Unity Boids Behavior on GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
Support Unity 2021+ Add GitHub Action CI/CD pipeline, you can find the latest exe file at Actions page. The project is written primarily in C#, distributed under the MIT License license, first published in 2017. Key topics include: compute-shader, shader, unity.
Unity Boids Behavior on GPGPU
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Add GitHub Action CI/CD pipeline, you can find the latest exe file at Actions page.
Description:
Implement Boids simulation using Compute Shader.
Originally inspired by Joachim Ante at Unite Europe 2017 - C# job system & compiler
Joachim showed how a boids simulation performance increases when using the new Job system, taking full advantage of the multi CPU/Core architecture

Instead of that,I make the GPU-based flocking system.
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance.

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