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Eldiron

Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.

From markusmoenig·Updated June 24, 2026·View on GitHub·

**Eldiron** is a cross-platform creator for classic retro role-playing games (RPGs). Its primary goal is to enable the creation of RPGs reminiscent of the 1980s and 1990s while incorporating modern features such as multiplayer support, procedural content generation, and more. The project is written primarily in Rust, distributed under the MIT License license, first published in 2022. Key topics include: classic, creator, eldiron, game-development, game-engine.

Latest release: v0.91.0Eldiron v0.91.0
June 12, 2026View Changelog →

Eldiron: A Next-Generation Retro RPG Creator

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Eldiron is a cross-platform creator for classic retro role-playing games (RPGs). Its primary goal is to enable the creation of RPGs reminiscent of the 1980s and 1990s while incorporating modern features such as multiplayer support, procedural content generation, and more.

Eldiron natively supports 2D (like Ultima 4/5), isometric, and first-person RPGs, allowing developers to craft a variety of experiences effortlessly.

Eldiron is open-source and licensed under the MIT License.

For a more detailed feature overview please visit Eldiron.com

2D Example3D Example
Eldiron ScreenshotEldiron Screenshot

Source Code

Eldiron is built on three embedded crates that I have developed over the last years. Each focuses on a specific aspect of the engine and editor, and together they form the foundation of the Eldiron ecosystem.

  • TheFramework
    Handles cross-platform window creation, user event abstraction, and the custom UI system used by Eldiron Creator.

  • Rusterix
    Started as a software rasterizer for 2D and 3D geometry, but has since evolved into the core game engine. While SceneVM now handles most rendering tasks, the software rasterization aspect of Rusterix is still used for example in in-game UI elements.

  • SceneVM
    An abstracted, layer-based renderer for 2D and 3D built on top of wGPU. Each layer can define its own geometry and compute shaders, making SceneVM the main rendering backbone of Eldiron.

Over the past five years, Eldiron has gone through several major iterations. As a result, some parts of the code are in the process of being consolidated or phased out as the project moves toward a cleaner v1 architecture.


Installation

Pre-built Binaries

Download the latest release for your platform from the GitHub Releases page.

Install via Cargo

If you have Rust installed, you can install Eldiron Creator and the Client directly from crates.io:

bash
cargo install eldiron-creator cargo install eldiron-client

Building from Source

Clone the repository and build:

bash
git clone https://github.com/markusmoenig/Eldiron cd Eldiron cargo run --release --package creator

Linux Dependencies

Make sure these dependencies are installed: libasound2-dev libatk1.0-dev libgtk-3-dev

License

The source and all assets I commissioned for Eldiron are licensed under the MIT.

Unless explicitly stated otherwise, any contribution intentionally submitted for inclusion in Eldiron, shall be MIT licensed as above, without any additional terms or conditions.


If you’d like to support the Eldiron project, please consider joining my Patreon, join my GitHub Sponsor or send a Donation. Your support helps me continue development, commission tilesets, host databases and forums, and more.

Contributors

Showing top 3 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from markusmoenig/Eldiron via the GitHub API.Last fetched: 6/25/2026