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ShaderGraphVRC

Shader Graph target for the Unity built-in pipeline

From z3y·Updated June 10, 2026·View on GitHub·

Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only). The project is written primarily in HLSL, distributed under the MIT License license, first published in 2022. Key topics include: shader, shadergraph, vrchat.

Latest release: v1.1.1
January 14, 2025View Changelog →

Shader Graph VRC

Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).

Installation

For non VRChat projects you can import the unity package from releases instead

How to use

  • Create a new Shader Graph shader Create > Shader Graph > BuiltIn VRC
  • For already existing shaders swap the built-in active target in graph settings
  • In some cases Enable Material Override needs to be checked in order for rendering modes to work properly

Features

  • Fixed GPU instancing and rendering in VR
  • Bakery Mono SH
  • Grab Pass (enable Grab Pass toggle when using Scene Color node)
  • Mono SH Lightmapped Specular
  • Geometric Specular AA
  • Anisotropy
  • Specular Occlusion
  • Alpha To Coverage
  • Bicubic Lightmap
  • Anisotropy
  • Audio Link
  • SSR

Known issues

  • If you run into more bugs you can try out Graphlit, a free custom node editor for the built-in pipeline, it is more reliable than this project

Preview

image

For Unity 2019

https://github.com/z3y/ShaderGraph/tree/2019

License

Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.

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Contributors

Showing top 1 contributor by commit count.

View all contributors on GitHub →

This article is auto-generated from z3y/ShaderGraphVRC via the GitHub API.Last fetched: 6/26/2026