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Rio

pure rust io_uring library, built on libc, thread & async friendly, misuse resistant

From spacejam·Updated June 14, 2026·View on GitHub·

* [documentation](https://docs.rs/rio) * [chat](https://discord.gg/Z6VsXds) * [sponsor](https://github.com/sponsors/spacejam) The project is written primarily in Rust, first published in 2017. It has gained significant community traction with 1,002 stars and 52 forks on GitHub. Key topics include: io, io-uring, linux, rust, steamy.

rio

bindings for io_uring, the hottest
thing to happen to linux IO in a long time.

Soundness status

rio aims to leverage Rust's compile-time checks to be
misuse-resistant compared to io_uring interfaces in
other languages, but users should beware that
use-after-free bugs are still possible without
unsafe when using rio.
Completion borrows the
buffers involved in a request, and its destructor
blocks in order to delay the freeing of those buffers
until the corresponding request has completed; but it
is considered safe in Rust for an object's lifetime
and borrows to end without its destructor running,
and this can happen in various ways, including
through std::mem::forget. Be careful not to let
completions leak in this way, and if Rust's soundness
guarantees are important to you, you may want to
avoid this crate.

Innovations

  • only relies on libc, no need for c/bindgen to
    complicate things, nobody wants that
  • the completions work great with threads or an
    async runtime (Completion implements Future)
  • uses Rust marker traits to guarantee that a buffer will never
    be written into unless it is writable memory. (prevents
    you from trying to write data into static read-only memory)
  • no need to mess with IoSlice / libc::iovec directly.
    rio maintains these in the background for you.
  • If left to its own devices, io_uring will allow you to
    submit more IO operations than would actually fit in
    the completion queue, allowing completions to be dropped
    and causing leaks of any userspace thing waiting for
    the completion. rio exerts backpressure on submitters
    when the number of in-flight requests reaches this
    threshold, to guarantee that no completions will
    be dropped due to completion queue overflow.
  • rio will handle submission queue submissions
    automatically. If you start waiting for a
    Completion, rio will make sure that we
    have already submitted at least this request
    to the kernel. Other io_uring libraries force
    you to handle this manually, which is another
    possible source of misuse.

This is intended to be the core of sled's writepath.
It is built with a specific high-level
application in mind: a high performance storage
engine and replication system.

What's io_uring?

io_uring is the biggest thing to happen to the
linux kernel in a very long time. It will change
everything. Anything that uses epoll right now
will be rewritten to use io_uring if it wants
to stay relevant. It started as a way to do real
async disk IO without needing to use O_DIRECT, but
its scope has expanded and it will continue to support
more and more kernel functionality over time due to
its ability to batch large numbers different syscalls.
In kernel 5.5 support is added for more networking
operations like accept(2), sendmsg(2), and recvmsg(2).
In 5.6 support is being added for recv(2) and send(2).
io_uring has been measured to dramatically outperform
epoll-based networking, with io_uring outperforming
epoll-based setups more and more under heavier load
.
I started rio to gain an early deep understanding of this
amazing new interface, so that I could use it ASAP and
responsibly with sled.

io_uring unlocks the following kernel features:

  • fully-async interface for a growing number of syscalls
  • async disk IO without using O_DIRECT as you have
    to do with AIO
  • batching hundreds of disk and network IO operations
    into a single syscall, which is especially wonderful
    in a post-meltdown/spectre world where our syscalls have
    dramatically slowed down
  • 0-syscall IO operation submission, if configured in
    SQPOLL mode
  • configurable completion polling for trading CPU for
    low latency
  • Allows expression of sophisticated 0-copy broadcast
    semantics, similar to splice(2) or sendfile(2) but
    working with many file-like objects without ever
    needing to bounce memory and mappings into userspace
    en-route.
  • Allows IO buffers and file descriptors to be registered
    for cheap reuse (remapping buffers and file descriptors
    for use in the kernel has a significant cost).

To read more about io_uring, check out:

For some slides with interesting io_uring performance results,
check out slides 43-53 of this presentation deck by Jens.

why not use those other Rust io_uring libraries?

  • they haven't copied rio's features yet, which you pretty much
    have to use anyway to responsibly use io_uring due to the
    sharp edges of the API. All of the libraries I've seen
    as of January 13 2020 are totally easy to overflow the
    completion queue with, as well as easy to express
    use-after-frees with, don't seem to be async-friendly,
    etc...

examples that will be broken in the next day or two

async tcp echo server:

rust
use std::{ io::self, net::{TcpListener, TcpStream}, }; async fn proxy(ring: &rio::Rio, a: &TcpStream, b: &TcpStream) -> io::Result<()> { let buf = vec![0_u8; 512]; loop { let read_bytes = ring.read_at(a, &buf, 0).await?; let buf = &buf[..read_bytes]; ring.write_at(b, &buf, 0).await?; } } fn main() -> io::Result<()> { let ring = rio::new()?; let acceptor = TcpListener::bind("127.0.0.1:6666")?; extreme::run(async { // kernel 5.5 and later support TCP accept loop { let stream = ring.accept(&acceptor).await?; dbg!(proxy(&ring, &stream, &stream).await); } }) }

file reading:

rust
let ring = rio::new().expect("create uring"); let file = std::fs::open("file").expect("openat"); let data: &mut [u8] = &mut [0; 66]; let completion = ring.read_at(&file, &mut data, at); // if using threads completion.wait()?; // if using async completion.await?

file writing:

rust
let ring = rio::new().expect("create uring"); let file = std::fs::create("file").expect("openat"); let to_write: &[u8] = &[6; 66]; let completion = ring.write_at(&file, &to_write, at); // if using threads completion.wait()?; // if using async completion.await?

speedy O_DIRECT shi0t (try this at home / run the o_direct example)

rust
use std::{ fs::OpenOptions, io::Result, os::unix::fs::OpenOptionsExt, }; const CHUNK_SIZE: u64 = 4096 * 256; // `O_DIRECT` requires all reads and writes // to be aligned to the block device's block // size. 4096 might not be the best, or even // a valid one, for yours! #[repr(align(4096))] struct Aligned([u8; CHUNK_SIZE as usize]); fn main() -> Result<()> { // start the ring let ring = rio::new()?; // open output file, with `O_DIRECT` set let file = OpenOptions::new() .read(true) .write(true) .create(true) .truncate(true) .custom_flags(libc::O_DIRECT) .open("file")?; let out_buf = Aligned([42; CHUNK_SIZE as usize]); let out_slice: &[u8] = &out_buf.0; let in_buf = Aligned([42; CHUNK_SIZE as usize]); let in_slice: &[u8] = &in_buf.0; let mut completions = vec![]; for i in 0..(10 * 1024) { let at = i * CHUNK_SIZE; // By setting the `Link` order, // we specify that the following // read should happen after this // write. let write = ring.write_at_ordered( &file, &out_slice, at, rio::Ordering::Link, ); completions.push(write); let read = ring.read_at(&file, &in_slice, at); completions.push(read); } for completion in completions.into_iter() { completion.wait()?; } Ok(()) }

Contributors

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This article is auto-generated from spacejam/rio via the GitHub API.Last fetched: 6/14/2026