phosphene
A video wallpaper engine for macOS Tahoe and later.
Phosphene is a menu bar app + wallpaper extension that plays your own video files as the macOS desktop and lock-screen wallpaper. It plugs into the system's native wallpaper picker, so videos appear alongside Apple's built-in Aerials in System Settings → Wallpaper.
It is built on top of Apple's private WallpaperExtensionKit framework — the same one Apple's own Aerials use — which means playback runs out-of-process, survives app quits, and integrates with the OS-level lock-screen / idle / sleep lifecycle.
⚠️ Private framework. Phosphene loads
WallpaperExtensionKitviadlopenand uses Mirror-based runtime introspection to talk to its XPC types. Apple could change this at any major OS release. Validated on macOS 26 (Tahoe) and macOS 27 (beta).
Features
- Bring your own videos. Import MP4 / MOV / any AVFoundation-readable file. They show up in the system wallpaper picker.
- Gapless looping. Frame-accurate loops by offsetting PTS/DTS across loop boundaries — no flush, no stutter.
- Multi-display + per-Space selections. Different wallpapers per display, persisted by macOS.
- Power-aware playback. A graduated
PlaybackPolicyreduces work or pauses entirely based on thermal state, battery level, on-battery vs AC, Game Mode, and presentation mode (active / locked / idle). - Smooth lock-screen ramp. When Only on Lock Screen is enabled, the wallpaper eases in/out with a cubic curve as you lock and unlock, matching Apple's own Aerials behavior.
- Pause when occluded. Detects when every display is fully covered by windows and pauses rendering until the desktop is visible again.
- Adaptive variants. Optionally pre-render lower-resolution / lower-fps variants of a video; the renderer swaps to the cheapest variant that satisfies the current policy at each loop boundary.
- Menu bar control. Preview the current wallpaper, toggle pause, switch displays, configure behavior, launch at login.
Requirements
- macOS Tahoe (26.0+). Phosphene depends on the Wallpaper extension point introduced in macOS 14 but uses Tahoe-only SwiftUI and
glassEffect()APIs. Tested on macOS 26 and macOS 27 (beta). - Apple Silicon. Targets
arm64-apple-macos26.0. - Xcode 17+ to build, with Swift 6 strict concurrency enabled.
Building
shgit clone https://github.com/kageroumado/phosphene.git cd phosphene open Phosphene.xcodeproj
In Xcode, select the Phosphene scheme and Run. The project uses synchronized filesystem groups, so adding/removing files in Phosphene/ or PhospheneExtension/ requires no pbxproj edits.
You'll need to set a development team for code signing. The wallpaper extension is embedded into the app bundle and registered with the system when the app launches.
For a headless compile check without local signing identities:
shxcodebuild -project Phosphene.xcodeproj -scheme Phosphene -configuration Debug \ -destination 'generic/platform=macOS' \ CODE_SIGNING_ALLOWED=NO CODE_SIGNING_REQUIRED=NO CODE_SIGN_IDENTITY='' build
On the default DerivedData path, the unsigned debug app is produced at:
text~/Library/Developer/Xcode/DerivedData/Phosphene-*/Build/Products/Debug/Phosphene.app
To install that local debug build into Applications:
shrm -rf /Applications/Phosphene.app cp -R ~/Library/Developer/Xcode/DerivedData/Phosphene-*/Build/Products/Debug/Phosphene.app /Applications/
Using a video wallpaper
- Launch Phosphene. Use the menu bar icon to Manage Library and add one or more videos.
- Open System Settings → Wallpaper. Phosphene's videos appear under their own collection.
- Pick a video. macOS handles the actual wallpaper assignment — Phosphene's extension provides the frames.
Architecture
┌─────────────────────────┐ ┌──────────────────────────────┐
│ Phosphene.app │ │ PhospheneExtension.appex │
│ (menu bar UI) │ │ (host: WallpaperAgent) │
│ │ │ │
│ • Library management │ Darwin │ • XPC handler │
│ • Per-video metadata │ ──────▶ │ • AVSampleBufferDisplayLayer │
│ • Optimization (HEVC) │ notif. │ • Power / thermal monitor │
│ • Preferences │ │ • Snapshot generator │
└─────────────────────────┘ └──────────────────────────────┘
│ │
└──────────────┬───────────────┘
▼
Extension sandbox container
(~/Library/Containers/glass.kagerou.phosphene.extension
/Data/Documents)
• Video library + variants
• WallpaperPrefs.plist
• BMP snapshot cache
Storage model. The extension is sandboxed; the menu-bar app is not. The
app writes the shared library directly into the extension's sandbox container
(the path above) and signals changes via a Darwin notification. This is a
deliberate, documented contract rather than an App Group container — the app's
only job is to populate the directory the extension reads from.
App side (Phosphene/) — SwiftUI menu-bar app. Manages the on-disk video library, transcodes optional lower-resolution variants via VideoOptimizationService, exposes preferences, and posts a Darwin notification when the library changes.
Extension side (PhospheneExtension/) — runs inside the system WallpaperAgent process when a Phosphene wallpaper is active. Loads WallpaperExtensionKit.framework at runtime, registers as a wallpaper provider, and renders frames into a remote CAContext via AVSampleBufferDisplayLayer. It receives XPC acquire / update / invalidate / snapshot calls from WallpaperAgent and routes presentation-mode changes through PlaybackPolicy.
PlaybackPolicy is the single source of truth for playback behavior. Inputs (thermal state, battery, presentation mode, user pause, occlusion, etc.) collapse to one of full / reduced / minimal / paused. The renderer applies the policy on every state change.
VideoRenderer owns the decode pipeline. Instead of AVPlayerLayer — which silently fails inside a remote CAContext — it drives AVSampleBufferDisplayLayer manually: one AVAssetReader for the current loop, a preloaded one for the next, and a PTS offset that grows across loops to keep the timeline monotonically increasing. Result is glitch-free looping without flushing the renderer.
Quirks worth knowing
WallpaperSnapshotXPCswizzle. The system's snapshot encoder checkstype(of: coder) == NSXPCCoder.self, but the real coder is a subclass. Without the runtime swizzle inPhospheneExtension.swift, snapshots silently encode to nothing and you get a grey lock screen during transitions.- Mirror-based XPC parsing. Apple's request types (
WallpaperCreationRequestXPCetc.) aren't part of any public SDK header. The extension reads them viaMirrorreflection. If Apple renames fields, expect surgical breakage. - Variants are advisory. A "1080p@30" variant won't be selected if Power-Monitor thinks we're on AC and idle —
PlaybackPolicyalways picks the highest tier that's still allowed.
License
MIT. Do whatever you want, no warranty.
Acknowledgements
Built by @kageroumado. Phosphene was originally a commercial project; it's open-source now because the market for "video wallpaper apps on macOS" turned out to be more crowded than it looked.
Contributors
Showing top 2 contributors by commit count.
