GitPedia

JEngine

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

From JasonXuDeveloper·Updated June 25, 2026·View on GitHub·

Runtime hot updates for all platforms — push code, assets, and logic without rebuilding. Powered by HybridCLR with built-in encryption and obfuscation. 1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration. The project is written primarily in C#, distributed under the MIT License license, first published in 2020. It has gained significant community traction with 2,222 stars and 350 forks on GitHub. Key topics include: csharp, framework, game, gameframework, hot-update.

Latest release: 1.1.6v1.1.6
February 8, 2026View Changelog →
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JEngine

Ship game updates without shipping a build.

Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.<br>
Powered by HybridCLR with built-in encryption and obfuscation.<br>
1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.

Version Tests License Last Commit Top Language FOSSA Status CodeFactor OpenSSF Scorecard OpenSSF Best Practices Ask DeepWiki

Documentation | 中文文档

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Why JEngine

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Ultralight Core

A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required.

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10x+ Performance

HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization.

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Built-in Security

Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.

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One-Click Build

Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.

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All Platforms

iOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU.

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AI-Powered Development

First hot update framework with a Claude Code plugin. AI that understands JEngine patterns and writes idiomatic code for your game.

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Before & After

Traditional ApproachWith JEngine
Learn Lua or TypeScript for hot update codeStandard C# — same language, same IDE, same debugging
Register cross-domain adapters (ILRuntime)Zero adapters — HybridCLR runs C# natively
No built-in asset protectionXOR / AES / ChaCha20 encryption + code obfuscation
Manual multi-step build pipelineOne-click build from JEngine Panel

 

Quick Start

Unity 2022.3+ required. Follow the Getting Started Guide to be up and running in minutes.

 

Packages

PackageTypeDescription
JEngine.CoreRequiredHot update runtime — bootstrap, encryption, resource management
JEngine.UtilOptionalJAction (zero-GC async tasks) · JObjectPool (lock-free object pooling)
JEngine.UIOptionalMessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming)

Built on HybridCLR · YooAsset · UniTask · Nino · Obfuz

 

🎉 Latest Features (v1.1.6)

  • core,ui: add configurable Bootstrap text and JTabView component (#624)
  • core: bump Nino to fix Dictionary serialization in HybridCLR (#627)
  • core: auto-detect manifest decryption in PreprocessBuildCatalog (#626)

📋 View Complete Changelog

 

Community

Stargazers over time

<img src="https://contrib.rocks/image?repo=JasonXuDeveloper/JEngine"/>

 

JEngine Ecosystem:

Other Great Unity Projects:


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If JEngine helps your project, give it a ⭐

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Contributors

Showing top 12 contributors by commit count.

View all contributors on GitHub →

This article is auto-generated from JasonXuDeveloper/JEngine via the GitHub API.Last fetched: 6/25/2026