Water
Simple calculation to render cheap water effects.
1. how to use Metal draw compute shader, or known as 'kernal function'. 2. share code between iOS/OSX, both targets are built in the same project. The project is written primarily in Swift, first published in 2017. Key topics include: compute-shader, ios, kernel-functions, metal, osx.
Water
Simple calculation to render cheap water effects.
This simple project demonstrates :
- how to use Metal draw compute shader, or known as 'kernal function'.
- share code between iOS/OSX, both targets are built in the same project.
Demo - Mac

Demo - iPhone

Build and Run
Choose to run OSX or iOS version.
Notice: iOS simulator doesnot support Metal framework, you have to run it on a real A7 iPhone.

Thanks
This is an experiment with Apple Swift/Metal shading language. Bascially I just port this WebGL shadertoy to Metal.
- Special thanks to Victor Korsun for letting me use his shader code
- http://metalkit.org for all the nice tutorials
Contributors
Showing top 1 contributor by commit count.
This article is auto-generated from KrisYu/Water via the GitHub API.Last fetched: 6/26/2026
