Mjlab
Isaac Lab API, powered by MuJoCo-Warp, for RL and robotics research
mjlab combines [Isaac Lab](https://github.com/isaac-sim/IsaacLab)'s manager-based API with [MuJoCo Warp](https://github.com/google-deepmind/mujoco_warp), a GPU-accelerated version of [MuJoCo](https://github.com/google-deepmind/mujoco). The framework provides composable building blocks for environment design, with minimal dependencies and direct access to native MuJoCo data structures. The project is written primarily in Python, distributed under the Apache License 2.0 license, first published in 2025. It has gained significant community traction with 2,495 stars and 418 forks on GitHub. Key topics include: isaaclab, mujoco, mujoco-warp, reinforcement-learning, robotics-simulation.

mjlab
mjlab combines Isaac Lab's manager-based API with MuJoCo Warp, a GPU-accelerated version of MuJoCo.
The framework provides composable building blocks for environment design,
with minimal dependencies and direct access to native MuJoCo data structures.
Getting Started
mjlab requires an NVIDIA GPU for training. macOS is supported for evaluation only.
Try it now:
Run the demo (no installation needed):
bashuvx --from mjlab --refresh demo
Or try in Google Colab (no local setup required).
Install from source:
bashgit clone https://github.com/mujocolab/mjlab.git && cd mjlab uv run demo
For alternative installation methods (PyPI, Docker), see the Installation Guide.
Training Examples
1. Velocity Tracking
Train a Unitree G1 humanoid to follow velocity commands on flat terrain:
bashuv run train Mjlab-Velocity-Flat-Unitree-G1 --env.scene.num-envs 4096
Multi-GPU Training: Scale to multiple GPUs using --gpu-ids:
bashuv run train Mjlab-Velocity-Flat-Unitree-G1 \ --gpu-ids "[0, 1]" \ --env.scene.num-envs 4096
See the Distributed Training guide for details.
Evaluate a policy while training (fetches latest checkpoint from Weights & Biases):
bashuv run play Mjlab-Velocity-Flat-Unitree-G1 --wandb-run-path your-org/mjlab/run-id
2. Motion Imitation
Train a humanoid to mimic reference motions. See the motion imitation guide for preprocessing setup.
bashuv run train Mjlab-Tracking-Flat-Unitree-G1 --registry-name your-org/motions/motion-name --env.scene.num-envs 4096 uv run play Mjlab-Tracking-Flat-Unitree-G1 --wandb-run-path your-org/mjlab/run-id
3. Sanity-check with Dummy Agents
Use built-in agents to sanity check your MDP before training:
bashuv run play Mjlab-Your-Task-Id --agent zero # Sends zero actions uv run play Mjlab-Your-Task-Id --agent random # Sends uniform random actions
When running motion-tracking tasks, add --registry-name your-org/motions/motion-name to the command.
Documentation
Full documentation is available at mujocolab.github.io/mjlab.
Development
bashmake test # Run all tests make test-fast # Skip slow tests make format # Format and lint make docs # Build docs locally
For development setup: uvx pre-commit install
Citation
mjlab is used in published research and open-source robotics projects. See the Research page for publications and projects, or share your own in Show and Tell.
If you use mjlab in your research, please consider citing:
bibtex@misc{zakka2026mjlablightweightframeworkgpuaccelerated, title={mjlab: A Lightweight Framework for GPU-Accelerated Robot Learning}, author={Kevin Zakka and Qiayuan Liao and Brent Yi and Louis Le Lay and Koushil Sreenath and Pieter Abbeel}, year={2026}, eprint={2601.22074}, archivePrefix={arXiv}, primaryClass={cs.RO}, url={https://arxiv.org/abs/2601.22074}, }
License
mjlab is licensed under the Apache License, Version 2.0.
Third-Party Code
Some portions of mjlab are forked from external projects:
src/mjlab/utils/lab_api/— Utilities forked from NVIDIA Isaac
Lab (BSD-3-Clause license, see file
headers)
Forked components retain their original licenses. See file headers for details.
Acknowledgments
mjlab wouldn't exist without the excellent work of the Isaac Lab team, whose API
design and abstractions mjlab builds upon.
Thanks to the MuJoCo Warp team — especially Erik Frey and Taylor Howell — for
answering our questions, giving helpful feedback, and implementing features
based on our requests countless times.
Contributors
Showing top 12 contributors by commit count.
