Voxel game rs
Voxel demo written in Bevy making heavy use of WGSL compute shaders
Hello! This repository is my playground for learning the [Bevy](https://github.com/bevyengine/bevy) engine written in Rust π¦. Physics is powered by the [Rapier plugin](https://github.com/dimforge/bevy_rapier). The project is written primarily in Rust, distributed under the GNU General Public License v3.0 license, first published in 2022. Key topics include: bevy, compute-shader, data-oriented-design, ecs, entity-component-system.
Voxel Game Powered by Bevy
Hello! This repository is my playground for learning the Bevy engine written in Rust π¦. Physics is powered by the Rapier plugin.
Features
- Marching Cubes compute shader to polygonize a scalar field (this means ~1 ms 32x32x32 chunk generation on i9 + 1080 Ti!)
- Source engine inspired movement, allowing air strafing and bunny hopping
Demo
Contributors
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This article is auto-generated from qhdwight/voxel-game-rs via the GitHub API.Last fetched: 6/27/2026
