Python chess
A chess library for Python, with move generation and validation, PGN parsing and writing, Polyglot opening book reading, Gaviota tablebase probing, Syzygy tablebase probing, and UCI/XBoard engine communication
python-chess: a chess library for Python ======================================== The project is written primarily in Python, distributed under the GNU General Public License v3.0 license, first published in 2012. It has gained significant community traction with 2,840 stars and 569 forks on GitHub. Key topics include: chess, epd, fen, gaviota, pgn.
python-chess: a chess library for Python
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Introduction
python-chess is a chess library for Python, with move generation,
move validation, and support for common formats. This is the Scholar's mate in
python-chess:
.. code:: python
>>> import chess
>>> board = chess.Board()
>>> board.legal_moves # doctest: +ELLIPSIS
<LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)>
>>> chess.Move.from_uci("a8a1") in board.legal_moves
False
>>> board.push_san("e4")
Move.from_uci('e2e4')
>>> board.push_san("e5")
Move.from_uci('e7e5')
>>> board.push_san("Qh5")
Move.from_uci('d1h5')
>>> board.push_san("Nc6")
Move.from_uci('b8c6')
>>> board.push_san("Bc4")
Move.from_uci('f1c4')
>>> board.push_san("Nf6")
Move.from_uci('g8f6')
>>> board.push_san("Qxf7")
Move.from_uci('h5f7')
>>> board.is_checkmate()
True
>>> board
Board('r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4')
Installing
Requires Python 3.8+. Download and install the latest release:
::
pip install chess
Documentation <https://python-chess.readthedocs.io/en/latest/>__
Core <https://python-chess.readthedocs.io/en/latest/core.html>_PGN parsing and writing <https://python-chess.readthedocs.io/en/latest/pgn.html>_Polyglot opening book reading <https://python-chess.readthedocs.io/en/latest/polyglot.html>_Gaviota endgame tablebase probing <https://python-chess.readthedocs.io/en/latest/gaviota.html>_Syzygy endgame tablebase probing <https://python-chess.readthedocs.io/en/latest/syzygy.html>_UCI/XBoard engine communication <https://python-chess.readthedocs.io/en/latest/engine.html>_Variants <https://python-chess.readthedocs.io/en/latest/variant.html>_Changelog <https://python-chess.readthedocs.io/en/latest/changelog.html>_
Features
-
Includes mypy typings.
-
IPython/Jupyter Notebook integration.
SVG rendering docs <https://python-chess.readthedocs.io/en/latest/svg.html>_... code:: python
>>> board # doctest: +SKIP.. image:: https://backscattering.de/web-boardimage/board.png?fen=r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR&lastmove=h5f7&check=e8
:alt: r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR -
Chess variants: Standard, Chess960, Suicide, Giveaway, Atomic,
King of the Hill, Racing Kings, Horde, Three-check, Crazyhouse.
Variant docs <https://python-chess.readthedocs.io/en/latest/variant.html>_. -
Make and unmake moves.
.. code:: python
>>> Nf3 = chess.Move.from_uci("g1f3") >>> board.push(Nf3) # Make the move >>> board.pop() # Unmake the last move Move.from_uci('g1f3') -
Show a simple ASCII board.
.. code:: python
>>> board = chess.Board("r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4") >>> print(board) r . b q k b . r p p p p . Q p p . . n . . n . . . . . . p . . . . . B . P . . . . . . . . . . . P P P P . P P P R N B . K . N R -
Detects checkmates, stalemates and draws by insufficient material.
.. code:: python
>>> board.is_stalemate() False >>> board.is_insufficient_material() False >>> board.outcome() Outcome(termination=<Termination.CHECKMATE: 1>, winner=True) -
Detects repetitions. Has a half-move clock.
.. code:: python
>>> board.can_claim_threefold_repetition() False >>> board.halfmove_clock 0 >>> board.can_claim_fifty_moves() False >>> board.can_claim_draw() FalseWith the new rules from July 2014, a game ends as a draw (even without a
claim) once a fivefold repetition occurs or if there are 75 moves without
a pawn push or capture. Other ways of ending a game take precedence... code:: python
>>> board.is_fivefold_repetition() False >>> board.is_seventyfive_moves() False -
Detects checks and attacks.
