Needle engine support
Build 3D web experiences that work everywhere. From browser to VR headsets, mobile AR to iOS WebXR – create once, deploy anywhere. No app stores, no waiting, no limitations. Get started at https://docs.needle.tools/getting-started
[Getting Started](https://docs.needle.tools/getting-started/) — [Samples](https://engine.needle.tools/samples) — [Documentation](https://engine.needle.tools/docs) The project is written primarily in JavaScript, first published in 2022. Key topics include: augmented-reality, augmentedreality, blender, engine, export.
Getting Started — Samples — Documentation
</div>🚀 Deploy Instantly to the Web — Build on your machine, deploy to Needle Cloud or anywhere. Share your 3D experiences with a simple URL or QR code. No app stores, no waiting for approval, no installation required.
🌐 True Cross-Platform — One codebase runs everywhere – desktop, mobile, VR headsets (Meta Quest, Apple Vision Pro), and mobile AR including native iOS WebXR support. When new XR devices launch, your apps work automatically.
🎨 Work in Unity, Blender, or Pure Code — Full-featured integrations for both Unity and Blender — modeling, materials, animations, lightmaps, and more. Or skip the editors entirely and build from code with three.js.
🎯 Built-in Rapier Physics — Full physics simulation with rigidbodies, colliders, raycasting, and character controllers – powered by Rapier, ready to use with zero setup.
🤝 Multiplayer & XR — Built-In Collaboration and XR aren't afterthoughts – they're core features. Add multiplayer, voice chat, or immersive XR with a single component.
⚡️ Optimized for Performance — Powerful compression and optimization pipeline ensures your files are small and load fast. Built on the glTF standard for maximum compatibility.
<br/> <div align="center"> </div>Contributors
Showing top 11 contributors by commit count.
