GitPedia

MA TextureAtlasser

Texture atlas creator for Unity

From maxartz15·Updated May 5, 2026·View on GitHub·

Texture atlas creator tool for Unity. This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet. - Combine textures/sprites. - Automatically adjusts the UV's of the assigned meshes to match the new texture atlas. The project is written primarily in C#, distributed under the MIT License license, first published in 2018. Key topics include: atlas, combine-textures, combiner, model, sprite-sheet.

Latest release: 1.8.5MA_TextureAtlasser 1.8.5
November 9, 2022View Changelog →

Image

MA_TextureAtlasser

Texture atlas creator tool for Unity. <br> This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.

  • Combine textures/sprites.
  • Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.

Download unitypackage

Github All Releases

Unity versions

  • Latest release requires Unity 2018.3 or higher.
  • Releases before 1.8 should work with older Unity versions.
  • Upgrading to 1.8+ will break existing atlasses.

Export options

Meshes

  • UnityMesh (with prefab setup)

Textures

  • PNG
  • PNG (sliced) sprite sheet

Materials

  • Material (with assigned textures and selected shader)

Resources

Youtube video <br>
Website

Contributors

Showing top 2 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from maxartz15/MA_TextureAtlasser via the GitHub API.Last fetched: 6/26/2026