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Pathfinding Algorithms

A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity

From kbrizov·Updated December 9, 2025·View on GitHub·

A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity The project is written primarily in C#, distributed under the MIT License license, first published in 2017. Key topics include: a-star-algorithm, a-star-path-finding, a-star-search, algorithm, algorithm-visualisation.

Search algorithms visualizations.

Inspired by http://www.redblobgames.com/

DepthFirstSearch

BreathFirstSearch

Uniform Cost Search (Special case of Dijkstra's algorithm)

UniformCostSearch

BestFirstSearch

A* Search (Stable priority queue implementation)

Euclidean distance heuristic:

AStarEuclidean

Manhattan distance heuristic:

AStarManhattan

Contributors

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This article is auto-generated from kbrizov/Pathfinding-Algorithms via the GitHub API.Last fetched: 6/26/2026