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Ddspp

Single file DDS header encoder and decoder

From redorav·Updated May 31, 2026·View on GitHub·

DDS image readers are typically not multiplatform and pull in many extra headers (e.g. the fantastic [gli](https://github.com/g-truc/gli) or [Microsoft DirectXTex](https://github.com/Microsoft/DirectXTex)) This single no-dependency header can decode and encode the DDS headers and compute the mipmap and slice offset of a given DDS texture. It is meant as an aid to provide this information directly to graphics APIs to upload data to the GPU. The project is written primarily in C++, distributed under the MIT License license, first published in 2018. Key topics include: d3d, d3d11, d3d12, d3d9, dds.

Latest release: 1131.13
April 8, 2025View Changelog →

DDS++

DDS image readers are typically not multiplatform and pull in many extra headers (e.g. the fantastic gli or Microsoft DirectXTex) This single no-dependency header can decode and encode the DDS headers and compute the mipmap and slice offset of a given DDS texture. It is meant as an aid to provide this information directly to graphics APIs to upload data to the GPU.

Usage

The code below is not meant to be an exhaustive example on how to create textures from a DDS file, merely a guideline of how you would go about using this in your own engine/API.

cpp
#include "ddspp.h" // Load image as a stream of bytes const char* ddsData = ... // Decode header and get pointer to initial data ddspp::Descriptor desc; ddspp::Result decodeResult = ddspp::decode_header(ddsData, desc); // Feed to the graphics API if(decodeResult == ddspp::Success) { const char* initialData = ddsData + desc.headerSize; // D3D example { D3D12_SHADER_RESOURCE_VIEW_DESC srvDesc = {}; srvDesc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; srvDesc.Format = desc.format; // Maps directly to D3D if(desc.type == ddspp::Texture2D) { if(desc.arraySize > 1) { srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY; srvDesc.Texture2DArray.MipLevels = desc.numMips; srvDesc.Texture2DArray.ArraySize = desc.arraySize; } else { srvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MipLevels = desc.mipMapCount; } } // ... Fill in the rest } // Vulkan Example { VkImageCreateInfo imageCreateInfo = {}; imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = nullptr; imageCreateInfo.format = GetVulkanFormat(desc.format); // Translate DXGI format to Vulkan imageCreateInfo.extent = { desc.width, desc.height, desc.depth }; imageCreateInfo.mipLevels = desc.numMips; imageCreateInfo.arrayLayers = desc.arraySize; if(desc.type == ddspp::Texture2D) { imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; } // ... Fill in the rest } }

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This article is auto-generated from redorav/ddspp via the GitHub API.Last fetched: 6/26/2026