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BundleFusion

[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration

From niessner·Updated June 12, 2026·View on GitHub·

You are free to use this code with proper attribution in non-commercial applications (Please see [License.txt](License.txt)). The project is written primarily in C++, distributed under the Other license, first published in 2017. It has gained significant community traction with 1,589 stars and 355 forks on GitHub. Key topics include: 3d-reconstruction, computervision, cvpr, kinect, reconstruction.

BundleFusion

BundleFusion

You are free to use this code with proper attribution in non-commercial applications (Please see License.txt).

More information about this project can be found in our paper and project website.

Installation

The code was developed under VS2013, and tested with a Structure Sensor.

Requirements:

  • DirectX SDK June 2010
  • NVIDIA CUDA 7.0
  • our research library mLib, a git submodule in external/mLib
  • mLib external libraries can be downloaded here

Optional:

  • Kinect SDK (2.0 and above)
  • Prime sense SDK

Citation:

@article{dai2017bundlefusion,
  title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
  author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
  journal={ACM Transactions on Graphics 2017 (TOG)},
  year={2017}
}

Contact:

If you have any questions, please email Angela Dai at adai@cs.stanford.edu.

We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)

Contributors

Showing top 2 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from niessner/BundleFusion via the GitHub API.Last fetched: 6/13/2026