.. code:: python
>>> board.is_check() True >>> board.is_attacked_by(chess.WHITE, chess.E8) True >>> attackers = board.attackers(chess.WHITE, chess.F3) >>> attackers SquareSet(0x0000_0000_0000_4040) >>> chess.G2 in attackers True >>> print(attackers) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . -
Parses and creates SAN representation of moves.
.. code:: python
>>> board = chess.Board() >>> board.san(chess.Move(chess.E2, chess.E4)) 'e4' >>> board.parse_san('Nf3') Move.from_uci('g1f3') >>> board.variation_san([chess.Move.from_uci(m) for m in ["e2e4", "e7e5", "g1f3"]]) '1. e4 e5 2. Nf3' -
Parses and creates FENs, extended FENs and Shredder FENs.
.. code:: python
>>> board.fen() 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' >>> board.shredder_fen() 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w HAha - 0 1' >>> board = chess.Board("8/8/8/2k5/4K3/8/8/8 w - - 4 45") >>> board.piece_at(chess.C5) Piece.from_symbol('k') -
Parses and creates EPDs.
.. code:: python
>>> board = chess.Board() >>> board.epd(bm=board.parse_uci("d2d4")) 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;' >>> ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";") >>> ops == {'bm': [chess.Move.from_uci('d6d1')], 'id': 'BK.01'} True -
Detects
absolute pins and their directions <https://python-chess.readthedocs.io/en/latest/core.html#chess.Board.pin>_. -
Reads Polyglot opening books.
Docs <https://python-chess.readthedocs.io/en/latest/polyglot.html>__... code:: python
>>> import chess.polyglot >>> book = chess.polyglot.open_reader("data/polyglot/performance.bin") >>> board = chess.Board() >>> main_entry = book.find(board) >>> main_entry.move Move.from_uci('e2e4') >>> main_entry.weight 1 >>> book.close() -
Reads and writes PGNs. Supports headers, comments, NAGs and a tree of
variations.
Docs <https://python-chess.readthedocs.io/en/latest/pgn.html>__... code:: python
>>> import chess.pgn >>> with open("data/pgn/molinari-bordais-1979.pgn") as pgn: ... first_game = chess.pgn.read_game(pgn) >>> first_game.headers["White"] 'Molinari' >>> first_game.headers["Black"] 'Bordais' >>> first_game.mainline() # doctest: +ELLIPSIS <Mainline at ... (1. e4 c5 2. c4 Nc6 3. Ne2 Nf6 4. Nbc3 Nb4 5. g3 Nd3#)> >>> first_game.headers["Result"] '0-1' -
Probe Gaviota endgame tablebases (DTM, WDL).
Docs <https://python-chess.readthedocs.io/en/latest/gaviota.html>__. -
Probe Syzygy endgame tablebases (DTZ, WDL).
Docs <https://python-chess.readthedocs.io/en/latest/syzygy.html>__... code:: python
>>> import chess.syzygy >>> tablebase = chess.syzygy.open_tablebase("data/syzygy/regular") >>> # Black to move is losing in 53 half moves (distance to zero) in this >>> # KNBvK endgame. >>> board = chess.Board("8/2K5/4B3/3N4/8/8/4k3/8 b - - 0 1") >>> tablebase.probe_dtz(board) -53 >>> tablebase.close() -
Communicate with UCI/XBoard engines. Based on
asyncio.
