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Needle engine support

Build 3D web experiences that work everywhere. From browser to VR headsets, mobile AR to iOS WebXR – create once, deploy anywhere. No app stores, no waiting, no limitations. Get started at https://docs.needle.tools/getting-started

From needle-tools·Updated June 26, 2026·View on GitHub·

[Getting Started](https://docs.needle.tools/getting-started/) — [Samples](https://engine.needle.tools/samples) — [Documentation](https://engine.needle.tools/docs) The project is written primarily in JavaScript, first published in 2022. Key topics include: augmented-reality, augmentedreality, blender, engine, export.

Latest release: release/5.1.25.1.2
June 25, 2026View Changelog →
<br/> <p align="center"> <a href="https://docs.needle.tools/getting-started"><img width="120" src="https://engine.needle.tools/branding/needle-logo.png" alt="logo" /></a> </p> <h2 align="center"> Needle Engine </h2> <div align="center">

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Getting StartedSamplesDocumentation

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🚀 Deploy Instantly to the Web — Build on your machine, deploy to Needle Cloud or anywhere. Share your 3D experiences with a simple URL or QR code. No app stores, no waiting for approval, no installation required.

🌐 True Cross-Platform — One codebase runs everywhere – desktop, mobile, VR headsets (Meta Quest, Apple Vision Pro), and mobile AR including native iOS WebXR support. When new XR devices launch, your apps work automatically.

🎨 Work in Unity, Blender, or Pure Code — Full-featured integrations for both Unity and Blender — modeling, materials, animations, lightmaps, and more. Or skip the editors entirely and build from code with three.js.

🎯 Built-in Rapier Physics — Full physics simulation with rigidbodies, colliders, raycasting, and character controllers – powered by Rapier, ready to use with zero setup.

🤝 Multiplayer & XR — Built-In Collaboration and XR aren't afterthoughts – they're core features. Add multiplayer, voice chat, or immersive XR with a single component.

⚡️ Optimized for Performance — Powerful compression and optimization pipeline ensures your files are small and load fast. Built on the glTF standard for maximum compatibility.

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Getting StartedSamplesDocumentation

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Contributors

Showing top 11 contributors by commit count.

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This article is auto-generated from needle-tools/needle-engine-support via the GitHub API.Last fetched: 6/28/2026