JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Runtime hot updates for all platforms — push code, assets, and logic without rebuilding. Powered by HybridCLR with built-in encryption and obfuscation. 1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration. The project is written primarily in C#, distributed under the MIT License license, first published in 2020. It has gained significant community traction with 2,222 stars and 350 forks on GitHub. Key topics include: csharp, framework, game, gameframework, hot-update.

Ship game updates without shipping a build.
Runtime hot updates for all platforms — push code, assets, and logic without rebuilding.<br>
Powered by HybridCLR with built-in encryption and obfuscation.<br>
1,000+ games shipped · 100+ companies in production · built-in Claude Code AI integration.
Why JEngine
<table role="presentation"> <tr> <td width="33%" valign="top">Ultralight Core
A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required.
</td> <td width="33%" valign="top">10x+ Performance
HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization.
</td> <td width="33%" valign="top">Built-in Security
Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this.
</td> </tr> <tr> <td width="33%" valign="top">One-Click Build
Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel.
</td> <td width="33%" valign="top">All Platforms
iOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU.
</td> <td width="33%" valign="top">AI-Powered Development
First hot update framework with a Claude Code plugin. AI that understands JEngine patterns and writes idiomatic code for your game.
</td> </tr> </table>
Before & After
| Traditional Approach | With JEngine |
|---|---|
| Learn Lua or TypeScript for hot update code | Standard C# — same language, same IDE, same debugging |
| Register cross-domain adapters (ILRuntime) | Zero adapters — HybridCLR runs C# natively |
| No built-in asset protection | XOR / AES / ChaCha20 encryption + code obfuscation |
| Manual multi-step build pipeline | One-click build from JEngine Panel |
Quick Start
Unity 2022.3+ required. Follow the Getting Started Guide to be up and running in minutes.
Packages
| Package | Type | Description |
|---|---|---|
| JEngine.Core | Required | Hot update runtime — bootstrap, encryption, resource management |
| JEngine.Util | Optional | JAction (zero-GC async tasks) · JObjectPool (lock-free object pooling) |
| JEngine.UI | Optional | MessageBox (async dialog prompts) · Editor UI (modern UI Toolkit components with theming) |
Built on HybridCLR · YooAsset · UniTask · Nino · Obfuz
🎉 Latest Features (v1.1.6)
- core,ui: add configurable Bootstrap text and JTabView component (#624)
- core: bump Nino to fix Dictionary serialization in HybridCLR (#627)
- core: auto-detect manifest decryption in PreprocessBuildCatalog (#626)
Community
<img src="https://contrib.rocks/image?repo=JasonXuDeveloper/JEngine"/>
Related Projects
JEngine Ecosystem:
- MetaJUI — Customized UI framework for JEngine
- MetaExcelDataTool — Excel table guide tool
Other Great Unity Projects:
- IFramework · QFramework · TEngine · BundleMaster · Nino
<div align="center">
If JEngine helps your project, give it a ⭐
</div>Contributors
Showing top 12 contributors by commit count.
