โState of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.โ
โBoids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. ๅฉ็จCompute Shaderๅฎ็ฐBoidsๆจกๆใโ