Docs <https://python-chess.readthedocs.io/en/latest/engine.html>__... code:: python
>>> import chess.engine >>> engine = chess.engine.SimpleEngine.popen_uci("stockfish") >>> board = chess.Board("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1") >>> limit = chess.engine.Limit(time=2.0) >>> engine.play(board, limit) # doctest: +ELLIPSIS <PlayResult at ... (move=d6d1, ponder=c1d1, info={...}, draw_offered=False, resigned=False)> >>> engine.quit()
Selected projects
If you like, share interesting things you are using python-chess for, for example:
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/syzygy.png?raw=true | https://syzygy-tables.info/ |
| :height: 64 | |
| :width: 64 | |
| :target: https://syzygy-tables.info/ | A website to probe Syzygy endgame tablebases |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/maia.png?raw=true | https://maiachess.com/ |
| :height: 64 | |
| :width: 64 | |
| :target: https://maiachess.com/ | A human-like neural network chess engine |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/clente-chess.png?raw=true | clente/chess <https://github.com/clente/chess>_ |
| :height: 64 | |
| :width: 64 | |
| :target: https://github.com/clente/chess | Opinionated wrapper to use python-chess from the R programming language |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/crazyara.png?raw=true | https://crazyara.org/ |
| :height: 64 | |
| :width: 64 | |
| :target: https://crazyara.org/ | Deep learning for Crazyhouse |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/jcchess.png?raw=true | http://johncheetham.com <http://johncheetham.com/projects/jcchess/>_ |
| :height: 64 | |
| :width: 64 | |
| :target: http://johncheetham.com/projects/jcchess/ | A GUI to play against UCI chess engines |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/pettingzoo.png?raw=true | https://pettingzoo.farama.org <https://pettingzoo.farama.org/environments/classic/chess/>_ |
| :width: 64 | |
| :height: 64 | |
| :target: https://pettingzoo.farama.org/environments/classic/chess/ | A multi-agent reinforcement learning environment |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
| .. image:: https://github.com/niklasf/python-chess/blob/master/docs/images/cli-chess.png?raw=true | cli-chess <https://github.com/trevorbayless/cli-chess>_ |
| :width: 64 | |
| :height: 64 | |
| :target: https://github.com/trevorbayless/cli-chess | A highly customizable way to play chess in your terminal |
+------------------------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------+
- extensions to build engines (search and evaluation) – https://github.com/Mk-Chan/python-chess-engine-extensions
- a stand-alone chess computer based on DGT board – https://picochess.com/
- a bridge between Lichess API and chess engines – https://github.com/lichess-bot-devs/lichess-bot
- a command-line PGN annotator – https://github.com/rpdelaney/python-chess-annotator
- an HTTP microservice to render board images – https://github.com/niklasf/web-boardimage
- building a toy chess engine with alpha-beta pruning, piece-square tables, and move ordering – https://healeycodes.com/building-my-own-chess-engine/
- a JIT compiled chess engine – https://github.com/SamRagusa/Batch-First
- teaching Cognitive Science –
https://jupyter.brynmawr.edu <https://jupyter.brynmawr.edu/services/public/dblank/CS371%20Cognitive%20Science/2016-Fall/Programming%20a%20Chess%20Player.ipynb>_ - an
Alexa skill to play blindfold chess <https://www.amazon.com/Laynr-blindfold-chess/dp/B0859QF8YL>_ – https://github.com/laynr/blindfold-chess - a chessboard widget for PySide2 – https://github.com/H-a-y-k/hichesslib
- Django Rest Framework API for multiplayer chess – https://github.com/WorkShoft/capablanca-api
- a
browser based PGN viewer <https://about.nmstoker.com/chess2.html>_ written in PyScript – https://github.com/nmstoker/ChessMatchViewer - an accessible chessboard that allows blind and visually impaired players to play chess against Stockfish – https://github.com/blindpandas/chessmart
- a web-based chess vision exercise – https://github.com/3d12/rookognition
Prior art
Thanks to the Stockfish authors and thanks to Sam Tannous for publishing his
approach to avoid rotated bitboards with direct lookup (PDF) <http://arxiv.org/pdf/0704.3773.pdf>_
alongside his GPL2+ engine Shatranj <https://github.com/stannous/shatranj>_.
Some move generation ideas are taken from these sources.
Thanks to Ronald de Man for his
Syzygy endgame tablebases <https://github.com/syzygy1/tb>_.
The probing code in python-chess is very directly ported from his C probing code.
Thanks to Kristian Glass <https://github.com/doismellburning>_ for
transferring the namespace chess on PyPI.
License
python-chess is licensed under the GPL 3 (or any later version at your option).
Check out LICENSE.txt for the full text.
Contributors
Showing top 12 contributors by commit count.
