BundleFusion
[Siggraph 2017] BundleFusion: Real-time Globally Consistent 3D Reconstruction using Online Surface Re-integration
You are free to use this code with proper attribution in non-commercial applications (Please see [License.txt](License.txt)). The project is written primarily in C++, distributed under the Other license, first published in 2017. It has gained significant community traction with 1,589 stars and 355 forks on GitHub. Key topics include: 3d-reconstruction, computervision, cvpr, kinect, reconstruction.
BundleFusion

You are free to use this code with proper attribution in non-commercial applications (Please see License.txt).
More information about this project can be found in our paper and project website.
Installation
The code was developed under VS2013, and tested with a Structure Sensor.
Requirements:
- DirectX SDK June 2010
- NVIDIA CUDA 7.0
- our research library mLib, a git submodule in external/mLib
- mLib external libraries can be downloaded here
Optional:
- Kinect SDK (2.0 and above)
- Prime sense SDK
Citation:
@article{dai2017bundlefusion,
title={BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration},
author={Dai, Angela and Nie{\ss}ner, Matthias and Zoll{\"o}fer, Michael and Izadi, Shahram and Theobalt, Christian},
journal={ACM Transactions on Graphics 2017 (TOG)},
year={2017}
}
Contact:
If you have any questions, please email Angela Dai at adai@cs.stanford.edu.
We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)
Contributors
Showing top 2 contributors by commit count.
