BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Simple! Easy! Professional! This is a powerful Unity3d game workflow! The project is written primarily in C++, distributed under the Apache License 2.0 license, first published in 2017. It has gained significant community traction with 2,702 stars and 463 forks on GitHub. Key topics include: csharpgame, framework, game, gameframe, hotfix.
BDFramework is designed to be a comprehensive and efficient pipeline for game development in Unity. It provides a complete workflow from development to deployment, including features like hot-fixing, asset management, and automated building. The framework is built with a focus on automation and editor enhancements to streamline the development process.
<table align="center"> <tr> <td align="center" style="padding: 0 18px;"> <a href="./Doc/README.cn.md"><strong><span style="font-size: 22px;">中文</span></strong></a> </td> <td align="center" style="padding: 0 18px;"> <a href="./Doc/README.en.md"><strong><span style="font-size: 22px;">English</span></strong></a> </td> </tr> </table> <br> <br> <hr> <p align="center"> Thanks to GitHub Copilot for helping with the code and documentation! </p> <p align="center"> <img src="https://github.githubassets.com/images/modules/logos_page/GitHub-Mark.png" width="30"> </p>Contributors
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