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Scrap

๐Ÿ“ธ Screen capture made easy!

From quadrupleslapยทUpdated May 20, 2026ยทView on GitHubยท

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux. The project is written primarily in Rust, first published in 2017. Key topics include: capture, cross-platform, nonblocking, rust, screen.

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

toml
[dependencies] scrap = "0.5"

Its API is as simple as it gets!

rust
struct Display; /// A screen. struct Frame; /// An array of the pixels that were on-screen. struct Capturer; /// A recording instance. impl Capturer { /// Begin recording. pub fn new(display: Display) -> io::Result<Capturer>; /// Try to get a frame. /// Returns WouldBlock if it's not ready yet. pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>; pub fn width(&self) -> usize; pub fn height(&self) -> usize; } impl Display { /// The primary screen. pub fn primary() -> io::Result<Display>; /// All the screens. pub fn all() -> io::Result<Vec<Display>>; pub fn width(&self) -> usize; pub fn height(&self) -> usize; } impl<'a> ops::Deref for Frame<'a> { /// A frame is just an array of bytes. type Target = [u8]; }

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OSMinimum Requirements
macOSmacOS 10.8
LinuxXCB + SHM + RandR
WindowsDirectX 11.1

Contributors

Showing top 5 contributors by commit count.

View all contributors on GitHub โ†’

This article is auto-generated from quadrupleslap/scrap via the GitHub API.Last fetched: 5/31/2026