WorldGeneration
Generating Interactive Fiction worlds from story plots
Code accompanying the paper ["Bringing Stories Alive: Generating Interactive Fiction Worlds"](http://arxiv.org/abs/2001.10161). The project is written primarily in Python, distributed under the MIT License license, first published in 2020. Key topics include: interactive-fiction, natural-language-generation, procedural-content-generation.
WorldGeneration
Code accompanying the paper "Bringing Stories Alive: Generating Interactive Fiction Worlds".
Neural PCG model (including AskBERT) is found in neural-based, Rule-based PCG model is found in rule-based, Evennia game generation framework is found in evennia-engine.
Each folder has its own README, follow the instructions in rule-based and neural-based to generate a *.dot file that can then be passed in the Evennia framework to create a playable game.
Dataset
The data used for finetuning fairytale and mystery models can be collected through /neural-based/scrape-wikipedia
BibTex
@article{ammanabrolu20world,
title={Bringing Stories Alive: Generating Interactive Fiction Worlds},
author={Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O.},
journal={CoRR},
year={2020},
url={http://arxiv.org/abs/2001.10161},
volume={abs/2001.10161}
}
Contributors
Showing top 4 contributors by commit count.
